You must bring Zalamon 3 nails and a piece of wood so that he can make a Marked Crate for you. Go to the spot marked on your mini map in eastern Muggy Plains (northeast of the village that has Lizard Zaoguns in it) and use a Shovel or equivalent on the hole here. You should appear inside the Lion's Den.
Using the Marked Crate as a disguise you must sneak past the lizard defenses. You will have to pass some doors with Observation Slits in them . Only try to move past these doors when the slit is closed. You will also encounter five Lizard Tunnel Guards, and in order to pass them you need to stay close to the wall and far from any light sources. Turning down ambient light will help you identify lighted areas. Also, you cannot speak in the Local Chat Channel near them.
If you are discovered by any of the defenses you will be teleported to a prison where Zumtah resides. To get out, say hi, exit, no, yes, exit, no, yes, exit, no, yes, 278, exit, exit, exit, and exit. He will turn you into a Lancer Beetle, and now you can approach the Hole (Earth) and be teleported out to the beginning of the den. You will receive your Marked Crate back and can try again.
If you pass the defenses successfully, you will come to a staircase. Down the stairs there are three switches that turn off the lights above, and there is another switch upstairs that moves the wall. While one person on the team flips the first two switches (downstairs) another may go to flip the switch on the upper floor to move the wall. Then the team that is located downstairs goes past the wall and flips the 3rd switch which turns the last light out, allowing the player that went upstairs to walk past the remaining guard to the left. Lights are turned off for 30 seconds, while wall is opened just for 10 seconds. It is also possible to run back through the turned off lights to the wall within 10 seconds and do it solo
You'll come up into a lookout tower here in the eastern part of Northern Zao, where the first sqms are a Protection Zone. Now, using the marked spot on your mini map, you need to find the rebel hideout (here) to the west. You can follow the road west until you reach the mountain with the rebel hideout. You'll face High Class Lizards, Mutated Rats, Mutated Bats, Mutated Tigers, and Souleaters along the way. Once in the rebel hideout talk to their leader Chartan.
Mission 02: First Contact
Chartan needs you to reactivate the teleport to the Muggy Plains. To do this you will need a Rake, Obsidian Knife, Shovel and a Pick. You can bring one of the Secret Agent Tools instead of the Shovel and Pick. Head downstairs and into the temple.
Go to the southernmost room and use a Shovel on the earth there to obtain Sacred Earth.
Go to the room with the mud in it and use a Rake on it to obtain a Lump of Clay.
Use the bowl on the water in the room filled with water to get a Bowl with Sacred Water.
Head to the first room and use the bowl on the fire basin to get Sacred Coal.
Use this on the water next to the Jade Basin in the last room to reactivate the teleporter.
Report back to Chartan that you've completed the mission.
Chartan will send you to Zalamon for the next mission. With the teleport reactivated, you can go south of Chartan and you step on the blue flame to teleport back to Muggy Plains.
Mission 03: The Keeper
Return to the Zao Steppe and to Zalamon's hideout. He will give you a Flask of Plant Poison to destroy plants in the garden of the Emperor to lure out and kill The Keeper. The garden is southeast of the rebel hideout. There you will find a hole (here). Head down and you will end up in a cave filled with Brimstone Bugs, Wailing Widows and Lancer Beetles. Fight your way down a few floors to the big maze-like floor. There you keep to the west of the cave and fight your way to a stair in the southwest. Go down the stairs. You'll be in a huge room with nothing in it.
Find the Giant Dreadcoils (purple plants to the right) and use your poison flask on them until its all gone. The Keeper will now have spawned at the north end of the room. The Keeper looks like a Serpent Spawn (it doesn't hit extremely hard but has a ton of health). It would be best to bring others to help kill it faster, although it is possible to solo with major waste. Once dead you should use the corpse to get The Tail of the Keeper. Fight your way back out of the cave and head to Zalamon.
Note: There is an alternate way to kill The Keeper: inside its lair, there are several poison fields, and the one with a brighter colour will deal 8000 damage to The Keeper when it steps on it. Once this happens the "active" field changes and you must lure it to a different one.
Mission 04: Sacrament of the Snake
Zalamon now wants you to go to Deeper Banuta and get an Ancient Sceptre that will help in the fight against the emperor. On each floor under Deeper Banuta you will have to collect a Sceptre Part from a Ghost of a Priest. These are the Cusp, Emerald, and Shaft. They cost 5000 gp each, so you'll need a total of 15,000 gp with you for this mission. On the 4th and final floor you assemble the Snake Sceptre. After you've done so and fought your way back out, head back to Zalamon and give it to him.
To get to the new area, go to the Deeper Banuta quest area (here) and follow the way below. On each floor, go first to the NPC, then follow the way to the next floor.
(Note: You cannot make the sceptre for another player, Each person has to activate the switch on the bottom floor to update their quest log)
When you have the 3 pieces of the Snake Sceptre go to next floor.
Follow the line to the altar and turn the 3 pieces into one item. Be careful! There are many creatures near the altar.
Mission 05: New in Town
If you take the weekly task "Strike" of the Children of the Revolution Quest before taking this mission, you need to complete it first. So only take the daily task "Supplies".
To start this mission, you need to complete the daily task of the Children of the Revolution Quest. Go to Zalamon and ask him for a mission. He tells you that you have to go inside the city. From the rebel hideout go out to the gray road and follow it to the southwest. You will face a lot of monsters on your way, particularly Brimstone Bugs, Souleaters, Lizard Legionnaires and some Lancer Beetles. Find the NPC Gate Guardian (around here) and ask him for a mission to enter the city.
