Update Tree Winter

Winter Updates usually implement major changes. They are also called Christmas Updates.

Version Name Release Date Summary Changes


Christmas Update 2000


December 23, 2000

This update introduced several new areas and new creatures were added.

  • Platinum Coin is now accepted as payment by NPCs.
  • The Poisoned status condition was added.
  • New areas were created, although they still didn't have their modern names:
  • Priests were added to towns.
  • A bug with Ladders has been fixed so they will no longer disappear when many items are placed on the same tile; this prevents trapping players through this method.
  • It is no longer possible to push other players into magic fields or down a hole.



Christmas Update 2002

Pair of Soft Boots

December 17, 2002

Introduced items with special attributes, Venore, private chat channels and tracking of deaths.

  • There are now magic items, rings, amulets and other clothing which give special abilities like skill improvements or protection against against some types of damage.
  • Venore was introduced, designed by Knightmare.
  • A ship route between Darashia and Venore was introduced
  • Rookgaard was expanded to the Southwest.
  • The Oracle was introduced, allowing players to choose the city they go to.
  • All deaths of players are now recorded with time and reason.
  • Private Chat Channels were introduced.
  • Writable documents were implemented.
  • When a player loses their house, their belongings will be sent to their depot.

Further announced for the same patch on December 18, 2002:

  • Fixed a bug in windows client which prevented some players from logging in.

Further announced for the same patch on February 21, 2003:

  • Fixed bugs in the server code and minor weaknesses of the game.



Christmas Update 2003

Amulet of Loss

December 16, 2003

Premium outfits, tutors, the skull system, and a quest system and a new area near Carlin were added.

  • The Ghostlands and Ulderek's Rock were revamped.
  • The Isle of the Kings was implemented.
  • New outfits for premium account players, as well as improved graphics.
  • A quest system was introduced.
  • Monsters are smarter now, with more varied combat tactics.
  • Automatic marking of aggresive players and player killers, known today as the Skull System.
  • Tutors were implemented, players who like to help other players may become them.
  • Automatic disconnection of idle players.
  • The Amulet of Life was replaced by the Amulet of Loss and the original 5 Blessings were added to the game.
  • Diagonal movement of characters and monsters was introduced (prior to this update it was only possible to move characters diagonally by pushing them).
  • Cities now have their own backpack and bag colors.
  • The Skull System was introduced.



Christmas Update 2004


December 14, 2004

Login queues, new furniture, skill bars and more were introduced.

  • Login queues, from now on, you're placed on an automatic queue instead of having to retry and reintroduce your login information every time.
  • New furniture was added to decorate houses, such as tapestries.
  • Skill bars were added to the Skills window, allowing you to see your progress to the next level.
  • Crystal Coins were added, allowing players to carry more money with less weight.
  • The Djinns and many more creatures were added.
  • Random monster hordes might now appear in certain areas.



Christmas Update 2005

Volcanic Rod

December 12, 2005

The magic system was revamped, adding wands and rods, faster mana regeneration and more, as well as graphical improvements.

  • The sprites of coastlines and mountains were improved.
  • Wands and Rods were introduced, magical weapons for sorcerers and druids respectively.
  • Mana regeneration was increased, but also the mana cost of spell was increased. However, instant spells will be cheaper.
  • A level requirement was introduced to spells.
  • Coloured light sources were added.
  • Writable documents now show a label indicating who was the last person to edit it and the date.
  • Deeper Banuta was added.



Christmas Update 2006


December 12, 2006

This update had Ab'Dendriel revamped, Pits of Inferno and Dream Realm added as well as the Bank System and Quest Log implemented, among other improvements.

  • Ab'Dendriel was revamped, receiving a new tree wall set.
  • Many Rookgaard caves were changed so players can't get stuck without a rope.
  • Pits of Inferno was introduced.
  • Dream Realm was introduced.
  • Characters now receive an empty bag after their death if they backpack slot is empty.
  • Poison damage when drinking slime has been reduced and it can no longer kill you.
  • Adding "sounds" to eating.
  • Revised NPCs on Rookgaard (beginner-friendly); it is not possible anymore to accidentally sell/buy an item
  • All healers will heal the character even when busy
  • Just like drinking, eating will also make a sound now.
  • "Select Outfit" dialog displays the name of the outfit
  • Writeable documents contain the date they had been written (both when "used" and "looked at")
  • Scroll arrows for tabs of chat windows flash up and indicate when new text was written in chat windows currently being hidden
  • "You are dead" dialog after character died (with option to re-login with same character)
  • Rookgaard trade channel (only for no-vocation characters); senior tutors and above can open both trade channels
  • Some raids now feature quests.
  • Bank System introduced.
  • The Quest Log.



