You see a werebadger.


Werebadgers are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Werebadgers aren't very strong and tough but quick and clever in compensation. They are no real predators, but may nonetheless be a danger to the careless. Their appearance is a mix between a badger and a human being. Like badgers, Werebadgers favour caverns as homesteads.

The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Werebadgers also drop Moonlight Crystals during the Full Moon.
Werebadger Artwork.jpg


Melee (0-170), Mana Drain (65-95), Life Drain Explosion (0-100; causes Paralysis) (similar to Thunderstorm area), Death Cloud Wave (causes Curse, from 2 to 128+), Death Beam (190-230), Invisibility (very often), Healing (50-120; white spark effect on itself), White Notes Berserk on itself (causes Summons 2 Badgers at once).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Grimvale: -1 floor from ground level, also seen on surface during full moon (12th-14th of every month). Also in the Edron Lycanthropes Cave (accessed here) and in the Last Sanctum.


Werebadgers fight to the death. They become invisible very often and drain mana pretty quick.


Knight: Try to use your mana as fast as possible when fighting them, as they deplete it pretty quickly. Their melee isn't very strong, but you should be cautious with their waves, especially if you're fighting two at once. If possible, bring Koshei's Ancient Amulet and be ready to cast spells because they become invisible very, very often. They often come in packs so a Fire Wall or a Fire Bomb might come in handy in order to avoid having your shielding broken. Sorcerers should also use death damage protection such as Robe of the Underworld, same with Paladins and Divine Plate. Druids on the other hand are going to struggle against these and all non-paladin players should watch their HP as the damage caused by Cursed ramps up quickly.


(Loot Statistics)