After he lets you into the city you will not face any more monsters in this mission. However some Lizard Dragon Priests and Lizard Legionnaires will be able to hit you through windows. Now you only have to walk west until you find the NPC Zlak inside the big green building.
Note: Once you've entered the city by completing mission 5, the NPC Gate Guardian will no longer take you into the city. This means that if you help someone do mission 5, you will have to fight your way back to Rebel's Camp through all the monsters instead of going into the city.
Mission 06: The Office Job
Go deep inside the city (here) to find Zlak and ask him for a mission.
Explore the area where Zlak is to find Lizard Magistratus and kill 4 of them (You can check how many you have killed in your quest log) and report back to Zlak. The Magistratus are all located inside the building where Zlak is. Note: Downstairs from Zlak is a teleport that takes you to the room where Chartan is. You can go back to Zlak by using the right side blue_flame in Chartan's room (You can also buy supplies with Chartan).
Mission 07: A Noble Cause
Ask Zlak for a mission.
Explore the area to find Lizard Noble (outside of the ministry building, here on the top most floors). You need to kill 6 of them (You can check how many you have killed in your quest log), it may be less waste if you find 1 respawn and kill 6 there, when you have finished report back to Zlak.
Mission 08: Uninvited Guests
Depending on your team size, you need to take a huge amount of supplies now because if you don't get a Scale of Corruption you won't be able to get supplies and come back to the sleeping dragon to do next missions.
Go to the basement and walk north (here), go deep down, after being teleported to the palace you will face a huge amount of Drakens (starting from here) on all levels and the place is huge, you have to reach bottom floor (-5) and talk with Zizzle (around here). On the lower floors there are some other creatures such as wyrms, Serpent Spawns, and a Demon. Once you reach the Protection Zone with Zizzle you are safe but still cannot leave the area to get more supplies, the teleport back won't work yet. Report your mission with Zizzle.
Mission 09: The Sleeping Dragon
Ask for another mission woth Zizzle, and you'll receive an Interdimensional Potion and a Scribbled Sheet of Paper. Enter the southeast teleport, the room is Protection Zone so you will be safe. Walk north to A Sleeping Dragon (here). Drink the potion, say hi to the NPC and the word you have on the paper (SOLOSARASATIQUARIUM). You have to "walk" into the dragon's dream (you don't need to move, but "travel" with words). The picture shows how quest rooms "inside the dream" are placed. Keep in mind there's also a lot of aditional rooms around, so if you get lost you may need to figure out your way back to the plateau (start) to be able to start again. Closing the chat dialogue with the NPC does not restart your progress. If you do have to start again, note that you will keep any items you have taken so far, so if you try to take them again the dragon will tell you "Take what?". This is not a problem, just keep saying the words. The Quest log shows you the number of items you "have" if you are not sure or do not remember about taking them. Say the words in this order:
west
take attachment
east
south
take stand
east
take model
take emeralds
west
north
east
take rubies
north
use attachment
take mirror
north
use model
south
south
west
west
north
west
Bastesh
take sapphire
east
south
east
use stand
use ruby
use sapphire
use emerald
use mirror
After solving the riddle you'll get the Wayfarer achievement. Ask the Sleeping Dragon for mission and you will get a Spiritual Charm.
Note: if you are completely lost, the following words will get you back to the plateau regardless of where you currently are: east, south, south, east, south, west, north.
P.S. - Once you finish mission 9 you will be able to teleport back to the Lizard Magistratus building in the center of Razachai, and by extension to Chartan to get more supplies. You can go backwards freely from Zizzle, but you'll need a Scale of Corruption each time to get back to the room where Zizzle is. The teleporter is located to the bottom left corner of the Zizzle's room, and you will appear behind a sealed door just north of the teleporter back to Chartan.
Mission 10: A Message of Freedom
After solving the riddle need to talk to Zizzle again to get a Replica of the Sceptre. Go back to the dragon room, walk north of A Sleeping Dragon (to the big door) and you will be teleported to another room. Through the next teleporter is the main room
This room is full of Draken Abominations, Undead Dragons and Ghastly Dragons. There are 4 teleporters in this room that lead to the Emperor Incarnations (Fury Of The Emperor, Wrath Of The Emperor, Scorn Of The Emperor, Spite Of The Emperor). Start with the north-west teleport and then work clockwise killing each boss in turn. Inside each boss room, you use the sceptre on the pillar inside to summon the boss. After killing each incarnation it turns into a dust (like magic sulphur). You have to use your sceptre on the remains quickly. After you have defeated the final boss, you will be teleported to mission 11.
Note: If the boss has been summoned you cannot enter the teleporter. You will have to wait until the team currently inside finishes. Also is a good option to put the Replica of the Sceptre into hotkeys, its recommended to check your questlog after using it on every boss remains.
Strategy Note: Energy Walls are very helpful here. Most of the creatures are weak to energy, and immune to death.
Mission 11: Payback Time
After using the Replica of the Sceptre on the 4 boss remains you will get into a teleport that takes you to NPC Awareness Of The Emperor. Ask him for a mission and you will now have to kill Zalamon. Pass the teleport and walk to the centre of the room. You will find Zalamon who first appears as a Snake God Essence, then turns into a Snake Thing, then a Lizard Abomination and finally into Mutated Zalamon. Finally use your sceptre on the dead body. You will receive Godslayer achievement.
Strategy Note:Fire and Energy Bombs will help you, but they still can retarget to the shooters. Throwing SDs works well for finishing these 4 bosses, as none of them are very strong against death.
Side Note: After defeating Mutated Zalamon (monster), you will not be allowed to enter Zalamon's (NPC) room anymore. You can take no further tasks from him, although Chartan will now give you the daily and weekly tasks of Children of the Revolution Quest.