Christmas Update 2007

Eternal Winter

December 11, 2007

Elemental damage was redesigned, vocation balancing changes and the party experience sharing system was added.



Winter Update 2008

Yalahari (Creature)

December 10, 2008

Yalahar was added, the party chat channel and party buffs



Christmas Update 2009

Draken Warmaster

December 9, 2009

The new continent Zao was added, the introduction of most creature products and many new items and creatures.



Winter Update 2010

Midnight Panther

December 8, 2010

This update introduced Mounts, a new Cooldown system as well as other minor changes.

  • Revamped areas
  • Mounts was introduced as a kind of outfit with 10 levels speed bonus. Most mounts are obtainable only by premium players after using certain items (dropped by creatures) on monsters. NPC Lothar will give more information about taming.
  • New spells for all vocations.
  • New status condition: Bleeding
  • New Cooldown system for spells. Stronger spells have a longer delay.
  • Lured creatures walk back to their respawn places as soon as they lose their target.
  • Players are not able to rope wild creatures any more.
  • Players are able to pass through other players in protection zones on all game world types.
  • Changes in channels - RL-Chat and Game-Chat has been merged and named World-Chat, Trade has been named Advertising and Default-Chat has become Local-Chat.
  • Intense Healing runes and Ultimate Healing runes colors were changed from gray and dark blue respectively, to white in order to avoid abuse scenarios.



Winter Update 2011


December 14, 2011

This update introduced the Market and changes to the Depot System. It also introduced Mini World Changes and new areas.

  • The Depot locker was remade. It will no longer hold any items and is divided into 3 slots; Depot Chest, Inbox and Market. Items that were located in the Depot locker was moved to the inbox for the player to move themselves to their Depot Chest.
  • A Market was introduced. Using this interface players can easily buy and sell items without the need to be online. It is available in both clients, however some extra features are only available in the Flash Client.
  • An Inbox will also be created where items sent to you will be delivered, including items from the Market, Parcels and Letters.
  • Mini World Changes were introduced. These World Changes are small changes which will have a chance to happen on any day. Unlike World Changes, players will have no influence on triggering these changes.
  • The system that creates Raids will be changed allowing CipSoft more control on the frequency, timing and probability of which they occur.
  • The achievement Notorious Worldsaver has been removed due to a bug allowing players to obtain it without effort.
  • All Christmas decoration items now automatically expire on January 10.
  • New areas were introduced:



Winter Update 2012

Corym Vanguard

December 12, 2012

This update revamped Venore and its surrounding areas. This also implemented some changes to the game's core mechanics.

  • Venore received a revamp, with new swamp-themed creatures.
  • A lorry was added to Kazordoon, as well as many improvements to its mines.
  • The Adventurer's Guild was added.
  • The Demon Outfits were added.
  • Changes have been made to the character speed formula. Characters lower than level 175 will notice an increase in their walk speed, while characters higher than level 175 will notice a decrease (i.e., they will gain less speed at higher levels).
    • The walk speed of underwater tiles has been adjusted.
  • Changes to the monster area of effect (AoE) have been made so that monsters cannot hit each other with offensive spells, and they cannot affect players with support spells. Certain exceptions have been made to ensure quests requiring this can still be completed.
  • Characters below 150 health points will have a much faster Hit Points regeneration rate.
  • After dying and re-logging your server log is kept, you will see a message: You were killed by <killer>
  • Furniture Shopkeeper NPCs do not longer sell Christmas Decoration during Christmas time, instead this is sold by a new type of NPCs called messengers of Santa.
  • To ensure Knights can use their Wound Cleansing, all characters had their mana increased by 5. Newly created characters will start with 5 mana.



