TibiaWiki
No edit summary
Tag: sourceedit
(loot table)
(33 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Werebear
+
| name = Werebear
| hp = ?
+
| article = a
| exp = ?
+
| actualname = werebear
| summon = --
+
| plural = werebears
| convince = --
+
| hp = 2400
| illusionable =
+
| exp = 2100
 
| armor = 38
| creatureclass = Humanoids
 
| primarytype = Were-Creatures
+
| summon = --
  +
| convince = --
| secondarytype = Bears
 
| isboss = no
+
| illusionable = no
| abilities = Unknown.
+
| creatureclass = Humans
| pushable =
+
| primarytype = Lycanthropes
| pushobjects =
+
| secondarytype = Bears
  +
| bestiaryclass = Lycanthrope
| maxdmg =
 
| walksthrough =
+
| bestiarylevel = Medium
| walksaround =
+
| occurrence = Common
| senseinvis =
+
| isboss = no
  +
| abilities = [[Melee]] (0-400), [[Life Drain|Life Drain Wave]] (causes [[Bleeding]] starting from up 18 [[Hit Point|HP]] per turn), [[Explosion|Explosion Berserk]] (does [[Life Drain]] damage) (0-250+).
| paraimmune =
 
| immunities =
+
| maxdmg = 650+
  +
| pushable = no
| physicalDmgMod =
 
| holyDmgMod =
+
| pushobjects = yes
| deathDmgMod =
+
| walksaround = Fire
  +
| walksthrough = Energy, Poison
| fireDmgMod =
 
| energyDmgMod =
+
| paraimmune = yes
| iceDmgMod =
+
| senseinvis = yes
| earthDmgMod =
+
| physicalDmgMod = 95%
| drownDmgMod =
+
| earthDmgMod = 50%
 
| fireDmgMod = 105%
| hpDrainDmgMod =
 
| behaviour = Unknown.
+
| deathDmgMod = 55%
| runsat =
+
| energyDmgMod = 85%
  +
| holyDmgMod = 105%
| sounds = {{Sound List|GROOOWL|GRR}}
 
| implemented =
+
| iceDmgMod = 90%
 
| hpDrainDmgMod = 100%?
| notes = Will be implemented in the [[Next Update]].
 
  +
| drownDmgMod = 100%?
<p><noinclude>[[File:Werebear Promoart.jpg|350px]]</noinclude></p>
 
| location = [[Grimvale]].
+
| healMod = 100%
| strategy = Unknown.
+
| bestiaryname = werebear
  +
| bestiarytext = Werebears are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.
| loot = Unknown.
 
  +
Werebears are strong and tough, yet a bit slow and clumsy. They are predators nonetheless, and their appearance is a mix between a bear and a human being. Like bears, Werebears favour caverns as homesteads and are not delighted with visitors.
  +
The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.
 
| sounds = {{Sound List|GROOOWL|GRRR}}
  +
| implemented = 10.8
 
| notes = <p><noinclude>[[File:Werebear Promoart.jpg|350px]]</noinclude></p>
  +
| behaviour = Fairly slow, but hits hard (almost as hard as a [[Behemoth]]). Werebears rarely retarget, making them quite easy to tank.
  +
| speed = 110
  +
| strategy = Avoid pulling more than two at a time. They don't do amazingly high comboes, but most of the damage they do is unavoidable (at least for a melee class). Ranged classes can simply kite them, making sure that they don't pull other creatures in the vicinity. Alternatively, they can drop a fire wall as Werebears won't cross them. Werebears run at low health.
  +
  +
'''[[Knight]]s:''' Make sure to take Werebears down first, as they inflict the most damage of all the creatures encountered alongside them. Standing diagonal won't help evade its [[Life Drain]] beam, so make sure you use [[Cure Bleeding]] after finishing them to avoid heavy damage from [[Bleeding]].
  +
| location = [[Grimvale]] underground, were-beasts cave south-west of [[Edron]] (accessed {{Mapper Coords|129.160|124.172|7|4|text=here}}) and in the [[Last Sanctum]] east of [[Cormaya]], {{Mapper Coords|130.72|125.3|7|4|text=here}}.
 
| loot = {{Loot Table
  +
|{{Loot Item|1-3|Platinum Coin|common}}
  +
|{{Loot Item|1-100|Gold Coin|common}}
  +
|{{Loot Item|Werebear Fur|uncommon}}
  +
|{{Loot Item|Werebear Skull|uncommon}}
  +
|{{Loot Item|1-3|Ham|uncommon}}
  +
|{{Loot Item|Moonlight Crystals|uncommon}}
  +
|{{Loot Item|Great Health Potion|semi-rare}}
  +
|{{Loot Item|Bear Paw|semi-rare}}
  +
|{{Loot Item|Honeycomb|semi-rare}}
  +
|{{Loot Item|Ultimate Health Potion|semi-rare}}
  +
|{{Loot Item|Small Enchanted Sapphire|semi-rare}}
  +
|{{Loot Item|Werewolf Amulet|rare}}
  +
|{{Loot Item|Furry Club|rare}}
  +
|{{Loot Item|Stone Skin Amulet|rare}}
  +
|{{Loot Item|Berserk Potion|rare}}
  +
|{{Loot Item|Fur Armor|rare}}
  +
|{{Loot Item|Time Ring|rare}}
  +
|{{Loot Item|Spiked Squelcher|rare}}
  +
|{{Loot Item|Relic Sword|rare}}
  +
|{{Loot Item|Werebear Trophy|very rare}}
  +
|{{Loot Item|Dreaded Cleaver|very rare}}
  +
}}
 
}}
 
}}

Revision as of 22:23, 24 August 2019

latest?cb=20150624091617&path-prefix=en&format=original
You see a werebear
  • GROOOWL
  • GRRR

Notes

Werebears are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Werebears are strong and tough, yet a bit slow and clumsy. They are predators nonetheless, and their appearance is a mix between a bear and a human being. Like bears, Werebears favour caverns as homesteads and are not delighted with visitors.

The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Werebear Promoart

Abilities

Melee (0-400), Life Drain Wave (causes Bleeding starting from up 18 HP per turn), Explosion Berserk (does Life Drain damage) (0-250+).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
95%
Death Cursed Icon Big
55%
Holy Dazzled Icon Big
105%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
105%
Energy Electrified Icon Big
85%
Earth Poisoned Icon Big
50%

Location

Grimvale underground, were-beasts cave south-west of Edron (accessed here) and in the Last Sanctum east of Cormaya, here.

Behaviour

Fairly slow, but hits hard (almost as hard as a Behemoth). Werebears rarely retarget, making them quite easy to tank.

Strategy

Avoid pulling more than two at a time. They don't do amazingly high comboes, but most of the damage they do is unavoidable (at least for a melee class). Ranged classes can simply kite them, making sure that they don't pull other creatures in the vicinity. Alternatively, they can drop a fire wall as Werebears won't cross them. Werebears run at low health.

Knights: Make sure to take Werebears down first, as they inflict the most damage of all the creatures encountered alongside them. Standing diagonal won't help evade its Life Drain beam, so make sure you use Cure Bleeding after finishing them to avoid heavy damage from Bleeding.

Loot

(Loot Statistics)