Mission 12: Just Rewards
Go back with NPC Awareness Of The Emperor and ask for mission, He will send you with NPC Izsh 2 floors upstairs in the Lizard Magistratus area (here). After talking to him you can take your rewards from the basement (here).
After taking the rewards in the chests and boxes, you can open the wardrobe to obtain your outfit.
Note, only one of the three equipment can be taken.
Transcripts
Mission 01: Catering the Lions Den
Player: hi
Zalamon: Not many {travellerzz} zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: Zze attackzz have weakened our enemy zzignificantly. Yet, your quezzt continuezz. Bezzidezz zzome tazzkzz you could take, zze zzreat of zze {emperor} izz zztill hanging over our headzz like a rain cloud. ...
Zalamon: Zzo, are you indeed willing to continue zze fight for our cauzze?
Player: yes
Zalamon: You continue to imprezz, zzoftzzkin. ...
Zalamon: A contact of zze rezzizztanzze izz located furzzer in zze norzz of Zao. ...
Zalamon: Zze emperor will drag hizz forzzezz to zze {great gate} now to bolzzter hizz defenzze. Zzinzze we attacked zze gate directly, he will not expect uzz taking a completely different route to reach zze norzzern territoriezz. ...
Zalamon: I azzume you are already geared up and ready to conquer zze norzz?
Player: yes
Zalamon: Your determination izz highly appreciated. To zzneak pazzt zze eyezz of zze enemy, you will have to uzze a diverzzion. Zzere are zzeveral old {tunnelzz} beneazz zze zzoil of Zzao. ...
Zalamon: One of zzem izz uzzed azz a maintenanzze connection by enemy lizardzz. To enter it, you will have to uzze a dizzguizze. Zzomezzing like a crate perhapzz. ...
Zalamon: Mh, if you can find zzome nailzz - 3 should be enough - and 1 piezze of wood, I should be able to create an appropriate cazzing. Return to me if you found zze itemzz and we will talk about zze next zztep.
Player: mission
Zalamon: Ah you have returned. I azzume you already found zzome itemzz to {build} a proper dizzguizze?
Player: yes
Zalamon: Very good, I am confident zzizz will zzuffizze. Now I can {build} and mark a {crate} large enough for you to fit in - while zztill being able to breazze of courzze - and I will mark it in our tongue zzo it will look lezz zzuzzpizziouzz. ...
Zalamon: Wizz zzeir eyezz towardzz zze {gate}, your chanzzezz to zzlip zzrough have never been better. I will keep zze zzpare materialzz here wizz me, we can alwayzz {build} a new one if you need to.
Player: crate
Zalamon: Ah I zzee. You are ready for your mizzion and waiting for me to create and mark zze crate?
Player: yes
Zalamon: Alright. Let uzz create a crate. Hm. Let me zzee. ...
Zalamon: Good. Zzat will do. ...
Zalamon: Zze maintenanzze tunnelzz are in zze eazzt of zze plainzz, near ze coazt. Here, I will mark zzem on your map. ...
Zalamon: Uzze zze dizzguizze wizzely, try to hide in zze dark and avoid being zzeen at all cozzt. ...
Zalamon: Onzze you have reached zze norzz, you can find zze rezzizztanzze hideout at zze ozzer zzpot I marked on your map. Now hurry.
Player: hi
Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an {exit}. Muhaha.
Player: exit
Zumtah: You are searching for the way out? Do you want to go home? Are you homesick, nostalgic, allergic? I am sorry. You will stay. Muhahahaha. Haha. Are you giving up then?
Player: no
Zumtah: I've already told you that you can't get out. What's the problem? Do you even see an exit?
Player: yes
Zumtah: Muhahaha. Where? I can only see a dark cave with nothing than bones and a djinn in it. You mean that small hole there? Muhahaha.
Player: exit
Zumtah: A what? I don't even know what you're talking about, human. If you aren't just giving up - will you kindly change the topic please?
Player: no
Zumtah: You are starting to get on my nerves. Is this the only topic you know?
Player: yes
Zumtah: Pesky, persistent human.
Player: exit
Zumtah: I'm not sure, there is an entry, though. Muhahaha. And isn't that enough after all?
Player: no
Zumtah: But there is no escape, I said NO. You've already asked several times and my answer will stay the same. What is this? Are you trying to test me?
Player: yes
Zumtah: Muhahaha. Then I will give you a test. How many years do you think have I been here? {89}, {164} or {278}?
Player: 278
Zumtah: Correct human, and that is not nearly how high you would need to count to tell all the lost souls I've seen dying here. I AM PERPETUAL. Muahahaha.
Player: exit
Zumtah: Oh, you mean - if I have ever been out of here in those 278 years? Well, I - I can't remember. No, I can't remember. Sorry.
Player: exit
Zumtah: No, I really can't remember. I enjoyed my stay here so much that I forgot how it looks outside of this hole. Outside. The air, the sky, the light. Oh well... well.
Player: exit
Zumtah: Oh yes, yes. I... I never really thought about how you creatures feel in here I guess. I... just watched all these beings die here. ...
Zumtah: I... enjoyed this torture so much that I forgot time and everything around me. ...
Zumtah: I feel - sorry. Yes, sorry.
Player: exit
Zumtah: Oh, excuse me of course, you... wanted to go. Like all... the others. I am sorry, so sorry. You... you can leave. Yes. You can go. You are free. I shall stay here and help every poor soul which ever gets thrown in here from this day onward. ...
Zumtah: Yes, I will redeem myself. Maybe in another 278 years. ...