Winter Update 2013


December 11, 2013

This update added Roshamuul, Umbral Creation, new riding animations, Dream Warden Outfits, among other things.



Winter Update 2014

Glooth Bandit

December 10, 2014

This update added many guild features, additions to Oramond, new Lion's Rock area and more.

Further announced for the same patch on December 12, 2014:

  • Due to community feedback, the Repenters tasks have been adjusted and do not yield any monetary rewards anymore. The experience rewards and the chance to receive a pannier backpack have not been changed.
  • Fixed an issue with Zeronex who could not be reached anymore.
  • An issue with Guild Channel invitations was fixed.
  • Addressed an issue that led to idle messages of NPCs not being displayed in Local Chat Channel.

Further announced for the same patch on December 15, 2014:

  • Emergency bug fixing an issue concerning NPC Elgar on Travora.



Winter Update 2015

Gold Token

December 8, 2015

This update introduced global depots, immediate skinning, new hunting areas, new items and a new PvP arena.

Further announced for the same patch on December 16, 2015:

  • Lowered the cooldown after an arena fight to 15 minutes.
  • Addressed an issue with shared experience that allowed party members to receive loot from bosses in the Ferumbras' Ascension Quest even if they did not take part in the actual fight against the bosses.
  • Fixed an issue with Mazarius in the Ferumbras' Ascendant quest that led to an incorrect quest log entry.

Further announced for the same patch on January 12, 2016:

  • Fixed a problem with player deaths in arena fights incorrectly counting as unjustified assisted kills.
  • Addressed an issue with the Revolt of the Goblins Quest, the mission A Holy Weapon should now be repeatable.
  • Further addressed an issue with the Blood Brothers Quest, using a Blessed Wooden Stake on the corpses of Boreth and his brothers should now give you the needed quest items.
  • A broken lever in the Realm of Dreams Quest was fixed.
  • Trading via the context menu should now also be possible in the depot on Krailos. Also, players should no longer be able to fight with each other in this depot.
  • Prevented a repeatable use of the painted gourd rattle in The Great Hunger Quest.
  • Fixed a couple of further map errors.



Winter Update 2016

Twisted Shaper

December 6, 2016

This update featured a quest line requiring Tibians to build up the Halls of Hope, as well as the new game features Imbuing and the Prey System.

  • A quest involving the rebuilding of the temple of the gods, north of Thais, the Halls of Hope which includes teleporters to six dungeons related to six elements;
  • Introduction of a new enchanting system called Imbuing, i.e the ability to augment certain equipment with elemental damage, elemental protection, skill boosts (including speed), critical hit, hit points leech and mana leech. There'll be 63 different imbuements. 208 items that already exist ingame will become imbuable (see Imbuable Items list);
  • Introduction of the Prey System, which will allow players to obtain a random hunting bonus that only applies while hunting a particular monster. This bonus can be a boost of the damage dealt, a reduction of the damage taken, a boost of experience or a boost in loot;
  • Tibian bank transfers (automatic money deduction from bank account) also available for free account players.
  • Standardised deduction of gold payments: gold is first deducted from containers in your inventory, then from your Gold Pouch (if you bought one for your character), and finally, from your Bank Account.
  • Some non-regularly-spawning subsets of specific creatures received a unique name in order to acknowledge their spawning differences compared to the original, such as Squidgy Slimes and Angry Demons.
  • The Mouthpiece for a Horn can now only be obtained every 24 hours instead of every 30 minutes. In addition, both the Crude Horn of Bone and the Crude Horn with Mouthpiece will now expire after 24 hours.
  • Changes on the official website:
    • Character pages: If a character owns a house, house name will be a clickable link to the house's page on the corresponding game world.
    • Improved character view in Account Management page: If a character owns a house or is member of a guild, this information will be displayed below its name in the Characters section. Guild and house names will be clickable links that lead to the corresponding page in the community section of the website.
    • Change Character Information page: Guild and house will also be displayed, with clickable links, under Character Data section. Additionally, a new section called Guild Applications will list all guild applications of the corresponding character.
    • Highscores page revamp: Additionally to the game world filter, the Highscores page has now vocation and category filters. The new vocation filter counts with (all), No Vocation, Druids, Knights, Paladins and Sorcerers. Before, players would first select the game world and would be redirected to the Experience Points ranking. They would have to, then, select the desired highscores category, if it wasn't Experience Points.



