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== Method == |
== Method == |
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+ | '''Note: You will need to have a partner for this mission.''' |
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⚫ | You must bring [[Zalamon]] 3 [[nail]]s and a piece of [[wood]] so that he can make a [[Marked Crate]] for you. Go to the spot marked on your mini map in eastern [[Muggy Plains]] (northeast of the village that has [[Lizard Zaogun]]s in it) and |
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⚫ | You must bring [[Zalamon]] 3 [[nail]]s and a piece of [[wood]] so that he can make a [[Marked Crate]] for you. Go to the spot marked on your mini map in eastern [[Muggy Plains]] (northeast of the village that has [[Lizard Zaogun]]s in it) and use a [[Shovel]] or equivalent on the hole {{Mapper Coords|130.73|121.206|7|2|text=here}}. You should appear inside the [[Lion's Den]]. |
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− | '''Note:''' You need a '''shovel''' to open the hole (per person), if not, you may return to [[Farmine]] and buy one with [[Pompan]], also, this goes along with Mission 2 (Repairs of the blue flame teleport that takes you back to Muggy Plains) which needs [[rake]], shovel, pick and an obsidian knife. |
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− | Using the |
+ | Using the [[Marked Crate]] as a disguise you must sneak past the lizard defenses. You will have to pass some doors with [[Observation Slit]]s in them [[File:WOTE door with observation slits.gif|baseline]]. Only try to move past these doors when the slit is closed. You will also encounter five [[Lizard Tunnel Guard]]s, and in order to pass them you need to stay close to the wall and far from any light sources. Turning down ambient light will help you identify lighted areas. Also, you cannot speak in the [[Local Chat Channel]] near them. |
+ | If you are discovered by any of the defenses you will be teleported to a prison where [[Zumtah]] resides. To get out, say ''hi'', ''exit'', ''no'', ''yes'', ''exit'', ''no'', ''yes'', ''exit'', ''no'', ''yes'', ''278'', ''exit'', ''exit'', ''exit'', and ''exit''. He will turn you into a [[Lancer Beetle]], and now you can approach the [[Hole (Earth)]] and be teleported out to the beginning of the den. You will receive your [[Marked Crate]] back and can try again. |
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− | In the next part you must not be spotted by the patrols. To do this stay along the walls and/or away from the lights. Turning down ambient light will help you identify lighted areas. You'll meet some [[Lizard Tunnel Guards]] on the way to the North, '''<u>Do Not talk in default channel when you are near them</u>''', or they will teleport you to [[Zumtah]]. |
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[[File:Mission1_wraithemp.jpg]] |
[[File:Mission1_wraithemp.jpg]] |
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[[File:Wrath of the Emperor 1 02.png|600px]] |
[[File:Wrath of the Emperor 1 02.png|600px]] |
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⚫ | If you pass the defenses successfully, you will come to a staircase. Down the stairs there are three switches that turn off the lights above, and there is another switch upstairs that moves the wall. While one person on the team flips the first two switches (downstairs) another may go to flip the {{Mapper Coords|130.70|121.100|8|2|text=switch}} on the upper floor to move the wall. Then the team that is located downstairs goes past the wall and flips the 3rd switch which turns the last light out, allowing the player that went upstairs to walk past the remaining guard to the left. Lights are turned off for 30 seconds, while wall is opened just for 10 seconds. It is impossible to run back through turned off lights to the wall withing 10 seconds making it impossible to do this mission alone. |
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− | You'll pass through some lookouts again and then you'll reach a staircase and a path to the left. Down the stairs there are three switches that turn off the lights above, also there is '''another switch upstairs that move the wall'''. |
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⚫ | You'll come up into a lookout tower {{Mapper Coords|130.46|121.106|7|2|text=here}} in the eastern part of [[Northern Zao]], where the first sqms are a [[Protection Zone]]. Now, using the marked spot on your mini map, you need to find the rebel hideout ({{Mapper Coords|129.147|121.102|7|2|text=here}}) to the west. You can follow the road west until you reach the mountain with the rebel hideout. You'll face [[High Class Lizards]], [[Mutated Rat]]s, [[Mutated Bat]]s, [[Mutated Tiger]]s, and [[Souleater]]s along the way. Once in the rebel hideout talk to their leader [[Chartan]].<br /> |
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⚫ | You'll come up into a lookout tower |
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+ | Chartan needs you to reactivate the teleport to the Muggy Plains. To do this you will need a [[Rake]], [[Obsidian Knife]], [[Shovel]] and a [[Pick]]. You can bring one of the [[Secret Agent Tools]] instead of the [[Shovel]] and [[Pick]]. Head downstairs and into the temple. |
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+ | *Go to the southernmost room and use a [[Shovel]] on the earth there to obtain [[Sacred Earth]]. |
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+ | *Go to the room with the mud in it and use a [[Rake]] on it to obtain a [[Lump of Clay]]. |
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+ | *Combine the clay with the sacred earth to obtain a [[Lump of Sacred Clay]]. |
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+ | *Go to the room with the table in it and use a [[Pick]] on the crack to get [[Unworked Sacred Wood]]. |
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+ | *Use an [[Obsidian Knife]] on the wood to obtain a [[Sacred Bowl]]. |
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+ | *Use the lump of sacred clay on the bowl to obtain a [[Sacred Bowl of Purification]]. |
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+ | *Use the bowl on the water in the room filled with water to get a [[Bowl with Sacred Water]]. |