Zumtah: If you want to go, just ask for an {exit} and I will transform you into a creature small enough to fit through that hole over there.
Player: exit
Zumtah: Alright, as I said you are free now. There will not be an outside for the next three centuries, but you - go. ...
Zumtah: Oh and I recovered the strange crate you where hiding in, it will wait for you at the exit since you can't carry it as... a beetle, muhaha. Yes, you shall now crawl through the passage as a beetle. There you go.
Player: hi
Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an {exit}. Muhaha.
Player: exit
Zumtah: It's you, why did they throw you in here again? Anyway, I will just transform you once more. I also recovered your crate which will wait for you at the exit. There, feel free to go.
Player: hi
Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.
Player: mission
Chartan: Mhm, what are you doing here. Who zent you?
Player: Zalamon
Chartan: I zee. Zalamon zent word of ze arrival of a zoftzkin quite zome time ago. Zat muzt be you zen. ...
Chartan: Well, I exzpected zomeone more - imprezzive. However, we will zee how far you can get. You've got newz from ze zouz? ...
Chartan: Hm, I underztand. ...
Chartan: Oh you did. ...
Chartan: I zee. Interezting. ...
Chartan: You being here meanz we have eztablished connectionz to ze zouz. Finally. And you are going to help uz. Well, zere iz zertainly a lot for you to do. Zo better get ztarted.
Player: mission
Chartan: Zo are you ready to get zomezing done?
Player: yes
Chartan: Alright. Well, az you might not be aware of it yet - we are on top of an old temple complex. It haz been abandoned and it haz crumbled over time. ...
Chartan: Ze teleporter over zere uzed to work juzt fine to get uz back to ze zouz. But it haz ztopped operating for quite zome time. ...
Chartan: My men believe it iz a dizturbanze cauzed by ze corruption zat zpreadz everywhere. Zey are too zcared to go down zere. And zat'z where you come in. ...
Chartan: Zere were meanz to activate teleporterz zomewhere in ze complex. But zinze you cannot reach all ze roomz, I guezz you will have to improvize. ...
Chartan: Here iz ze key to ze entranze to ze complex. Figure zomezing out, reztore ze teleporter zo we can get back to ze plainz in ze zouz.
Player: hi
Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.
Player: mission
Chartan: Zo? Did you find a way to reztore ze teleporter?
Player: yes
Chartan: You did it! Zere waz zome kind of zparkle and I zink it iz working again - oh pleaze feel free to try it, I uhm, I will wait here and be ready juzt in caze zomezing uhm happenz to you. ...
Chartan: And if you head to Zalamon, be zure to inform him about our zituation. Food rationz are running low and we are ztill not well equipped. We need to eztablish a working zupply line.
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: You ezztablished zze connection to zze hideout, good. But zzizz izz no time to rezzt. Your new tazzk will be quite different. ...
Zalamon: Zze gardenzz are plagued by a creature. Zze former keeper of zzizz garden became an abomination of madnezz zzat needzz to be zztopped. ...
Zalamon: He hidezz deep underground and it will be dangerouzz to challenge him in hizz lair but I am willing to rizzk it. ...
Zalamon: Find him, dezztroy him, bring me hizz - I uhm, mean it izz utterly nezzezzary for you to deliver me a proof of hizz deazz. ...
Zalamon: Now go - what are you waiting for, zzoftzzkin? Ready to finish what needzz to be finished?
Player: yes
Zalamon: Fine. I guezz poizzoning zzome of hizz plantzz will be enough to lure him out of hizz conzzealment. Zzizz plant poizzon here should allow you to do zzome zzignificant damage, take it. ...
Zalamon: You can find him eazzt of zze corrupted gardenzz. Zzere uzzed to be a zzmall domizzile zzere but it hazz probably been conzzumed by zze corruption zzo beware. And now - go.
Player: mission
Zalamon: Go to zze gardenzz formerly maintained by zze keeper. You will probably find him zzomewhere in zze eazzt near hizz former domizzile.
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: Zzo... you finished him. Show me hizz head, will you?
Player: yes
Zalamon: Zzizz izz not hizz head but clearly belonged to zze keeper. I - I am imprezzed. You can go now. Leave me alone for a zzecond.
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: At zze dawn of time, zze children of zze Great Zznake were numerouzz. Zzey daringly colonizzed many partzz of zze world. But all bravery did not help againzzt zze sheer number of enemiezz zzey encountered. ...
Zalamon: And while zze entitiezz zze unbelieverzz call godzz battled for power out of vanity, zze fazze of zze world changed violently. ...
Zalamon: Many zzentrezz of our magnifizzent zzivilizzation were dezztroyed and only two realmzz zzat we know of remained intact but lozzt contact to each ozzer. ...
Zalamon: In vizzionzz, zze Great Zznake revealed to Zalamon zze exzzizztenzze of ozzer lizzard people in a vazzt jungle in a far away land. ...
Zalamon: Zzough zze lizardzz of zze land failed zze Great Zznake and lozzt itzz favour, zzey are zztill in pozzezzion of ancient reliczz of immenzze power, onzze imbued by zze Great Zznake himzzelf. ...
Zalamon: I had vizzionzz of an - item. Yezz. It may be uzzeful for uzz - I mean you, ezzpecially you. ...
Zalamon: We need a zzeptre of power zzat can be found in zze underground of an ancient temple. It hazz been overrun by zzavage apezz and you will have to fight zzem and zze ancient guardianzz of zze temple azz well. Get uzz zzat zzeptre wherever it might be. ...
Zalamon: It wazz revealed zzat it hazz been zzplit into 3 partzz for reazzonzz zzat are of no importanzze anymore. Zzizz powerful devizze could help uzz in our battle againzzt zze emperor. ...
