FANDOM


Properties

Property Value
Combat Properties
Health Health Icon 380
Experience Experience Icon 145
Speed Haste Icon 74
Armor Armor Icon 21
Est. Max Dmg 170?
Summon (not possible)
Convince (not possible)
General Properties
Name Wilting Leaf Golem
Classification Bio-Elementals
Spawn Type Regular
Illusionable
Pushable
Pushes ?
Bestiary Properties
Class Plant
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 60%
Fire 105%
Death 100%
Energy 100%
Holy 100%
Ice 105%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 10.1
July 17, 2013
Status Active
Help
Wilting Leaf Golem
You see a wilting leaf golem.
  • *crackle*
  • *swwwwishhhh*

Notes

The withered leaf golem are strange entities that have somehow settled with the fact that their spirit is trapped in physical form. They have endured the trials of getting used to a physical body and gained a certain familiarity with it and the physical world. This enables them to uses their strengths to the full extent and they have become considerably more dangerous. They usually are that accustomed to an certain environment, that they become extremely territorial. Still most of them understand only very basic concepts of our world and are inhabited by a consciousness that is extremely alien to that of a human. Most of these old golems share an unexplainable aggression towards lifeforms that are not plants. On the other hand they seem to be able to communicate with plants in some way and are usually overly protective towards them. This factors combine to an extremely dangerous state of mind that lead often to attacks on anything that enters their woods. Astonishingly enough their attacks display not only an affinity to the element earth but also to the element of air, as they instinctively use it to enhance their movement or more often to hinder that of their chosen foes.
There are rare cases of reports that tell about good natured withered leaf golems. Almost all those cases can be linked to leaf golems inhabited by the spirits of former druids, that have become more accustomed with their changed nature. This versions of the withered leaf golems are often considerably more powerful then their spirit brethren. Malignant versions of this amalgamations also exist. They often are loners that claim entire forests as their own and act as their self proclaimed guardian, discouraging anyone to even enter the realm of their gruesome reign.

Abilities

Melee (0-120?), Boulder (0-50?) Paralyze Berserk, Poison Ball on itself (poisons you, starting from up to 13).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +5%
  • Energy
    +0%
  • Ice
    +5%
  • Earth
    -40%

Behaviour

They fight in close range. A wilting leaf golem never retreats.

Strategy

Has a nasty melee for lower level players, but can be taken down with ease. A good mage strategy is to gather several of them (together with Forest Furies) and use GFB or Fire/Ice Wave.

Community content is available under CC-BY-SA unless otherwise noted.