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+ | *Head to the first room and use the bowl on the fire basin to get [[Sacred Coal]]. |
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+ | *Use this on the water next to the [[Jade Basin]] in the last room to reactivate the teleporter. |
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+ | *Report back to Chartan that you've completed the mission. |
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+ | Chartan will send you to [[Zalamon]] for the next mission. |
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− | Chartan needs you to reactivate the teleport to the Muggy Plains. To do this you will need a Rake, Obsidian Knife, Shovel and a Pick or one of the swiss army knife gadgets from secret service quest, '''but don't forget the rake and the obsidian knife'''. Head downstairs and into the temple. First you must get a [[Lump of Clay]] using a [[Rake]] and a [[Shovel]] for the [[Sacred Earth]] from the rooms with the dirt in them. Then go to the room with the table in it and use a [[Pick]] on the crack to get a Piece of Wood which you then use the [[Obsidian Knife]] on to make a bowl. Use the clay and the earth together to make sacred lump of clay and use it on the bowl. Then take that and use it on the water in the room filled with water. Head to the first room and use the bowl on the fire basin and you'll get a Sacred Lump of Coal. Use this on the water next to the jade basin in the last room and the teleporter is reactivated. Report back to [[Zalamon]] for next mission |
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<gallery caption="" widths="200px" perrow="3"> |
<gallery caption="" widths="200px" perrow="3"> |
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Wrath of the Emperor Mission 02 First Contact 1.jpg |
Wrath of the Emperor Mission 02 First Contact 1.jpg |
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</gallery> |
</gallery> |
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− | ===Mission 03: The Keeper=== |
+ | ===''Mission 03: The Keeper''=== |
− | Zalamon gives you |
+ | Zalamon gives you a [[Flask of Plant Poison]] to destroy plants in the garden of the Emperor to lure out and kill [[The Keeper]]. The garden is southeast of the rebel hideout. There you will find a hole ({{Mapper Coords|129.195|121.126|7|2|text=here}}). Head down and you will end up in a cave filled with [[Brimstone Bug]]s, [[Wailing Widow]]s and [[Lancer Beetle]]s. Fight your way down a few floors to the big maze-like floor. There you keep to the west of the cave and fight your way to a stair in the southwest. Go down the stairs. You'll be in a huge room with nothing in it. |
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+ | [[File:Giant Dreadcoil.gif|frame|right|Use the poison on these plants.]] |
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+ | Find the [[Giant Dreadcoil]]s (purple plants to the right) and use your poison flask on them until its all gone. The Keeper will now have spawned at the north end of the room. The Keeper looks like a [[Serpent Spawn]] (it doesn't hit extremely hard but has a ton of health). It would be best to bring others to help kill it faster, although it is possible to solo with major waste. Once dead you should '''use the corpse to get [[The Tail of the Keeper]]'''. Fight your way back out of the cave and head to Zalamon. <br/> |
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+ | '''Note:''' There is an alternate way to kill The Keeper: inside its lair, there are several Poison Fields, and one of them will damage The Keeper for 8000 damage when it steps on it. Once this happens the "active" field changes and you must lure it to a different one. |
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− | <br /> |
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[[File:Wrath of the Emperor 3.png]] |
[[File:Wrath of the Emperor 3.png]] |
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− | ===Mission 04: Sacrament of the Snake=== |
+ | ===''Mission 04: Sacrament of the Snake''=== |
⚫ | Zalamon now wants you to go to [[Deeper Banuta]] and get an [[Snake Sceptre|Ancient Sceptre]] that will help in the fight against the emperor. On each floor under Deeper Banuta you will have to collect a [[Sceptre Part]] from a [[Ghost of a Priest]]. These are the [[Sceptre Part (Cusp)|Cusp]], [[Sceptre Part (Emerald)|Emerald]], and [[Sceptre Part (Shaft)|Shaft]]. They cost 5000 [[gp]] each, so you'll need a total of 15,000 gp with you for this mission. On the 4th and final floor you assemble the [[Snake Sceptre]]. After you've done so and fought your way back out, head back to Zalamon and give it to him.<br /> |
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+ | (Note: You cannot make the sceptre for another player, Each person has to activate the switch on the bottom floor to update their quest log) |
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⚫ | Zalamon now wants you to go to |
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On the way to the new quest area (floor -4) are [[Medusa]]s,[[Serpent Spawn]]s, [[Hydra]]s, and [[Bonebeast]]s. |
On the way to the new quest area (floor -4) are [[Medusa]]s,[[Serpent Spawn]]s, [[Hydra]]s, and [[Bonebeast]]s. |
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*Following the path below on floor -5 there are, in order: [[Centipede]]s, [[Giant Spider]]s, [[Serpent Spawn]]s, [[Medusa]]s, [[Acid Blob]]s, [[Ice Golem]]s, [[Water Elemental]]s, [[Frost Dragon]]s, [[Eternal Guardian]]s and [[Hydra]]s. |
*Following the path below on floor -5 there are, in order: [[Centipede]]s, [[Giant Spider]]s, [[Serpent Spawn]]s, [[Medusa]]s, [[Acid Blob]]s, [[Ice Golem]]s, [[Water Elemental]]s, [[Frost Dragon]]s, [[Eternal Guardian]]s and [[Hydra]]s. |
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*Following the path below on floor -6 there are, in order: [[Serpent Spawn]]s, [[Medusa]]s, [[Eternal Guardian]]s, and possibly lured [[Hydra]]s. |
*Following the path below on floor -6 there are, in order: [[Serpent Spawn]]s, [[Medusa]]s, [[Eternal Guardian]]s, and possibly lured [[Hydra]]s. |
