Revelation Perks are abilities that grant powerful effects. They grant new spells or strong passive effects with considerable impact.
There are four Revelation Perks for each vocation and each of them is assigned to one of the four domains of the Wheel of Destiny. A Revelation Perk has three stages, each more powerful than the previous, and they are unlocked once the player has spent enough promotion points in the respective domain. The more points spent on the same domain, the more powerful stages for the perk are unlocked, with stages 1, 2, and 3 of the same perk being unlocked after spending 250, 500, and 1000 points, respectively.
All vocations[]
Increased Damage and Healing[]
Each stage of each revelation perk unlocks a bonus to all damage and healing done through spells, runes, or attacks. These bonuses will be stacked if the player unlocks different perks at different stage levels.
As an example, a level 550 has enough promotion points to unlock either one stage 2 perk or two stage 1 perks. Unlocking a single stage 2 revelation perk will grant them a +9 bonus, while unlocking two stage 1 perks will grant a +8 bonus (4 + 4).
Passive | Stage 1 | Stage 2 | Stage 3 |
---|---|---|---|
Damage and healing increase | 4 | 9 | 20 |
Gift of Life[]
Main article: Gift of Life
Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.
Avatar[]
See also: Avatar of Light, Avatar of Nature, Avatar of Steel, and Avatar of Storm
Turns the player into an avatar that has multiple benefits.
Elite Knights[]
Executioner's Throw[]
Main article: Executioner's Throw
This spell throws your weapon on your target, bouncing it on nearby enemies.
Combat Mastery[]
Increases the defence value of shields, or increases your critical extra damage while wielding a two-handed weapon.
Combat Mastery | Stage 1 | Stage 2 | Stage 3 |
---|---|---|---|
Additional shield defence | 10 | 20 | 30 |
Extra critical damage | 4% | 8% | 12% |
Royal Paladins[]
Divine Grenade[]
Main article: Divine Grenade
This spell plants a marker at the feet of your target that explodes after 3 seconds dealing holy damage.
Divine Empowerment[]
Main article: Divine Empowerment
This spell deploys a 3x3 field of holy energy below your feet that lasts 5 seconds. As long as you stand in this field, the damage you deal is increased.
Elder Druid[]
Blessing of the Grove[]
Your healing is increased by a certain amount, depending on current hit points of your healing target.
Blessing of the Grove | Stage 1 | Stage 2 | Stage 3 |
---|---|---|---|
Increased healing Target between 30 ~ 60% HP |
6% | 9% | 12% |
Increased healing Target below 30% HP |
12% | 18% | 24% |
Twin Bursts[]
See also: Ice Burst and Terra Burst
Casts ice or earth damage in a ring area around you.
Master Sorcerer[]
Beam Mastery[]
See also: Great Death Beam
Unlocks Great Death Beam. Additionally, for each target hit by a beam spell, the beam damage is increased and the cooldown of all spells is reduced.
Beam Mastery | Stage 1 | Stage 2 | Stage 3 |
---|---|---|---|
Cooldown reduction of all spells (per target hit by a beam) |
1 second (3 seconds max.) | ||
Damage increase of beam spells (per target hit by a beam) |
10% (30% max.) | 12% (36% max.) | 14% (42% max.) |
Drain Body[]
This passive spell adds leeching to other crippling debuffs, with additional mana leech being applied to creatures affected by Expose Weakness and life leech to creatures affected by Sap Strength.
Drain Body | Stage 1 | Stage 2 | Stage 3 |
---|---|---|---|
Additional mana leech | 1% | 2% | 3% |
Additional life leech | 3% | 4% | 5% |