Winter Update 2017


December 5, 2017

This update introduced Warzones 4 to 6, Quick Looting, Bestiary, Charms and one new type of imbuement.

  • Three new Warzones - Warzone 4, Warzone 5 and Warzone 6 - were implemented as part of the Dangerous Depths Quest. Players who have already reached the maximum rank of the Bigfoot's Burden Quest have an easier access to the new warzones.
  • Expansion of existing questlines and hunting places, such as the Corym Caves (Hidden Threats Quest) and Grimvale (The Curse Spreads).
  • Imbuing system:
  • Formerly chargeable weapons were unified. For example, the Rod of Mayhem, Rod of Carving and Rod of Remedy will become the same weapon, called Rod of Destruction. Rod of Destruction and Wand of Destruction's stats have been changed to 4 fields of range and to a magic level boost of +2. All others have been unchanged.
  • From this update on, all players that dealt damage to a creature have the respective kill counter in kill tasks (such as those from the Killing in the Name of... Quest) increased, as long as they are in a Party with highest damage-dealer and shared experienced is enabled.
  • Implementation of the Quick Looting feature.
  • The client is now able to remember the position of opened backpacks and windows in the sidebars.
  • Sections Bestiary and Charms were added to Cyclopedia.
    • In the Bestiary, you can check creature details. A certain amount of kills is required to unlock each of the three detail stages for each entry.
    • Unlock all three stages to complete a Bestiary entry. Each completed Bestiary entry grants you a certain amount of Charm Points. A charm grants you a specific bonus over the selected creature. There are offensive, defensive and passive charms.
    • A Bestiary entry can only have one charm assigned simultaneously.
    • To detach a charm from an entry, you have to pay a gold fee. The removal costs are calculated by 100 times your character level.
    • Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.
    • A permanent possibility to assign all of your unlocked charms at the same time called Charm Expansion can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.
  • New background artwork for Tibia.com, see it here.
  • New login screen, see it here.



Winter Update 2019

The Pale Worm

December 02, 2019

This update brought the Netherworld, the Bestiary Tracker and other improvements to the Prey System.

  • New main questline, the Feaster of Souls Quest
  • New widget for the Analytics Selector, the Party Hunt Analyser allows players to see the supplies, loot, damage and healing done of the whole Party during a Hunting Session.
  • The Bestiary Tracker is a new widget that helps players keep track of their Bestiary progress without opening the main window.
  • Improvements in the Character Selection window, which can now have pinned characters. You can also select a character by typing parts of its name.
  • The Prey System is expanded with the Prey Hunting Tasks, which gives players the opportunity to kill creatures in exchange for points that can be traded for an outfit, a mount or decorative items.
  • Due to the large number of Control Buttons near the inventory, these buttons can now be hidden in the main settings menu, allowing players to only display the buttons they use often.

Further announced on December 2 and December 3, 2019, probably on a new patch that could not be specified:

  • Fixed an issue which makes a player lose their house if they try to transfer it from one character to another on the same account, if three houses are already owned by said account.
  • Implemented a fix to combat recent lag.



Winter Update 2020

Tentugly's Head

November 30, 2020

Implementation of Pirats, Daily Reward Joker, Damage Input Analyser, new highscores filters, Quick Looting Extension, Colourisable Mounts, new Familiars, Durable and Lasting Exercise Weapons.