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*Following the path below on floor -7 there are, in order: [[Serpent Spawn]]s, [[Medusa]]s, [[Souleater]]s, [[Eternal Guardian]]s, [[Hydra]]s, 2 [[Nightmare]]s, 2 [[Hellspawn]]s, 1 [[Phantasm]], and 1 [[Ghastly Dragon]]. |
*Following the path below on floor -7 there are, in order: [[Serpent Spawn]]s, [[Medusa]]s, [[Souleater]]s, [[Eternal Guardian]]s, [[Hydra]]s, 2 [[Nightmare]]s, 2 [[Hellspawn]]s, 1 [[Phantasm]], and 1 [[Ghastly Dragon]]. |
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*Following the path below on floor -8 there are: [[Serpent Spawn]]s, [[Medusa]]s, [[Souleater]]s, [[Eternal Guardian]]s, [[Hydra]]s. |
*Following the path below on floor -8 there are: [[Serpent Spawn]]s, [[Medusa]]s, [[Souleater]]s, [[Eternal Guardian]]s, [[Hydra]]s. |
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− | |||
<gallery captionalign="left"> |
<gallery captionalign="left"> |
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Emperor7.png |
Emperor7.png |
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Emperor8.png|When you have the 3 pieces of the [[Snake Sceptre]] go to next floor. |
Emperor8.png|When you have the 3 pieces of the [[Snake Sceptre]] go to next floor. |
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− | Emperor9.png|Follow the line to the altar and turn the 3 pieces into one item. '''Be careful!''' There are many creatures near altar. |
+ | Emperor9.png|Follow the line to the altar and turn the 3 pieces into one item. '''Be careful!''' There are many creatures near the altar. |
− | |undefined|link=undefined |
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</gallery> |
</gallery> |
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− | ===Mission 05: New in Town=== |
+ | ===''Mission 05: New in Town''=== |
[[File:Uo0120p_-_Kopia.jpg|right|thumb]] |
[[File:Uo0120p_-_Kopia.jpg|right|thumb]] |
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+ | {{Warning|If you take the weekly task "Strike" of the [[Children of the Revolution Quest]] before taking this mission, you need to complete it first. So only take the daily task "Supplies".}} |
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− | To start this mission, you need to complete the daily task of the [[Children of the Revolution Quest]]. Go to [[Zalamon]] and ask him for a mission. He tells you that you have to go inside the city. From the rebel hideout go out to the gray road and follow it to the southwest. You will face a lot of monsters on your way, particularly [[Brimstone Bug]]s, [[Souleater]]s, [[Lizard Legionnaire]]s and some [[Lancer Beetle]]s. Find the NPC [[Gate Guardian]] (around |
+ | To start this mission, you need to complete the daily task of the [[Children of the Revolution Quest]]. Go to [[Zalamon]] and ask him for a mission. He tells you that you have to go inside the city. From the rebel hideout go out to the gray road and follow it to the southwest. You will face a lot of monsters on your way, particularly [[Brimstone Bug]]s, [[Souleater]]s, [[Lizard Legionnaire]]s and some [[Lancer Beetle]]s. Find the NPC [[Gate Guardian]] (around {{Mapper Coords|129.103|121.222|7|2|text=here}}) and ask him for a mission to enter the city. |
− | After he lets you into the city you will not face any more monsters in this mission. However some [[Lizard Dragon Priest]]s and [[Lizard Legionnaire]]s will be able to hit you through windows. Now you only have to walk west until you find the NPC [[Zlak]] inside the big green |
+ | After he lets you into the city you will not face any more monsters in this mission. However some [[Lizard Dragon Priest]]s and [[Lizard Legionnaire]]s will be able to hit you through windows. Now you only have to walk west until you find the NPC [[Zlak]] inside the big green {{Mapper Coords|129.59|121.243|7|2|text=building}}. |
'''Note:''' Once you've entered the city by completing mission 5, the NPC [[Gate Guardian]] will no longer take you into the city. This means that if you help someone do mission 5, you will have to fight your way back to Rebel's Camp through all the monsters instead of going into the city. |
'''Note:''' Once you've entered the city by completing mission 5, the NPC [[Gate Guardian]] will no longer take you into the city. This means that if you help someone do mission 5, you will have to fight your way back to Rebel's Camp through all the monsters instead of going into the city. |
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− | ===Mission 06: The Office Job=== |
+ | ===''Mission 06: The Office Job''=== |
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⚫ | Explore the area where Zlak is to find [[Lizard Magistratus]] and kill 4 of them (You can check how many you have killed in your quest log) and report back to Zlak. The Magistratus are all located inside the |
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⚫ | '''Note:''' Downstairs from Zlak is a |
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Ask Zlak for a mission.<br /> |
Ask Zlak for a mission.<br /> |
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− | Explore the area to find [[Lizard Noble]] (outside of the ministry building, |
+ | Explore the area to find [[Lizard Noble]] (outside of the ministry building, {{Mapper Coords|129.41|121.223|7|2|text=here}} on the top most floors). You need to kill 6 of them (You can check how many you have killed in your quest log), it may be less waste if you find 1 respawn and kill 6 there, when you have finished report back to Zlak. |
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Depending on your team size, you need to take a huge amount of supplies now because if you don't get a [[Scale of Corruption]] you won't be able to get supplies and come back to the sleeping dragon to do next missions. |
Depending on your team size, you need to take a huge amount of supplies now because if you don't get a [[Scale of Corruption]] you won't be able to get supplies and come back to the sleeping dragon to do next missions. |
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− | Go to the basement and walk north ( |
