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Properties

Property Value
Combat Properties
Health Health Icon 2500
Experience Experience Icon 2200
Speed Haste Icon 110
Armor Armor Icon 38
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Werehyaena Shaman
Classification Hyaenids
Lycanthropes
Spawn Type Regular
Illusionable
Pushable
Pushes
Bestiary Properties
Class Lycanthrope
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 60%
Fire 75%
Death 105%
Energy 100%
Holy 95%
Ice 120%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 12.40
July 13, 2020
(most recent)
Status Active
Help
Werehyaena Shaman
You see a werehyaena shaman.

    Notes

    Werehyaenas are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

    Werehyaenas are sly and tough, yet not too strong or coordinated. They are predators as well as carrion eaters and their appearance is a mix between a hyaena and a human being. Like hyaenas, Werehyaenas favour warm savannas and deserts as homesteads and are aggressive and cunning.
    Other than Edron's and Cormaya's werebeasts, the werehyaena packs of the Darama Desert are known for having shamans in their ranks. They use simple bone talismans to cast spells that could somehow be connected to undead powers.
    The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

    Unknown.

    Abilities

    Unknown.

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      -5%
    • Death
      +5%
    • Fire
      -25%
    • Energy
      +0%
    • Ice
      +20%
    • Earth
      -40%

    Location

    Hyaena Lairs.

    Behaviour

    A werehyaena shaman never retreats.

    Strategy

    Unknown.

    Loot

    (Loot Statistics)

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