Notes
It is often waste hunting Worker Golems since they no longer drop any Spiked Squlchers. Therefor it is not recommended to hunt them.
Abilities
Melee (0-236+), Throws Smallstone (0-125), Self-Healing (300).
Damage Taken From Elements
Location
Strategy
Paladins: These can be hunted at about level 35 with 70+ distance skill by running them, they are fairly slow so running from them is easy. Beware of their very powerful melee and defence. Also note that they have self-healing so speed is important when hunting these. They can be safely soloed without running at about level 60 with 70+ distance. Mages: Given the opportunity for running space, mages can solo these monsters around level 70 using energy attacks. Sorcerers are recommended to use a Wand of Starstorm/Cosmic Energy in combination with Energy Strike. Druids can use a rod, but for mana savings, it's probably best to not use one and just use Energy Strike. Be careful to not run into more of them, as 2-3 of them trapping you can give you a free trip to the temple quickly. Knights: It's recommended that knights not hunt these solo at lower levels, mainly because of its strength to physical attacks, and for higher levels, the damage you'll receive will make profiting nearly impossible. If you intend to hunt them, bring a mage or pally along as a shooter and share the loot.
Loot
0-131 gp, 0-3 Small Diamond, 0-5 Nails, Great Health Potion (semi-rare), Great Spirit Potion (semi-rare), Berserk Potion (semi-rare), Rusty Armor (Semi-Rare) (semi-rare), Rusty Legs (Semi-Rare) (rare), Iron Ore (rare), Life Crystal (rare), War Hammer (rare), 0-2 Gear Wheel (very rare), Crystal Pedestal (rare), Bonebreaker (very rare), Spiked Squelcher (rare), Sword Ring (very rare), Might Ring (very rare). (Loot Statistics)