+ | Go to the basement and walk north ({{Mapper Coords|129.51|121.185|8|2|text=here}}), go deep down, after being teleported to the palace you will face a huge amount of Drakens (starting from {{Mapper Coords|129.60|121.133|2|2|text=here}}) on all levels and the place is huge, you have to reach bottom floor (-5) and talk with [[Zizzle]] (around {{Mapper Coords|129.79|121.141|12|2|text=here}}). On the lower floors there are some other creatures such as [[wyrm]]s, [[Serpent Spawn]]s, and a [[Demon]]. Once you reach the Protection Zone with [[Zizzle]] you are safe. Report your mission, and ask for another one. Zizzle will give you an [[Interdimensional Potion]] and a [[Scribbled Sheet of Paper]]. |
P.S. - You don't need a [[Scale of Corruption]] to leave the room where [[Zizzle]] is. You need one to go back there if you leave the room to get supplies. The teleporter is located far to the left in the Protection Zone where Zizzle is. |
P.S. - You don't need a [[Scale of Corruption]] to leave the room where [[Zizzle]] is. You need one to go back there if you leave the room to get supplies. The teleporter is located far to the left in the Protection Zone where Zizzle is. |
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− | ===Mission 09: The Sleeping Dragon=== |
+ | ===''Mission 09: The Sleeping Dragon''=== |
+ | [[File:Wote.png|thumb|274x274px]] |
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⚫ | Enter the southeast teleport, the room is Protection Zone so you will be safe. Walk north to [[A Sleeping Dragon]] ({{Mapper Coords|129.219|121.243|10|2|text=here}}). Drink the formula, say hi to the NPC and the word you have on the paper (SOLOSARASATIQUARIUM). You have to "walk" into the dragon's dream. The picture shows how quest rooms are placed. Keep in mind there's also alot of aditional rooms around. So, if you '''lost''' you may need to figure out your way back to the plateau (start) to be able to start again. '''Say the words in this order:''' |
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[[File:Sleepy_dragon.jpg|thumb]] |
[[File:Sleepy_dragon.jpg|thumb]] |
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− | You have to "walk" in dragon's dream. If you '''fail''' you may need to figure out your way back to the plateau to be able to start again. '''Say the following words:''' |
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+ | #'''take stand''' |
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− | + | #'''take model''' |
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− | *take model |
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− | + | #west |
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− | + | #east |
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+ | #'''use stand''' |
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+ | #'''use ruby''' |
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− | + | #'''use sapphire''' |
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− | + | #'''use emerald''' |
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− | + | #'''use mirror''' |
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− | *use emerald |
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− | *use mirror |
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− | After solving the riddle |
+ | After solving the riddle you'll get the [[Wayfarer]] achievement. Ask the Sleeping Dragon for '''mission''' and you will get a [[Spiritual Charm]]. |
− | ===Mission 10: A Message of Freedom=== |
+ | ===''Mission 10: A Message of Freedom''=== |
− | After solving the riddle need to talk to Zizzle again to get a [[Replica of the Sceptre]]. Go back to the dragon room, walk north of [[A Sleeping Dragon]] (to the big door) and you will be teleported to another room. Through the next teleporter is the main room |
+ | After solving the riddle need to talk to Zizzle again to get a [[Replica of the Sceptre]]. Go back to the dragon room, walk north of [[A Sleeping Dragon]] (to the big door) and you will be teleported to another room. Through the next teleporter is the main room |
− | + | This {{Mapper Coords|129.47|121.127|14|2|text=room}} is full of [[Draken Abomination]]s, [[Undead Dragon]]s and [[Ghastly Dragon]]s. There are 4 teleporters in this room that lead to the Emperor Incarnations ([[Fury Of The Emperor]], [[Wrath Of The Emperor]], [[Scorn Of The Emperor]], [[Spite Of The Emperor]]). Start with the northern teleport and then work clockwise killing each boss in turn. Inside each boss room, you use the sceptre on the pillar inside to summon the boss. After killing each incarnation it turns into a dust (like magic sulphur). You have to use your sceptre on the remains quickly. After you have defeated the final boss, you will be teleported to mission 11. |
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− | [[Video:Tibia Isara - Wrath of the Emperor Quest - Mission 10 and 11|thumb|300px|right|Mission 10 & 11]] |
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− | After you have defeated the final boss, you will be teleported to mission 11. |
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− | '''Note:''' If the boss has been summoned you |
+ | '''Note:''' If the boss has been summoned you cannot enter the teleporter. You will have to wait until the team currently inside finishes. Also is a good option to put the [[Replica of the Sceptre]] into hotkeys, its recommended to check your questlog after using it on every boss remains. |
'''Strategy Note:''' Energy Walls are very helpful here. Most of the creatures are weak to energy, and immune to death. |
'''Strategy Note:''' Energy Walls are very helpful here. Most of the creatures are weak to energy, and immune to death. |
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− | ===Mission 11: Payback Time=== |
+ | ===''Mission 11: Payback Time''=== |
⚫ | After using the Replica of the Sceptre on the 4 boss remains you will get into a teleport that takes you to NPC [[Awareness Of The Emperor]]. Ask him for a mission and you will now have to kill [[Zalamon]]. Pass the teleport and walk to the centre of the room. You will find Zalamon who first appears as a [[Snake God Essence]], then turns into a [[Snake Thing]], then a [[Lizard Abomination]] and finally into [[Mutated Zalamon]]. Finally use your sceptre on the dead body. |
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⚫ | After using the Replica of the Sceptre on the 4 boss remains you will get into a teleport that |
