Property Value
Combat Properties
Health Health Icon 35
Experience Experience Icon 24
Speed Haste Icon 160
Armor Armor Icon 4
Est. Max Dmg 20
Summon 280 mana
Convince (not possible)
General Properties
Name Wasp
Classification Insects
Spawn Type Regular
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Trivial
Occurrence Bestiary Occurrence Common
Charm Points 5 Charm Icon
Kills to Unlock 250
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version Pre-6.0
Status Active
You see a wasp.
  • Bssssss


Wasps are predacious insects that live in the grasslands and forests of Tibia. Using their poisonous sting they attack other animals. As they are very quick it is impossible to flee from them. If you hear their thrilling buzz, it is too late to escape. As their defence is quite weak you should try to do the first strike.

They have good attack but low defense. They are really fast (like level 60) and it is hard to escape from them. They usually live in groups in towers or undeground lairs.


Melee (0-20). If it Poisons, you will lose up to 2 hp per turn for 10 turns, totaling 20 damage.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


South of Thais, west of Ab'Dendriel, northeastern Cormaya, Green Claw Swamp between Kazordoon and Venore, Wasp Tower in Rookgaard, Wasp Towers in Darashia, all over Tiquanda, and all over Vandura.


They do not run away and can retarget.


Any Vocation Just attack them, they are weak for Level 8+
No Vocation Try not to get trapped by them. It's almost impossible to run from them, so if you see one and you are a low level or have poor equipment, run and try to get in a safe hole or ladder. This is the fastest monster you can face in Rookgaard.


As of November 16, 2011, Wasps as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "Content Fixes".


(Loot Statistics)

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