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Properties

Property Value
Combat Properties
Health Health Icon 260
Experience Experience Icon 120
Speed Haste Icon 80
Armor Armor Icon 10
Est. Max Dmg 16
Summon (not possible)
Convince (not possible)
General Properties
Name White Shade
Classification Ghosts
Spawn Type Regular
Illusionable
Pushable
Pushes ?
Bestiary Properties
Class Undead
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 5% or more
Earth 0%
Fire 100%
Death 0%
Energy 100%
Holy 110%
Ice 100%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through
Other Properties
Version 10.1
July 17, 2013
Status Active
Help
White Shade
You see a white shade.
  • Leave this place... save yourself...
  • The dark ones.. must be stopped... unholy, twisted, EVIL!
  • No... don't go further stranger... danger lies in every step...

Notes

White shades are ghostly apparitions stalking the sunken graveyards of Drefia. Haunted by painful memories of unjust cruelties and an undeserved death they have suffered, they seek to drive out all living intruders, attacking and vengefully tearing at them while mourning their gloomy fate. Some adventurers believe that white shades are the remains of exceptional heroes and nobles of Drefia that cannot stand the dark summoners' presence in their once beautiful city, not even in death, and so are unable to rest in their graves.

Abilities

Melee (0-10), Distance Life Drain (4-6), Invisibility, Spark Ball on self (Paralyze).

Damage Taken From Elements

  • Physical
    -95%
  • Holy
    +10%
  • Death
    -100%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    -100%

Location

Drefia.

Behaviour

They keep a distance from their targets. A white shade never retreats.

Strategy

Unknown.

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