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+ | [[File:Wrath of the Emperor - Reward Room.png|thumb|231x231px]] |
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⚫ | Go back with NPC [[Awareness Of The Emperor]] and ask for mission, He will send you with NPC [[Izsh]] 2 floors upstairs in the [[Lizard Magistratus]] area ({{Mapper Coords|129.56|121.239|5|2|text=here}}). After talking to him you can take your rewards from the basement ({{Mapper Coords|129.51|121.198|8|2|text=here}}). |
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+ | After taking the rewards in the chests and boxes, you can open the wardrobe to obtain your outfit. |
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+ | Note, only one of the three equipment can be taken. |
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⚫ | Go back with NPC [[Awareness Of The Emperor]] and ask for mission, He will send you with NPC [[Izsh]] 2 floors upstairs in the [[Lizard Magistratus]] area ( |
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== Transcripts == |
== Transcripts == |
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− | ===Mission |
+ | ===Mission 01: Catering the Lions Den=== |
+ | {{Infobox Transcript| |
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− | {{Infobox_Transcript| |
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Player: hi<br /> |
Player: hi<br /> |
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Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
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'''The first time you fail:''' |
'''The first time you fail:''' |
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+ | {{Infobox Transcript| |
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− | {{Infobox_Transcript| |
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Player: hi<br /> |
Player: hi<br /> |
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Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an {exit}. Muhaha.<br /> |
Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an {exit}. Muhaha.<br /> |
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'''If you fail again:''' |
'''If you fail again:''' |
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+ | {{Infobox Transcript| |
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− | {{Infobox_Transcript| |
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Player: hi<br /> |
Player: hi<br /> |
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Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an {exit}. Muhaha.<br /> |
Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an {exit}. Muhaha.<br /> |
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− | ===Mission |
+ | ===Mission 02: First Contact=== |
+ | {{Infobox Transcript| |
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− | {{Infobox_Transcript| |
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Player: hi<br /> |
Player: hi<br /> |
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Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.<br /> |
Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.<br /> |
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Chartan: Here iz ze key to ze entranze to ze complex. Figure zomezing out, reztore ze teleporter zo we can get back to ze plainz in ze zouz. |
Chartan: Here iz ze key to ze entranze to ze complex. Figure zomezing out, reztore ze teleporter zo we can get back to ze plainz in ze zouz. |
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}} |
}} |
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+ | {{Infobox Transcript| |
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− | {{Infobox_Transcript| |
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Player: hi<br /> |
Player: hi<br /> |
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Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.<br /> |
Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.<br /> |
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}} |
}} |
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Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
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Player: mission<br /> |
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Player: hi<br /> |
Player: hi<br /> |
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Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
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Player: hi |
Player: hi |
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<br>Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz. |
<br>Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz. |
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ghost of a priest: Greetings mortal.<br /> |
ghost of a priest: Greetings mortal.<br /> |
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''You see a sceptre part. It weighs 12.10 oz.'' |
''You see a sceptre part. It weighs 12.10 oz.'' |
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ghost of a priest: Greetings mortal.<br /> |
ghost of a priest: Greetings mortal.<br /> |
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''You see a sceptre part. It weighs 0.40 oz.'' |
''You see a sceptre part. It weighs 0.40 oz.'' |
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ghost of a priest: Greetings mortal.<br /> |
ghost of a priest: Greetings mortal.<br /> |
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'''Delivering the sceptre''' |
'''Delivering the sceptre''' |
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Player: hi<br /> |
Player: hi<br /> |
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Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.<br /> |
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''You see a spiritual charm. It weighs 100.00 oz.'' |
''You see a spiritual charm. It weighs 100.00 oz.'' |
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− | ===Mission 10: A |
+ | ===Mission 10: A Message of Freedom=== |
{{Infobox Transcript| |
{{Infobox Transcript| |
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Player: hi<br /> |
Player: hi<br /> |
Revision as of 19:35, 4 December 2018
Legend
Help Zalamon in his fight against the corrupted Emperor.
