Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
260 |
Experience ![]() |
120 |
Speed ![]() |
80 |
Armor ![]() |
10 |
Est. Max Dmg | 16 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | White Shade |
Classification | Ghosts |
Spawn Type | Regular |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ? |
Bestiary Properties | |
Class | Undead |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 15 ![]() |
Kills to Unlock | 500 |
Elemental Properties | |
Physical | 5% or more |
Earth | 0% |
Fire | 100% |
Death | 0% |
Energy | 100% |
Holy | 110% |
Ice | 100% |
Heal | 100% |
Life Drain | 0% |
Drown | 0% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | |
Walks through | |
Other Properties | |
Version | 10.1 July 17, 2013 |
Status | Active |
Help |
Notes
White shades are ghostly apparitions stalking the sunken graveyards of Drefia. Haunted by painful memories of unjust cruelties and an undeserved death they have suffered, they seek to drive out all living intruders, attacking and vengefully tearing at them while mourning their gloomy fate. Some adventurers believe that white shades are the remains of exceptional heroes and nobles of Drefia that cannot stand the dark summoners' presence in their once beautiful city, not even in death, and so are unable to rest in their graves.
Abilities
Melee (0-10), Distance Life Drain (4-6), Invisibility, Spark Ball on self (Paralyze).
Damage Taken From Elements
-
Physical-95%
-
Holy+10%
-
Death-100%
-
Fire+0%
-
Energy+0%
-
Ice+0%
-
Earth-100%
Location
Behaviour
They keep a distance from their targets. A white shade never retreats.
Strategy
Unknown.
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