Properties

Property Value
Combat Properties
Health Health Icon.gif 3000
Experience Experience Icon.gif 2500
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Werelioness
Classification Felines
Lycanthropes
Spawn Type Regular
Illusionable
Pushable
Pushes
Bestiary Properties
Class Lycanthrope
Difficulty Hard
Occurrence Common
Charm Points 50 Charm Icon.gif
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 60%
Fire 65%
Death 50%
Energy 100%
Holy 105%
Ice 125%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 12.40
July 13, 2020
Status Active
Help
Werelioness.gif
You see a werelioness.

    Notes

    The werelions are fundamentally different from all other known were creatures: They have learned to control the curse. This means that in their were form they don't turn into wild beasts that mindlessly attack anyone who comes close. Rather, they have the same control over themselves in this form as they have as humans. They can also control their transformation and consciously turn into their werelion form or back into human shape. Gradually, the werelions got so used to the curse that they saw it as a gift rather than a burden. They therefore began to deliberately pass the curse on to others whom they considered worthy - and from then on no longer called it "the Curse" but "the Gift".

    Unknown.

    Abilities

    Melee (0-350), Great Firewave ( 0-375), Divine Strike - Melee (0-350)

    Damage Taken From Elements

    • Physical
      100%
    • Holy
      105%
    • Death
      50%
    • Fire
      65%
    • Energy
      100%
    • Ice
      125%
    • Earth
      60%

    Location

    Lion Sanctum.

    Behaviour

    Unknown.

    Strategy

    Unknown.

    Loot

    (Loot Statistics)

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