Property Value
Combat Properties
Health Health Icon.gif 1700
Experience Experience Icon.gif 1600
Speed Haste Icon.gif 130
Armor Armor Icon.gif 31
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Werebadger
Classification Lycanthropes
Spawn Type
Bestiary Properties
Class Lycanthrope
Difficulty Medium
Occurrence Common
Charm Points 25 Charm Icon.gif
Kills to Unlock 1000
Elemental Properties
Physical 95%
Earth 50%
Fire 105%
Death 60%
Energy 90%
Holy 105%
Ice 105%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Fire
Walks through Energy
Other Properties
Version 10.8
July 21, 2015
Status Active
You see a werebadger.


Werebadgers are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Werebadgers aren't very strong and tough but quick and clever in compensation. They are no real predators, but may nonetheless be a danger to the careless. Their appearance is a mix between a badger and a human being. Like badgers, Werebadgers favour caverns as homesteads.

The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Werebadgers also drop Moonlight Crystals during the Full Moon.
Werebadger Artwork.jpg


Melee (0-170), Mana Drain (65-95), Life Drain Explosion (0-100; causes Paralysis) (similar to Thunderstorm area), Death Cloud Wave (causes Curse, from 2 to 128+), Death Beam (190-230), Invisibility (very often), Healing (50-120; white spark effect on itself), White Notes Berserk on itself (causes Summons 2 Badgers at once).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Grimvale: -1 floor from ground level, also seen on surface during full moon (12th-14th of every month). Also in the were-beasts cave south-west of Edron (accessed here) and in the Last Sanctum.


Werebadgers fight to the death. They become invisible very often and drain mana pretty quick.


Knight: Try to use your mana as fast as posible when fighting them, as they deplete it pretty quickly. Their melee isn't very strong, but you should be cautious with their waves, specially if you're fighting two at once. If possible, bring Koshei's Ancient Amulet and be ready to cast spells because they become invisible very, very often.


(Loot Statistics)

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