Property Value
Combat Properties
Health Health Icon 3200
Experience Experience Icon 4000
Est. Max Dmg --
Summon (not possible)
Convince (not possible)
General Properties
Name Warlock
Classification Unknown.
Spawn Type
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
You see Warlock.
"Even a rat is a better mage than you!"; "Learn the secret of our magic! YOUR death!"; "We don't like intruders!".


The most powerful mages of Tibia. They will regularly spam you with 2-3 different magic attacks in each turn. Besides Great Energy Beam and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is 5 spaces instead of one, adding one Fire Field in each direction, North, South, East & West. The Warlock's Boss is Ferumbras.


Melee (0-130?), Burst Arrow (0-180? ; causes fire damage though), FireField-Explosion, Energy Missile (~100dmg; causes physical damage and is blockable),Great Energy Beam (200-300), Paralyze, Invisibility, Self-Healing, Summon 0-1 Stone Golems.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth



They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.
Knights should attack them as soon as possible since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. If you only blocking them, turn full def mode so you can block his "energy" attacks.

Paladins, Druids and Sorcerers should have a blocker. Druids and Sorcerers should attack them with SDs and use Explosion runes to make them re-appear when they go invisible.

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