  • New creatures, the Pirats, which are similar in strength to the Perchts and Schiachs from the Winterlight Solstice event. Besides having their own lair, it is expected that Pirats will invade shores. It is still unconfirmed if such invasions will took place only on new shores.
  • Apparently, the new questline involving Pirats will be started at a new NPC, Eustacio, who will be found in a new shop in Venore.
  • New islands, Rascacoon and The Wreckoning, with a distinctly tropical flair.
  • New equipment items as well as a new outfit (Rascoohan Outfits) and mount (Krakoloss).
  • On the first server save of each month, each character will receives one daily reward joker which can be used to compensate for one server save cycle during which the daily reward has not been collected. The maximum amount of daily reward jokers a character can have is three. The amount of jokers someone has will be displayed in the Reward Wall.
  • The character selection will receive a new column which shows whether the daily reward has been already collected since the last server save.
  • New analyser feature: Damage Input Analyser will provide a detailed overview of the received damage listing total damage per type and source.
  • Similarly to the Input Analyser, the Impact Analyser will also provide information about caused damage per type.
  • Highscores on the website and in the client can now be filtered by world type and BattlEye status.
  • Quick Looting Extension: It will be possible to quick loot a stack of up to 30 corpses on the same map field with a single click.
  • Similarly to Outfits, certain future new Mounts will be colourised in the "Customise Character" dialog.
  • New Familiars which are basically Mighty Summons outfits. The familiar that will be summoned can be viewed and selected in the "Customise Character" dialog. The familiars that a character owns can be viewed in the character tab of the Cyclopedia, under "Appearances". They will also be displayed in the Char Bazaar.
  • Mighty Summons which were named after the first 4 familiars now received generic names.
  • In addition to the old Exercise Weapons, there will be now "durable" and "lasting" versions of them. "Durable" exercise weapons will have 1,800 charges (sold for 90 TC/945,000 gp) while "lasting" exercise weapons will have 14,400 charges (sold for 720 TC/7,560,000 gp). Characters will not be logged out due to inactivity when using them.
  • Two new ordinary Achievements and one new secret achievement.



Winter Update 2021

Exaltation Forge

November 29, 2021

Implementation of the Exaltation Forge and Equipment Upgrade system.

  • A number of quality-of-life improvements that ease and assist gameplay.
  • A new bit of map in service of one of the new feature: the Exaltation Forge, located at the north part of the Adventurers' Guild.
  • Two new variants of common creatures:
    • Influenced creatures have a low chance to spawn in place of a regular monster and are stronger versions of the standard version of that creature. They can carry one to five stacks which gives them increased damage and maximum health. Each stack may result in one to three dust when killing an influenced monster. The loot chance of dust is independent of any kind of loot bonuses. How many stacks a creature has is indicated below their name in the game window.
    • Fiendish creatures are even stronger creatures which carry both dust and slivers. Fiendish monsters are considerably rarer than influenced monsters. The direction of the nearest fiendish creature can be obtained by casting the new spell Find Fiend. A fiendish monster always has 15 stacks. The amount of slivers they provide benefit from loot bonuses. Without any bonuses, fiendish monsters drop three to seven slivers. Fiendish monsters spawn as regular monsters and become fiendish afterwards.
    • Only the following can be influenced or fiendish monsters:
      1. Monsters that have the "common" occurrence.
      2. Monsters that are not part of a raid.
      3. Monsters that are not located on Dawnport, Rookgaard, Isle of Destiny, in boss lairs as well as in arenas.
      4. Monsters that carry no loot such as those from the "Harmless" difficulty cannot be fiendish, but they can be influenced.
  • Three new resources:
    • In order to get dust, players (or someone in their Party) have to kill influenced or fiendish monsters. They also have to be Premium players. Since dust is not an item, it is not tradeable. The amount of dust a character can carry is limited to 100 at first, however this can be increased to a maximum of 225 by spending dust.
    • Slivers are only obtained by defeating fiendish monsters or by converting dust at the Exaltation Forge. At the same place, slivers can be converted into exalted cores. Unlike dust, slivers are items and can be traded with other players.
    • Exalted Cores are items obtained by converting slivers at the Exaltation Forge. They have to be used to obtain the new permanent bonuses.
  • Three new permanent bonuses:
    • Onslaught Effect Onslaught: 60% bonus damage (additive to Critical Hits).
    • Ruse Effect Ruse: provides a chance of completely avoiding damage from an attack.
    • Momentum Effect Momentum: grants a chance every two seconds to reduce all existing spell cooldowns by two seconds if Logout Block (aka battle sign) is present. This affects individual spell cooldown and the secondary group cooldown, but not the primary group cooldown.
  • A new spell:
    • Find Fiend indicates the direction of the nearest fiendish creature. If the nearest fiendish monster is derived from a creature for which a player has completed the bestiary entry, the spell Find Fiend will reveal the creature's difficulty.
  • A new feature will be added to be supported in the XP Analyser and Hunt Analyser to remove any guesswork and manual calculation when figuring out how impactful bonuses are in your experience per hour.
  • A new red overlay option will be added to improve visual clarity when targeting a creature or player. It will be possible to alternate between using only the new red overlay, only the already existing red frame around the target, or both.
  • New Outfit: Royal Costume Outfits
    • The outfit are available from Percybald in Carlin and Alyxo in Issavi.
    • The base outfit costs a sum of 15,000 Silver Tokens and 12,500 Gold Tokens, and 7,500 silver tokens and 6,250 gold tokens for each addon.
    • Purchashing the outfit will secure you a spot on the memorial, just like when purchasing the Golden Outfit. Acquiring the full outfit will unlock you the Admirer of the Crown title as well.
    • In order to allow carrying the huge sums, silver and gold tokens weight were reduced from 0.20 oz to 0.01 oz.
  • A new option to randomise mounts in the "Customise Character" window. By ticking this checkbox, one of your mounts will be randomly selected once you mount. In general, if a character was mounted before a transformation, they will now be remounted automatically after the transformation, if mounting is possible.
  • Additionally, the price limit for a Market offer was raised from 999,999,999 to 999,999,999,999.