Zalamon: A shaft, a cuzzp, and an emerald form a zzeptre of zzuch power zzat zze partzz were hidden and are now guarded by vile creaturezz. ...
Zalamon: Find it. Retrieve it. And bring it back to me.
Player: hi
ghost of a priest: Greetings mortal.
Player: mission
ghost of a priest: Although we are willing to hand this item to you, there is something you have to understand: There is no such thing as 'the' sceptre. ...
ghost of a priest: Those sceptres are created for special purposes each time anew. Therefore you will have to create one on your own. It will be your {mission} to find us three keepers and to get the three parts of the holy sceptre. ...
ghost of a priest: Then go to the holy altar and create a new one.
Player: mission
ghost of a priest: Even though we are spirits, we can't create anything out of thin air. You will have to donate some precious metal which we can drain for energy and substance. ...
ghost of a priest: The equivalent of 5000 gold will do. Are you willing to make such a donation?
Player: yes
ghost of a priest: So be it! Here is my part of the sceptre. Combine it with the other parts on the altar of the Great Snake in the depths of this temple.
Player: hi
ghost of a priest: Greetings mortal.
Player: mission
ghost of a priest: Even though we are spirits, we can't create anything out of thin air. You will have to donate some precious metal which we can drain for energy and substance. ...
ghost of a priest: The equivalent of 5000 gold will do. Are you willing to make such a donation?
Player: yes
ghost of a priest: So be it! Here is my part of the sceptre. Combine it with the other parts on the altar of the Great Snake in the depths of this temple.
Player: hi
ghost of a priest: Greetings mortal.
Player: mission
ghost of a priest: Even though we are spirits, we can't create anything out of thin air. You will have to donate some precious metal which we can drain for energy and substance. ...
ghost of a priest: The equivalent of 5000 gold will do. Are you willing to make such a donation?
Player: yes
ghost of a priest: So be it! Here is my part of the sceptre. Combine it with the other parts on the altar of the Great Snake in the depths of this temple.
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: You - azzembled zze zzeptre? Hand it out, give it to me, will you?
Player: yes
Zalamon: Finally. At lazzt. Zze zzeptre izz - ourzz. Ourzz of courzze. A weapon we should uzze wizzely for our cauzze. I need a zzecond or two. Do you leave me already?
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: Now we need to get clozzer to zze {emperor} himzzelf. A hive of beezz would defend zzeir queen wizz zzeir lives in cazze an enemy gained entranzze. Zzizz makezz a formidable defenzze line, nearly inviolable. ...
Zalamon: But a zztranger directly in zze midzzt of zze hive will be acczzepted - after all it izz not pozzible to overcome zzuch a formidable defenzze which izz nearly inviolable, or izz it? Ha. ...
Zalamon: Now zzat you overcame zzeir linezz of defenzze at zze {great} {gate}, you only need to find a way to enter zzeir home. ...
Zalamon: Head zztraight to zze entranzze of zze zzity. If you can convinzze zze guardzz to let you enter zze zzity, you should be able to reach our contact zzere wizz eazze. ...
Zalamon: We have alzzo forged zome paperzz for you and zzent zzem to zze zzity. Your victory in zze arena iz well known in our land. Wizz zze help of zzezze paperzz you will pretend zzat zzome of zze higher officialzz want to talk to you about your battle. ...
Zalamon: Zzizz way you will be able to enter zze zzity of zze dragon emperor and meet our contact zzere in zze imperial offizze. He will give you zze next inzztructionzz.
Player: hi
Gate Guardian: Chhhhzzz. Ugly humanzzz! You better have a good reazzzon to be here!
Player: mission
Gate Guardian: You want entranzzze to zzze zzzity?
Player: yes
Gate Guardian: Mh, zzzezzze paperzzz zzzeem legit, I have orderzzz to let you pazzz. Zzzo be it.
Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ...
Zlak: Alzough, for many ziz only provez what a huge zreat you blank-zkinz ztill poze.
Player: mission
Zlak: Ze rumour mill iz quite fazt. Ezpecially when zomeone unuzual az you enterz ze zity. Zoon zey will learn zat you have no reazon to be here and our raze will be buzted. ...
Zlak: Zo we have to ztrike fazt and quickly. You will have to eliminate zome high ranking key officialz. I zink killing four of zem should be enough. ...
Zlak: Ziz will dizrupt ze order in ze zity zignificantly zinze zo much dependz on bureaucracy and ze chain of command. Only chaoz and dizorganization will enable me to help you with ze next ztep in ze plan.
Player: hi
Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ...
Player: mission
Zlak: Chaoz and panic are already zpreading. Your barbaric brutality iz frightening effectively. I could acquire a key zat we need to get you into ze palaze itzelf. But zere are ztill too many guardz and elite zquadz even for you to fight. ...
Zlak: I need you to enter ze zity and zlay at leazt zix noblez. Ze otherz will feel zreatened and call guardz to zemzelvez, and ze dragon kingz will accuze each ozer to be rezponzible for zlaying zeir pet noblez. ...
Zlak: Zat should enable uz to give you at leazt a chanze to attack ze palaze.
Player: hi
Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ...
Zlak: Alzough, for many ziz only provez what a huge zreat you blank-zkinz ztill poze.
Player: mission
Zlak: Word of your deedz iz already zpreading like a wildfire. Zalamon'z plan to unleash zome murderouz beaztz in ze zity workz almozt too well. You are already becoming zome kind of legend with which motherz frighten zeir unruly hatchlingz. ...
Zlak: Your next {mizzion} will be a ztrike into ze heart of ze empire.
