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Properties

Property Value
Combat Properties
Health Health Icon 1200
Experience Experience Icon 900
Speed Haste Icon 180
Armor Armor Icon 52
Est. Max Dmg 420
Summon (not possible)
Convince (not possible)
General Properties
Name Wiggler
Classification Myriapods
Spawn Type Regular
Unblockable
Illusionable
Pushable
Pushes
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 0%
Fire 105%
Death 90%
Energy 95%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 359
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 9.6
July 11, 2012
Status Active
Help
Wiggler
You see a wiggler.
  • Zzzrp
  • Crick! Crick!

Notes

The Wiggler is a centipede-like pest that ironically has grown in numbers due to the numerous mushroom farms that the gnomes own. In their natural habitat there is rarely enough food to support more than a handful of Wiggler in any given area. So in the distant past the Wiggler must have been a rare sight. With gnomes cultivating mushroom gardens and sometimes even abandoning them for safety reasons, the Wiggler found enough nourishment to grow significantly in numbers. By the time the gnomes learned about the significance of the rising threat, it was too late to turn the tide. The Wiggler has become a common threat for gnomish holdings and is probably even more threatening to other underground dwellers who are ill prepared. Wigglers are usually found on gnomish mushroom fields. As they are killed, more seem to appear. All the gnomes can do is practise damage reduction by eliminating this threat in the vicinity of their holdings. Still success, if any, is usually short lived. Worse still, with all attempts to exterminate the Wigglers every new generation seems to become a little bit more resilient and more aggressive. Where in tales of old the Wigglers shunned away from light sources, in our days they seem to be drawn to them instead. If the old Wigglers fled when discovered, the new generations fight back fiercely. Though not an enormous threat if on their own, their numbers and sheer limitless reinforcements make them quite dangerous, especially as the newer breeds have shifted their strict mushroom diet to a more omnivorous one that does not shun the flesh of living beings.

Abilities

Melee (0-200) (poisons for 25-27 hp/turn), earth hit (poisons for up to 10 hp/turn), Exori wave (paralyses), Invisible Poison Wave (180-270 earth damage), Self Healing (170+), Strong Haste.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    -10%
  • Fire
    +5%
  • Energy
    -5%
  • Ice
    +0%
  • Earth
    -100%

Location

Can be found in Truffels Garden as well as the Mushroom Gardens.

Behaviour

They pursue their prey very quickly. A wiggler will retreat at 359 (29.92%, red) health.

Strategy

Just kill it as fast as you can since it can make easy combos. If it runs away, be careful as you might chase it into a whole pack of them. Comparable to a Young Sea Serpent. Be careful as they often target and change target to the most vulnerable player in the area.

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