Property Value
Combat Properties
Health Health Icon.gif 2200
Experience Experience Icon.gif 2000
Speed Haste Icon.gif 150
Armor Armor Icon.gif 32
Est. Max Dmg 545+
Summon (not possible)
Convince (not possible)
General Properties
Name Wereboar
Classification Lycanthropes
Spawn Type
Pushable ?
Pushes ?
Bestiary Properties
Class Lycanthrope
Difficulty Medium
Occurrence Common
Charm Points 25 Charm Icon.gif
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 50%
Fire 105%
Death 50%
Energy 85%
Holy 105%
Ice 95%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Fire
Walks through Energy
Other Properties
Version 10.8
July 21, 2015
Status Active
You see a wereboar.


Wereboars are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Wereboars are wild and boisterous, though a bit imprudent. They are not true predators, but in their ferocity and aggressiveness they are as dangerous as any beast of prey. Their appearance is a mix between a boar and a human being.

The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Wereboar Artwork.jpg


Melee (0-300), Life Drain Berserk (0-250) Explosion Beam (small, causes Bleeding), Sudden Death (reduces Shielding), Steam Effect on itself (unknown effect), Red Sparkles Bomb (reduces Magic Level on mages, Melee skills on Knights and Distance Fighting on Paladins by 20-30%)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Grimvale underground, were-beasts cave south-west of Edron (accessed here) and in the Last Sanctum east of Cormaya, here..


Wereboars are fast. They also retreat on low health.


Try to stand diagonal to them to avoid their Bleeding effect. Their Shielding reduction can be troublesome as it increases the damage outcome of both the Wereboar and other creatures, so be cautious.


(Loot Statistics)

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