Winter Update 2022

The Monster

November 28, 2022

Implementation of the Wheel of Destiny, Mitigation, quality of life features, Ingol island and Iksupan area, new equipment and quests, a new mount, and a new outfit

  • New main questline: The Cradle of Monsters Quest, which explores the new island of Ingol that lies between Roshamuul and Marapur.
  • Extension of the Adventures of Galthen Quest with the addition of the Galthen and the City of Gold mission. Explore the new hunting ground known as Iksupan, the legendary city of gold. Its difficulty lies a bit below the Kilmaresh Catacombs.
  • New Imbuements widget which displays the imbuements that each item in your inventory has, in which slot they are, and an indicator that informs how much time is left - for each imbuement on each item. This indicator displays the remaining time exact to the minute. In addition, a colour allows an easier overview:
    • White: you have 3 hours or more left.
    • Yellow: you have between 1 hour and 3 hours left.
    • Red: you have less than 1 hour left.
  • New Gather All option on the context menu of the Reward Chest in the Adventurers' Guild which allow players to put as many items as possible in their inventory, limited only by the character's capacity and the room in backpacks.
  • Reduction of boss cooldowns: Bosses that currently have a cooldown of 1 day or even longer - such as The Last Lore Keeper, Ferumbras Mortal Shell, Mazoran and Razzagorn - will have their cooldown reduced by 4 hours.
  • New hunting area with difficulty lying between Bounac and The Secret Library Quest.
  • New items for levels 250 to 300.
  • New mount: Mutated Abomination.
  • New outfit: Ancient Aucar Outfits.
  • Introduction of the Wheel of Destiny
    • Starting with level 51, all promoted characters on Premium accounts will gain 1 promotion point per level which they can spend (e.g. a level 1000 will have 950 points)
    • Wheel of Destiny contains four domains, each containing nine slices for 36 in total. You can fill the slices with points to improve your character
    • Players start in the center of the Wheel of Destiny, with a limited choice of perks to choose from. As soon as they have filled a initial slice completely, they are able to invest points into the adjacent slices. Thus, they can branch out and make their way towards the outer circle where the strongest perks can be unlocked. Each vocation has a unique wheel with its own spells and effects, with some that overlap.
    • Three perk types are available:
      • Dedication Perks, which have small effects that gradually increase existing characteristics, e.g. HP or mana. Every promotion point invested raises the bonus in question a bit until the maximum number of points possible for the slice
      • Conviction Perks, which have medium to large effects that augment existing spells, grant vocation-specific passive abilities or generally useful bonuses like elemental resistance. A Conviction Perk is unlocked once the respective slice has been filled to the max. Most Conviction Perks can be found more than once within the Wheel of Destiny, and when multiple are unlocked, their effects add up.
      • Revelation Perks, which have powerful effects that grant new spells or strong passive effects with considerable impact. There are four Revelation Perks and each of them is assigned to one of the four domains of the wheel. A Revelation Perk has 3 power stages, and they can be unlocked through spending enough promotion points in the respective domain: 250 points for stage 1,500 for stage 2, and 1000 for stage 3
  • Shielding rebalance
    • To make shielding skill, shield attributes and combat stances more relevant, an additional way of damage mitigation is implemented. Mitigation reduces all damage of the common damage types (Physical, Earth, Ice, Fire, Energy, Holy and Death) by a percentage. This percentage will be calculated based on several factors:
      • shielding skill
      • choice of equipment (e.g. shield vs two-handed weapon, defense value of equipment)
      • choice of combat stance (offensive, balanced or defensive)
    • Mitigation will benefit players as well as monsters, including bosses, so expect some of them to be harder after the update
    • The Protector spell is adjusted so that its increase of the shielding skill will be reduced. Instead of raising the skill to 220%, it will now raise it to 135%. Due to the addition of Mitigation, the spell's actual impact is expected to be greater after the update.
    • All bows and crossbows will increase mitigation on Paladins.
  • Monster damage rebalance: after the update, Medium Monsters will deal ~1% more damage, Hard Monsters ~3% more, and Challenging Monsters ~5% more. This will have no impact on bosses.
  • Other changes
    • The minimum size of the Tibia windowed mode increased to 1024x720