Location
Primarily Zao including the Zao Rebel Camp and Razachai, Banuta
Dangers
High Class Lizards, Drakens, Undead Dragons, Ghastly Dragons, Dragon Lords, Demons, Serpent Spawns, Lizard Nobles, Lizard Magistratus, Lancer Beetles, Souleaters, Brimstone Bugs, Wailing Widows, Terramites, Mutated Bats, Mutated Tigers.
Reward
Spiritual Charm, Black Jade Cobra, 100 Platinum Coins, 10 Crystal Coins, 10 Red Dragon Scales, 5 Gold Ingots, 10 Black Pearls, Blue Gem, Dragon Backpack, Jewelled Backpack, choose between Elite Draken Helmet, Royal Draken Mail, or Royal Scale Robe, access to, and ability to use teleports to, Razachai, the Rebel Camp, and the Inner Sanctum, Wayfarer Outfits without addons:
Required Equipment
- Shovel
- Rope
- Rake
- Pick
- Obsidian Knife
- 15,000 gp to get sceptre parts
- 3 Nails
- Wood
- The New Frontier Quest (full quest not needed - received Mortal Kombat mission)
- Completed Children of the Revolution Quest (plus the Daily Task: Zzuppliezz)
- The Ape City Quest (full quest not needed - mission 9 started)
Method
Mission 01: Catering the Lion's Den
Note: You will need to have a partner for this mission.
You must bring Zalamon 3 nails and a piece of wood so that he can make a Marked Crate for you. Go to the spot marked on your mini map in eastern Muggy Plains (northeast of the village that has Lizard Zaoguns in it) and use a Shovel or equivalent on the hole here. You should appear inside the Lion's Den.
Using the Marked Crate as a disguise you must sneak past the lizard defenses. You will have to pass some doors with Observation Slits in them . Only try to move past these doors when the slit is closed. You will also encounter five Lizard Tunnel Guards, and in order to pass them you need to stay close to the wall and far from any light sources. Turning down ambient light will help you identify lighted areas. Also, you cannot speak in the Local Chat Channel near them.
If you are discovered by any of the defenses you will be teleported to a prison where Zumtah resides. To get out, say hi, exit, no, yes, exit, no, yes, exit, no, yes, 278, exit, exit, exit, and exit. He will turn you into a Lancer Beetle, and now you can approach the Hole (Earth) and be teleported out to the beginning of the den. You will receive your Marked Crate back and can try again.
If you pass the defenses successfully, you will come to a staircase. Down the stairs there are three switches that turn off the lights above, and there is another switch upstairs that moves the wall. While one person on the team flips the first two switches (downstairs) another may go to flip the switch on the upper floor to move the wall. Then the team that is located downstairs goes past the wall and flips the 3rd switch which turns the last light out, allowing the player that went upstairs to walk past the remaining guard to the left. Lights are turned off for 30 seconds, while wall is opened just for 10 seconds. It is impossible to run back through turned off lights to the wall withing 10 seconds making it impossible to do this mission alone.
You'll come up into a lookout tower here in the eastern part of Northern Zao, where the first sqms are a Protection Zone. Now, using the marked spot on your mini map, you need to find the rebel hideout (here) to the west. You can follow the road west until you reach the mountain with the rebel hideout. You'll face High Class Lizards, Mutated Rats, Mutated Bats, Mutated Tigers, and Souleaters along the way. Once in the rebel hideout talk to their leader Chartan.
Mission 02: First Contact
Chartan needs you to reactivate the teleport to the Muggy Plains. To do this you will need a Rake, Obsidian Knife, Shovel and a Pick. You can bring one of the Secret Agent Tools instead of the Shovel and Pick. Head downstairs and into the temple.
- Go to the southernmost room and use a Shovel on the earth there to obtain Sacred Earth.
- Go to the room with the mud in it and use a Rake on it to obtain a Lump of Clay.
- Combine the clay with the sacred earth to obtain a Lump of Sacred Clay.
- Go to the room with the table in it and use a Pick on the crack to get Unworked Sacred Wood.