Player: mission
Zlak: Your eagernezz for killing and bloodshed iz frightening, but your next mizzion will zuit your tazte. Wiz ze zity in chaoz and defenzez diverted, ze ztage iz zet for our final ztrike. ...
Zlak: A large number of rebelz have arrived undercover in ze zity. Zey will attack ze palaze and zome loyal palaze guardz will let zem in. ...
Zlak: Meanwhile, you will take ze old ezcape tunnel zat leadz from ze abandoned bazement in ze norz of ze miniztry to a lift zat endz zomewhere in ze palaze. ...
Zlak: When everyzing workz according to ze plan, you will meet Zalamon zomewhere in the underground part of ze palaze.
Player: hi
Zizzle: Ah our human alliez have finally arrived! I've already feared zat ze emperor'z forzez had caught you. Your rezilienze and prowezz are imprezzive.
Player: mission
Zizzle: You made it! Az zoon az you are prepared, I will brief you for your nexzt {mizzion}.
Player: hi
Zizzle: Ah our human alliez have finally arrived! I've already feared zat ze emperor'z forzez had caught you. Your rezilienze and prowezz are imprezzive.
Player: mission
Zizzle: Ze dragon emperor controlz ze whole empire wiz hiz willpower. But even he iz not powerful enough to uze ziz control continuouzly wizout zome form of aid. ...
Zizzle: From what I learnt from my informantz, ze emperor uzez zome kind of magic cryztalz zat amplify hiz powerz and tranzmit hiz will into ze land. ...
Zizzle: Wiz ze ancient zeptre zat you acquired for uz earlier, I can charge ozer zeptrez wiz azpectz of power of ze Great Znake. If you manage to touch one of ze tranzmitter cryztalz wiz ze zeptre, itz godly power will realign ze cryztal. ...
Zizzle: Not only will ze cryztal ztop zending ze orderz of ze emperor into ze mindz of my opprezzed people, it will alzo zend a mezzage of freedom and zelf-rezpect inztead. ...
Zizzle: Dizabling ze cryztalz will probably alert ze emperor. It will likely be too late for him to intervene in perzon but a creature of hiz power might have ozer wayz to intervene. ...
Zizzle: But zere iz more. To reach ze emperor, you will need accezz to hiz inner realmz. Ze zecret to enter iz guarded by a dragon. ...
Zizzle: But ziz iz not ze catch - ze catch iz, zat ze key iz buried in hiz vazt mind. Ze emperor haz bound ze dragon to himzelf, forzing him into an eternal zlumber. ...
Zizzle: A zignificant part of ze emperor'z power iz uzed to reztrain ze dragon. Ze only way to free him will be to enter hiz dreamz. Are you prepared for ziz?
Player: yes
Zizzle: Didn't exzpect anyzing lezz from you. Alright, zankz to your effortz to build an effective reziztanze, our comradez zalvaged ziz potion and ze formula you need to utter to breach hiz zubconzciouznezz. ...
Zizzle: Drink it and when you are cloze to ze dragon zpeak: Z...z.. well, juzt take ze sheet wiz ze word and read it yourzelf. A lot of rebelz have died to retrieve ziz information, uze it wizely. ...
Zizzle: Now go and try to find a way to reach ze emperor and to free ze land from it'z opprezzor. Onze you have found a way, return to me and I will explain what to do wiz ze cryztalz. May ze Great Znake guide you!
Player: hi
a sleeping dragon: ZzzzZzzZz...chrrr...
Player: SOLOSARASATIQUARIUM
a sleeping dragon: Dragon dreams are golden. ...
a sleeping dragon: A broad darkness surrounds you as if a heavy curtain is closing before your eyes. After what seems like minutes of floating through emptiness, you get the feeling as if a hole opens in the dark before you. ...
a sleeping dragon: The hole grows larger, you cannot close your eyes. An unimaginable black. Deeper and darker than any nothingness you could possibly imagine drags you into it. ...
a sleeping dragon: You feel as if you cannot breathe anymore. The very second you let loose of your consciousness, you sense all heaviness around you lifted. ...
a sleeping dragon: You dive into an ocean of emerald light. Feeling like born anew the colour around you is almost overwhelming. Countless objects of all shapes and sizes are dashing past you. Racing against each other, millions are clashing in the distance. ...
a sleeping dragon: The loudness of the gargantuan spectacle around you bursts your hearing, yet you absorb all the sounds around you. ...
a sleeping dragon: As several large obstacles move aside directly in front of you, an intense bright centre leaps into your view. Though you cannot perceive how fast you are, your pace seems too slow. ...
a sleeping dragon: Ever decelerating, you ultimately approach a middle in this chaos of tones of green. ...
a sleeping dragon: As you come closer to it, yellowish shades of orange embrace you, softer shapes emerge and you almost forget the mayhem before. In warm comfort you see what lies in the heart of it all. ...
a sleeping dragon: A majestic dragon in his sleep is surrounded by what seems the warmth and energy of a thousand suns. The tranquillity of its sight makes you smile gently. ...
a sleeping dragon: You feel a perfect mixture of joy, compassion and sudden peacefulness. Bright xanthous impressions of topaz, orange and white welcome you at the final halt of your journey. ...
a sleeping dragon: Dragon dreams are golden. ...
a sleeping dragon: You find yourself inside the dragon's dream. You can {look} around or {go} into a specific direction. You can also {take} or {use} an object. Enter {help} to display this information at any time.
Player: west
a sleeping dragon: Advancing to the {west}, you recognise an increase of onyx on the ground.
Player: take attachment
a sleeping dragon: You carefully lift the onyx {attachment} from its socket. It is lighter than you expected.