Winter Update 2023


December 4, 2023

Implementation of the Gem Atelier and addition of Transcendence effects when upgrading leg equipments. Continuation of the Adventures of Galthen Quest. New items, quests, areas, monsters, outfit, mount, and more.

  • 10 new titles from the Title Wave contest.
  • New mystic jaguar mount and the possibility to complete the Ancient Aucar Outfits.
  • Continuation of Galthen's storyline, going even deeper into Iksupan's mystical past.
    • Galthen and the City of Gold must be completed to be able to start the new quest.
    • New creatures and mysteries on new Iksupan's areas and hunting grounds, targeted at mid-level players, the difficulty is comparable to Haunted Nexus.
  • Exaltation Forge enhancement, introducing three new features:
    • Convergence Fusion, exclusive for classification 4. An option to fuse different items of the same body slot for an additional cost in gold. This option offers a guaranteed result, but without triggering bonus effects.
    • Convergence Transfer, exclusive for classification 4. An option that eliminates the tier loss during the transfer, but comes with significantly higher gold costs.
    • Transcendence, the inclusion of tier items for the legs slot. Characters wearing a tiered leg piece have the chance to transcend into their vocation’s Avatar Stage 3 for 7 seconds, whenever using a weapon, offensive rune or offensive spell.
  • A fresh adventure called 20 Years a Cook Quest.
    • Journey to mystical destinations within the realm of Tibia, encounter iconic individuals, and confront illustrious adversaries.
    • As reward, they will receive the Draccoon Herald Outfits.
    • The level of difficulty falls somewhere in between that of the Dream Labyrinth and the Cobra Bastion.
  • Old world bosses rework: Ferumbras, Orshabaal, Morgaroth and Ghazbaran will take less damage from players’ attacks upon spawning. Their resilience decreases each second after that, slowly returning to regular values.
  • Added the Managed Container Extension, which provides additional organisation possibility for items obtained from NPC traders or the Stash, with a replica of categories found in the current Managed Loot Containers.
  • Hireling Cook can now sell specific dishes of a player's choice for 90,000 gold.
  • Implementation the Gem Atelier, a new element for the Wheel of Destiny, expanding the possibilities of character customization, introducing the concept of Gems, Mods, and Vessels.
    • Gems: exist in three different sizes - lesser, regular and greater - for each vocation.
    • Mods: There will be 49 distinct basic Mods (18 vocation-specific, 31 general), and 23 distinct Supreme Mods (19 vocation-specific, 4 general).
    • Vessels: each domain in the Wheel of Destiny has sockets to put revealed gems into, called vessels.
      • Four new Conviction Perks, called Vessel Resonance, are introduced.
      • Characters with Vessel Resonance matching the gem size of the gem put into the domain's vessel are granted a bonus of +1 to both damage and healing, with the bonus increasing to +2 in case of Greater Gems.
      • To compensate the reduction in Conviction Perks, every character reaching level 51 in the future, or those already at level 51 or higher at release, will be granted eight gems with elemental resistance Mods.