TibiaWiki
Advertisement

Conviction Perks have medium to large effects that augment existing spells, grant vocation-specific passive abilities, or provide generally useful bonuses like elemental resistance.

Conviction Perks are unlocked once players have spent enough promotion points on the Wheel of Destiny to max out their respective slice. Most Conviction Perks can be found more than once within the Wheel, with their effects adding up when multiple are unlocked.

Conviction Perks also exist as augmentations for existing abilities, and each augmentation can be found twice in the Wheel of Destiny. Your character always unlocks stage 1 first and only after filling both slices of any given augmentation will the character unlock stage 2.

Generic Conviction Perks[]

  • Resistance to Fire Icon Resistance to Fire: Grants 2% fire protection
  • Resistance to Energy Icon Resistance to Energy: Grants 2% energy protection
  • Resistance to Ice Icon Resistance to Ice: Grants 2% ice protection
  • Resistance to Earth Icon Resistance to Earth: Grants 2% earth protection
  • Resistance to Holy & Death Icon Resistance to Holy and Death: Grants 1% holy and 1% death protection
  • Mana Leech Icon Mana Leech: Grants 0.25% mana leech
  • Life Leech Icon Life Leech: Grants 0.75% life leech
  • Skill Boost Icon Weapon, Distance, Magic Skill Boosts: Grants a boost to the main offensive skill of your vocation
  • Vessel Resonance: Grants +1 damage/healing bonus if a gem size matches the Vessel Resonance in a domain. Bonus is increased to +2 in case of a Greater Gem.

Elite Knight[]

Battle Instinct Icon Battle Instinct[]

Gain +6 shielding and +1 sword/axe/club fighting when 5 creatures are on adjacent squares. For each additional creature, you get an additional +6 shielding and +1 sword/axe/club fighting.

Battle Healing Icon Battle Healing[]

For each creature challenged, you will heal yourself for a small amount. This amount scales with your shielding skill, and heals for double the amount if you have less than 60% of your hit points and triple the amount if you have less than 30% of your hit points.

Knights Augmentations Icon Augmentations[]

Ability Stage 1 Stage 2
Augmented Fierce Beserk Icon
Fierce Berserk
-30 Mana Cost +10% Base Damage
Augmented Intense Wound Cleansing Icon
Intense Wound Cleansing
+125% Base Healing Cooldown reduced by 300 seconds
Augmented Chivalrous Challenge Icon
Chivalrous Challenge
-20 Mana Cost Increases the number of chains by 1
Augmented Groundshaker Icon
Groundshaker
+12.5% Base Damage Cooldown reduced by 2 seconds
Augmented Front Sweep Icon
Front Sweep
Adds 5% life leech +14% Base Damage

Royal Paladin[]

Positional Tactics Icon Positional Tactics[]

Gain +3 distance fighting while no monster is within 1 square. Otherwise gain +3 holy and +3 healing magic level.

Ballistic Mastery Icon Ballistic Mastery[]

The critical extra damage for attacks with a crossbow is increased by 10%. If you attack with a bow, your attacks and spells treat the physical and holy sensitivity as being 2% higher for all enemies you hit.

Paladins Augmentations Icon Augmentations[]

Ability Stage 1 Stage 2
Augmented Divine Caldera Icon
Divine Caldera
-20 Mana Cost +8.5% Base Damage
Augmented Swift Foot Icon
Swift Foot
Secondary Group Cooldown reduced by 8 seconds.
Allows player to attack and use spells with 50% reduced damage
Cooldown reduced by 6 seconds, no longer applies damage reduction.
Augmented Divine Dazzle Icon
Divine Dazzle
Increases the number of chains by 1 Increased duration by 4 seconds, reduced cooldown by 4 seconds
Augmented Strong Ethereal Spear Icon
Strong Ethereal Spear
Cooldown reduced by 2 seconds +380% Base Damage
Augmented Sharpshooter Icon
Sharpshooter
Secondary Group Cooldown reduced by 8 seconds and no longer blocks casting of support spells Cooldown reduced by 6 seconds, increases the distance fighting bonus from 40% to 45%

Elder Druid[]

Healing Link Icon Healing Link[]

If you heal someone with Nature's Embrace or Heal Friend, you also heal yourself for 10% of the applied healing.

Druids Augmentations Icon Augmentations[]

Ability Stage 1 Stage 2
Augmented Heal Friend Icon
Heal Friend
-10 Mana Cost +5.5% Base Healing
Augmented Terra Wave Icon
Terra Wave
+6.5% Base Damage Adds 5% life leech to this spell
Augmented Mass Healing Icon
Mass Healing
+4% Base Healing Area increased
Augmented Strong Ice Wave Icon
Strong Ice Wave
Adds 3% mana leech to this spell +10% Base Damage
Augmented Nature's Embrace Icon
Nature's Embrace
+11% Base Healing Cooldown reduced by 10 seconds

Master Sorcerer[]

Focus Mastery Icon Focus Mastery[]

Empowers the damage your next damaging spell by 35% within 12 seconds after casting a focus spell (Hell's Core or Rage of the Skies).

Sorcerers Augmentations Icon Augmentations[]

Ability Stage 1 Stage 2
Augmented Great Fire Wave Icon
Great Fire Wave
Adds critical hit chance of 10% and +15% critical extra damage +5% Base Damage
Augmented Energy Wave Icon
Energy Wave
+5% Base Damage Increased area
Augmented Sap Strength Icon
Sap Strength
Increased area Damage reduction increased by +1%
Augmented Magic Shield Icon
Magic Shield
Increases the impact level and magic level has on magic shield capacity Cooldown reduced by 6 seconds
Augmented Focus Spells Icon
Focus Spells
+5% Base Damage Focus Secondary Cooldown reduced by 4 seconds

Mages[]

Runic Mastery Icon Runic Mastery[]

If you use a rune, you have a 25% chance of increasing your magic level by 10%, or by 20% if you use a rune your vocation can create, for that specific rune effect. For example: elder druids using an avalanche rune or master sorcerers using a great fireball rune can have their magic level increased by 20%, but if the runes were switched the magic level bonus would be 10%. This percentage applies to the base magic level of the character.

Advertisement