TibiaWiki
Advertisement
latest?cb=20230613180242&path-prefix=en&format=original
You see a werecrocodile
  • HISS!
  • Harrumph!
  • Snort!

Notes

Werecrocodiles are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Werecrocodiles are strong and bulky, yet a bit clumsy and not very quick on land. They are dangerous predators nonetheless and their appearance is a mix between a crocodile and a human being. Like crocodiles, Werecrocodiles favour warm and humid areas such as jungles with larger bodies of water as homesteads. They behave very aggressively towards intruders.

The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Abilities

Physical Damage Melee (0-550)
⁠,
Death Damage Death Wave (120-300)
⁠,
Physical Damage Death Missile (120-300)
⁠,
Physical Damage Claw Attack (200-450)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
90%
Death Cursed Icon Big
75%
Holy Dazzled Icon Big
115%
Ice Freezing Icon Big
125%
Fire Burning Icon Big
75%
Energy Electrified Icon Big
105%
Earth Poisoned Icon Big
95%

Location

Murky Caverns

Behaviour

Runs at you to get you into its melee range. Will normally use between one and three abilities per turn, dealing hard hitting combos sometimes.

A werecrocodile attacks in melee range. A werecrocodile never retreats.

Strategy

Try to keep your distance from it unless you are a Knight. Its spells have a large damage range so it can deal very high damage combos from time to time, especially if given the chance to be in melee range. It moves rather slowly so its not hard to keep it away from you while running. If needed to tank in melee range, stay in diagonal to avoid the death wave.

Loot

(Loot Statistics)

Advertisement