Player: east
a sleeping dragon: You return to the plateau in the {east}.
Player: south
a sleeping dragon: You wander to the {south}, passing large obelisks of emerald to your left and sprawling trees of topaz to your right.
Player: take stand
a sleeping dragon: As you rip the solid {stand} out of its socket and take it with you, the large {gate} opens with a deafening rumble.
Player: east
a sleeping dragon: You gasp at the size of the large open {gate} as you walk through to head further to the {east}.
Player: take model
a sleeping dragon: You reach for a small solitary arrangement of combined small houses and put it in your pocket.
Player: take emeralds
a sleeping dragon: You take an {emerald} from the pile.
Player: west
a sleeping dragon: You return through the semi-translucent {gate} to the {west}.
Player: north
a sleeping dragon: You head back {north} to the plateau.
Player: east
a sleeping dragon: You travel {east} across several large emerald bluffs and edges. All sorts of gems are scattered alongside your path.
Player: take rubies
a sleeping dragon: You take a rather large {ruby} out of a pile before you.
Player: north
a sleeping dragon: You head {north} passing countless stones in the crimson sea of stones beneath your feet.
Player: use attachment
a sleeping dragon: Avoiding the bright light, you carefully put the {attachment} on top of the strange {socket}. ...
a sleeping dragon: As your eyes adjust to the sudden reduction of brightness, you see the giant wings of the {gate} before you move to the side. You can also make out something {shiny} on the ground.
Player: take mirror
a sleeping dragon: You pick the {mirror} from the ground.
Player: north
a sleeping dragon: Your path to the {north} is open. You pass the gigantic gate wings to your left and right as you advance. After about an hour of travel you hear a slight rustling in the distance. You head further into that direction. ...
a sleeping dragon: The rustling gets louder until you come to a small dune. Behind it you find the source of the noise.
Player: use model
a sleeping dragon: You lunge out and throw the {model} far into the water. As nothing happens, you turn your back to the ocean. ...
a sleeping dragon: The very moment you walk down the dune to head back {south}, rays of light burst over your head in a shock wave that makes you tumble down the rest of the hill. ...
a sleeping dragon: You can also hear a deep loud scraping for several minutes somewhere far in the {west}.
Player: south
a sleeping dragon: You travel all the way back down the dune and through the {gate} to the {south}.
Player: south
a sleeping dragon: You return to the crimson sea of {rubies} in the {south}.
Player: west
a sleeping dragon: You travel back to the plateau in the {west}.
Player: west
a sleeping dragon: Advancing to the {west}, you recognise an increase of onyx on the ground.
Player: north
a sleeping dragon: You continue travelling the barren sea of gemstones to the {north}.
Player: west
a sleeping dragon: You leave the massive open {gate} behind you and go to the {west}.
Player: Bastesh
a sleeping dragon: This huge statue of Bastesh is made from onyx, and thrones on a large plateau which can be reached by a sprawling stairway. She holds a large {sapphire} in her hands.
Player: take sapphire
a sleeping dragon: You carefully remove the {sapphire} from Bastesh's grasp.
Player: east
a sleeping dragon: You head back to the {east} and to the plateau.
Player: south
a sleeping dragon: You head back {south} to the site with the onyx {lookout}.
Player: east
a sleeping dragon: You return to the plateau in the {east}.
Player: use stand
a sleeping dragon: You put the {stand} into a small recess you find near the middle of the plateau.
Player: use ruby
a sleeping dragon: As the {ruby} slips into the {notch}, the strong red of the stone intensifies a thousandfold. You fear to hurt your eyes and turn away immediately. The ray seems to be directed to the centre of the plateau with astounding precision.
Player: use sapphire
a sleeping dragon: As the {sapphire} slips into the {notch}, the deep blue of the stone intensifies a thousandfold. You fear to hurt your eyes and turn away immediately. The ray seems to be directed to the centre of the plateau with astounding precision.
Player: use emerald
a sleeping dragon: As the {emerald} slips into the {notch}, the vibrant green of the stone intensifies a thousandfold. You fear to hurt your eyes and turn away immediately. The ray seems to be directed to the centre of the plateau with astounding precision.
Player: use mirror
a sleeping dragon: With your eyes covered and avoiding direct sight of the rays, you put the {mirror} into the {stand}. ...
a sleeping dragon: Instinctively you run to a larger emerald bluff near the raise to find cover. Mere seconds after you claimed the sturdy shelter, a deep dark humming starts to swirl through the air. ...
a sleeping dragon: Seconds pass as the hum gets louder. The noise is maddening, drowning all other sounds around you. As you cover your ears in pain, the humming explodes into a deafening growl. ...
a sleeping dragon: You raise your head above the edge of the emerald to catch a glimpse of what's happening. ...
a sleeping dragon: The hand seems to have grown into a fist. In the distance you can now see a blurry scheme of a creature too large for your eyes to get a sharper view of its head. ...
a sleeping dragon: Blending the rays, the mirror directs pure white light directly towards the part where you assume the face of the creature. ...
a sleeping dragon: The growl transforms into a scream, everything around you seems to compress. As you press yourself tightly against the bluff, everything falls silent and in a split second, the dark being dissolves into bursts of blackness. You wake.
Player: hi
a sleeping dragon: Greetings, {wayfarer}.
Player: wayfarer
a sleeping dragon: I call you the {wayfarer}. You travelled through my dreams. You ultimately freed my mind. My mind accepted you and so will I.
Player: mission
a sleeping dragon: Aaaah... free at last. Hmmm. ...
a sleeping dragon: I assume you need to get through the gate to reach the evildoer. I can help you if you trust me, {wayfarer}. I will share a part of my mind with you which should enable you to step through the gate. ...
a sleeping dragon: This procedure may be exhausting. Are you prepared to receive my key?
