You see a wisp.
  • Crackle!
  • Tsshh


Wisps come into existence when someone dies in pain and fear in the bogs. Being an insubstantial spirit, they roam the bogs and swamps, unable to leave them. Without noticing, their light often lures unsuspecting wanderers into the bog who mistake them for the lights of a nearby village. Wisps are rather timid and try to flee whenever a human is in sight. While trying to escape, they lure those unlucky souls deeper and deeper into the bog. In the treacherous swamps, such encounters can even end deadly.
The light of Wisps is blinding and confusing if you look at it directly. They are quite fast, but whoever gets too close will experience that a Wisp's touch drains the life force from all living creatures. However, as they will always try to escape, they only pose a small threat to humans.

Wisps spawn in secluded regions, and they seem to be afraid of players. They drop the extremely rare Moon Backpack. Note that you won't lose stamina if hunting them in order to get their loot.
Looks the same as a Soul Spark and a Spirit of Light.


Life Drain close range Life Drain (3-7)
Healing Self Healing (15-25+)
Invisibility Invisible (for 2 seconds)
⁠, .

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
Death Cursed Icon Big.gif
Holy Dazzled Icon Big.gif
Ice Freezing Icon Big.gif
Fire Burning Icon Big.gif
Energy Electrified Icon Big.gif
Earth Poisoned Icon Big.gif


All around Tiquanda and Feyrist. Several groups of Wisps can be found in and around the forests north of Edron: 2 here, 3+ around here, 3 around here and 2 around here. 2 west of Hardek, here. 1 inside the Cyclops Camp. 2 north of the triple Wyvern spawn outside Kazordoon, here. 1 west of Ab'Dendriel, here. 2 west of Venore Amazon Camp, here. A few spawns around Venore: here, here, 2 here and 2 around here. 2 spawn on the Formorgar Glacier, here and here, and 1 on Krimhorn, here.


Runs away from players. They may attack if trapped.

A wisp attacks in melee range.


Just follow and attack them and try to corner them because they run.


(Loot Statistics)