- Use an Obsidian Knife on the wood to obtain a Sacred Bowl.
- Use the lump of sacred clay on the bowl to obtain a Sacred Bowl of Purification.
- Use the bowl on the water in the room filled with water to get a Bowl with Sacred Water.
- Head to the first room and use the bowl on the fire basin to get Sacred Coal.
- Use this on the water next to the Jade Basin in the last room to reactivate the teleporter.
- Report back to Chartan that you've completed the mission.
Chartan will send you to Zalamon for the next mission.
Mission 03: The Keeper
Zalamon gives you a Flask of Plant Poison to destroy plants in the garden of the Emperor to lure out and kill The Keeper. The garden is southeast of the rebel hideout. There you will find a hole (here). Head down and you will end up in a cave filled with Brimstone Bugs, Wailing Widows and Lancer Beetles. Fight your way down a few floors to the big maze-like floor. There you keep to the west of the cave and fight your way to a stair in the southwest. Go down the stairs. You'll be in a huge room with nothing in it.
Find the Giant Dreadcoils (purple plants to the right) and use your poison flask on them until its all gone. The Keeper will now have spawned at the north end of the room. The Keeper looks like a Serpent Spawn (it doesn't hit extremely hard but has a ton of health). It would be best to bring others to help kill it faster, although it is possible to solo with major waste. Once dead you should use the corpse to get The Tail of the Keeper. Fight your way back out of the cave and head to Zalamon.
Note: There is an alternate way to kill The Keeper: inside its lair, there are several Poison Fields, and one of them will damage The Keeper for 8000 damage when it steps on it. Once this happens the "active" field changes and you must lure it to a different one.
Mission 04: Sacrament of the Snake
Zalamon now wants you to go to Deeper Banuta and get an Ancient Sceptre that will help in the fight against the emperor. On each floor under Deeper Banuta you will have to collect a Sceptre Part from a Ghost of a Priest. These are the Cusp, Emerald, and Shaft. They cost 5000 gp each, so you'll need a total of 15,000 gp with you for this mission. On the 4th and final floor you assemble the Snake Sceptre. After you've done so and fought your way back out, head back to Zalamon and give it to him.
To get to the new area, go to the Deeper Banuta quest area (here) and follow the way below. On each floor, go first to the NPC, then follow the way to the next floor.
(Note: You cannot make the sceptre for another player, Each person has to activate the switch on the bottom floor to update their quest log)
On the way to the new quest area (floor -4) are Medusas,Serpent Spawns, Hydras, and Bonebeasts.
- Following the path below on floor -5 there are, in order: Centipedes, Giant Spiders, Serpent Spawns, Medusas, Acid Blobs, Ice Golems, Water Elementals, Frost Dragons, Eternal Guardians and Hydras.
- Following the path below on floor -6 there are, in order: Serpent Spawns, Medusas, Eternal Guardians, and possibly lured Hydras.
- Following the path below on floor -7 there are, in order: Serpent Spawns, Medusas, Souleaters, Eternal Guardians, Hydras, 2 Nightmares, 2 Hellspawns, 1 Phantasm, and 1 Ghastly Dragon.
- Following the path below on floor -8 there are: Serpent Spawns, Medusas, Souleaters, Eternal Guardians, Hydras.
Mission 05: New in Town
To start this mission, you need to complete the daily task of the Children of the Revolution Quest. Go to Zalamon and ask him for a mission. He tells you that you have to go inside the city. From the rebel hideout go out to the gray road and follow it to the southwest. You will face a lot of monsters on your way, particularly Brimstone Bugs, Souleaters, Lizard Legionnaires and some Lancer Beetles. Find the NPC Gate Guardian (around here) and ask him for a mission to enter the city. After he lets you into the city you will not face any more monsters in this mission. However some Lizard Dragon Priests and Lizard Legionnaires will be able to hit you through windows. Now you only have to walk west until you find the NPC Zlak inside the big green building.
Note: Once you've entered the city by completing mission 5, the NPC Gate Guardian will no longer take you into the city. This means that if you help someone do mission 5, you will have to fight your way back to Rebel's Camp through all the monsters instead of going into the city.
Mission 06: The Office Job
Go deep inside the city (here) to find Zlak and ask him for a mission.
Explore the area where Zlak is to find Lizard Magistratus and kill 4 of them (You can check how many you have killed in your quest log) and report back to Zlak. The Magistratus are all located inside the building where Zlak is.
Note: Downstairs from Zlak is a teleport that takes you to the room where Chartan is. You can go back to Zlak by using the right side blue_flame in Chartan's room (You can also buy supplies with Chartan).
Mission 07: A Noble Cause
Ask Zlak for a mission.
Explore the area to find Lizard Noble (outside of the ministry building, here on the top most floors). You need to kill 6 of them (You can check how many you have killed in your quest log), it may be less waste if you find 1 respawn and kill 6 there, when you have finished report back to Zlak.
Mission 08: Uninvited Guests
Depending on your team size, you need to take a huge amount of supplies now because if you don't get a Scale of Corruption you won't be able to get supplies and come back to the sleeping dragon to do next missions.