Player: yes
a sleeping dragon: SAETHELON TORILUN GARNUM. ...
a sleeping dragon: SLEEP. ...
a sleeping dragon: GAIN. ...
a sleeping dragon: RISE. ...
a sleeping dragon: The transfer was successful. ...
a sleeping dragon: You are now prepared to enter the realm of the evildoer. I am grateful for your help, {wayfarer}. Should you seek my council, use this charm I cede to you. For my spirit will guide you wherever you are. May you enjoy a sheltered future, you shall prevail.
Player: hi
Zizzle: Ah our human alliez have finally arrived! I've already feared zat ze emperor'z forzez had caught you. Your rezilienze and prowezz are imprezzive.
Player: mission
Zizzle: You freed ze dragon! And you pozzezz ze key to enter ze inner realmz of ze emperor, well done. ...
Zizzle: Now you are ready to reach ze inner zanctum of ze emperor. Zalamon'z revelationz showed him zat zere are four cryztalz channelling ze will of ze emperor into ze land. ...
Zizzle: Wiz ze relic you gained from Zalamon we were able to create powerful replicaz of ze zeptre. Take ziz wiz you. ...
Zizzle: You will have to realign ze cryztalz one after ze ozer. Ztart wiz ze one in ze norz-wezt and work your way clockwize zrough ze room. ...
Zizzle: Uzing ze zeptre will forze a part of ze emperor'z willpower out of ze cryztal. You will have to kill zoze manifeztationz. ...
Zizzle: Zen uze your zeptre on ze remainz to deztroy ze emperor'z influenze over ze cryztal. ...
Zizzle: I recommend not to go alone becauze it will be very dangerouz - but ALL of you will have to uze zeir zeptre replicaz on ze emperor'z remainz to prozeed! ...
Zizzle: Good luck. You will need it.
Player: hi
Awareness Of The Emperor: I am not here to fight you, fool. Like it or not, we will have to work together to stop the {catastrophe} you and that {priest} have initiated.
Player: mission
Awareness Of The Emperor: The amplified force of the snake god is tearing the land apart. It is using my crystals in a reverse way to drain the vital force from the land and its inhabitants to fuel its power. ...
Awareness Of The Emperor: I will withstand its influence as good as possible and slow this process. You will have to fight its worldly incarnation though. ...
Awareness Of The Emperor: It is still weak and disoriented. You might stand a chance - this is our only chance. I will send you to the point to where the vital force is channelled. I have no idea where that might be though. ...
Awareness Of The Emperor: You will probably have to fight some sort of vessel the snake god uses. Even if you defeat it, it is likely that it only weakens the snake. ...
Awareness Of The Emperor: You might have to fight several incarnations until the snake god is worn out enough. Then use the power of the snake's own sceptre against it. Use it on its corpse to claim your victory. ...
Awareness Of The Emperor: Be prepared for the fight of your life! Are you ready?
Player: yes
Awareness Of The Emperor: So be it!
Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking.
Player: mission
Awareness Of The Emperor: So you have mastered the crisis you invoked with your foolishness. I should crush you for your involvement right here and now. ...
Awareness Of The Emperor: But such an act would bring me down to your own barbaric level and only fuel the corruption that destroys the land that I own. Therefore I will not only spare your miserable life but show your the generosity of the dragon emperor. ...
Awareness Of The Emperor: I will reward you beyond your wildest dreams! ...
Awareness Of The Emperor: I grant you three chests - filled to the lid with platinum coins, a house in the city in which you may reside, a set of the finest armor Zao has to offer, and a casket of never-ending mana. ...
Awareness Of The Emperor: Speak with magistrate Izsh in the ministry about your reward. And now leave before I change my mind!
Player: hi
Izsh: Greetingz zcalelezz being. I guezz you are on a mizzion.
Player: mission
Izsh: Oh yez, let me zee ze documentz. Here we go: zree cheztz filled wiz platinum, one houze, a zet of elite armor, and an unending mana cazket. Iz ziz correct?
Player: yes
Izsh: Fine, zo let'z prozeed. You uzed forged documentz to enter our zity, killed zeveral guardz who enjoyed a quite excluzive and expenzive training, deztroyed rare magical devizez in ze pozzezzion of ze emperor. ...
Izsh: Ze good newz iz, your zree cheztz of platinum should be nearly enough to pay ze finez. Lucky you, ziz could have left you broke. ...
Izsh: Zere are alzo zertain noble familiez complaining about ze murder of zeveral of zeir beloved onez. ...
Izsh: I zink I can make a deal wiz ze noblez by zelling zem your property in ze zity. Your prezenze would ruin ze houze prizez zere anyway. ...
Izsh: Of courze zat will not zuffize to compenzate zeir grief, zo I guezz you'll have to part wiz zat elite armor, too. Zadly, prizez for armor are on an all time low right now. ...
Izsh: But luckily you ztill have zat mana cazket. Well, you had it. Now we have to zell it. ...
Izsh: But not all iz lozt my blank-zkinned vizitor. According to my calculationz, zere iz ztill a bit left. ...
Izsh: I zink we can zave you zome gold and zome treazurez, and you can keep one pieze of your elite armor at leazt. ...
Izsh: You will find your rewardz in one of ze old zupply zellarz. Beware of ze ratz zough. ...
Izsh: Ze rednezz of your faze and ze zound you make wiz your teez iz obviouzly a zign of gratitude of your zpeziez! I am flattered, but pleaze leave now az I have to attend to zome important buzinezz.
Player: bye
Izsh: Good Bye.