Go to the basement and walk north (here), go deep down, after being teleported to the palace you will face a huge amount of Drakens (starting from here) on all levels and the place is huge, you have to reach bottom floor (-5) and talk with Zizzle (around here). On the lower floors there are some other creatures such as wyrms, Serpent Spawns, and a Demon. Once you reach the Protection Zone with Zizzle you are safe. Report your mission, and ask for another one. Zizzle will give you an Interdimensional Potion and a Scribbled Sheet of Paper.
P.S. - You don't need a Scale of Corruption to leave the room where Zizzle is. You need one to go back there if you leave the room to get supplies. The teleporter is located far to the left in the Protection Zone where Zizzle is.
Mission 09: The Sleeping Dragon
Enter the southeast teleport, the room is Protection Zone so you will be safe. Walk north to A Sleeping Dragon (here). Drink the formula, say hi to the NPC and the word you have on the paper (SOLOSARASATIQUARIUM). You have to "walk" into the dragon's dream. The picture shows how quest rooms are placed. Keep in mind there's also alot of aditional rooms around. So, if you lost you may need to figure out your way back to the plateau (start) to be able to start again. Say the words in this order:
- west
- take attachment
- east
- south
- take stand
- east
- take model
- take emeralds
- west
- north
- east
- take rubies
- north
- use attachment
- take mirror
- north
- use model
- south
- south
- west
- west
- north
- west
- take sapphire
- east
- south
- east
- use stand
- use ruby
- use sapphire
- use emerald
- use mirror
After solving the riddle you'll get the Wayfarer achievement. Ask the Sleeping Dragon for mission and you will get a Spiritual Charm.
Mission 10: A Message of Freedom
After solving the riddle need to talk to Zizzle again to get a Replica of the Sceptre. Go back to the dragon room, walk north of A Sleeping Dragon (to the big door) and you will be teleported to another room. Through the next teleporter is the main room
This room is full of Draken Abominations, Undead Dragons and Ghastly Dragons. There are 4 teleporters in this room that lead to the Emperor Incarnations (Fury Of The Emperor, Wrath Of The Emperor, Scorn Of The Emperor, Spite Of The Emperor). Start with the northern teleport and then work clockwise killing each boss in turn. Inside each boss room, you use the sceptre on the pillar inside to summon the boss. After killing each incarnation it turns into a dust (like magic sulphur). You have to use your sceptre on the remains quickly. After you have defeated the final boss, you will be teleported to mission 11.
Note: If the boss has been summoned you cannot enter the teleporter. You will have to wait until the team currently inside finishes. Also is a good option to put the Replica of the Sceptre into hotkeys, its recommended to check your questlog after using it on every boss remains.
Strategy Note: Energy Walls are very helpful here. Most of the creatures are weak to energy, and immune to death.
Mission 11: Payback Time
After using the Replica of the Sceptre on the 4 boss remains you will get into a teleport that takes you to NPC Awareness Of The Emperor. Ask him for a mission and you will now have to kill Zalamon. Pass the teleport and walk to the centre of the room. You will find Zalamon who first appears as a Snake God Essence, then turns into a Snake Thing, then a Lizard Abomination and finally into Mutated Zalamon. Finally use your sceptre on the dead body.
Strategy Note: Fire and Energy Bombs will help you, but they still can retarget to the shooters. Throwing SDs works well for finishing these 4 bosses, as none of them are very strong against death.
Side Note: After defeating Mutated Zalamon (monster), you will not be allowed to enter Zalamon's (NPC) room anymore. You can take no further tasks from him, although Chartan will now give you the daily and weekly tasks of Children of the Revolution Quest.
Mission 12: Just Rewards
Go back with NPC Awareness Of The Emperor and ask for mission, He will send you with NPC Izsh 2 floors upstairs in the Lizard Magistratus area (here). After talking to him you can take your rewards from the basement (here).
After taking the rewards in the chests and boxes, you can open the wardrobe to obtain your outfit.
Note, only one of the three equipment can be taken.
Transcripts
Mission 01: Catering the Lions Den
Player: hi |
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The first time you fail:
Player: hi |
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If you fail again:
Player: hi |
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Mission 02: First Contact
Player: hi |
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Player: hi |
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Mission 03: The Keeper
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz. |
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Player: hi |
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Mission 04: Sacrament of the Snake
Player: hi
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Player: hi |
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You see a sceptre part. It weighs 12.10 oz.
Player: hi |
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You see a sceptre part. It weighs 0.40 oz.
Player: hi |
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You see a sceptre part. It weighs 1.00 oz.
Delivering the sceptre
Player: hi |
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Mission 05: New in Town
Player: hi |
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Player: hi |
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Mission 06: The Office Job
Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ... |
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Mission 07: A Noble Cause
Player: hi |
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Mission 08: Uninvited Guests
Player: hi |
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Player: hi |
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Mission 09: The Sleeping Dragon
Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 100.00 oz.
Mission 10: A Message of Freedom
Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
Player: hi |
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Mission 12: Just Rewards
Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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