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| creatureclass = Humans
 
| creatureclass = Humans
 
| primarytype = Sorcerers
 
| primarytype = Sorcerers
| abilities = [[Melee]] (0-130), Explosive Arrow (Does [[Fire Damage]], 0-180), [[Fire Bomb]], [[Energy Missile]] (90-170), [[Great Energy Beam|Great Cloud Beam]] ([[Rage of the Skies]]' cloud sprites, 150-360), [[Mana Drain]] (0-110?), [[Paralysis]], [[Invisibility]] (often), [[Self-Healing]], [[Summon]]s 0-1 [[Stone Golem]], Reduces your shielding/melee skills by a half.
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| abilities = [[Melee]] (0-130), Explosive Arrow (Does [[Fire Damage]], 0-180), [[Fire Bomb]], [[Energy Missile]] (90-170), [[Great Energy Beam|Great Cloud-Energy Beam]] (150-360), [[Mana Drain]] (0-110?), [[Paralysis]], [[Invisibility]] (often), [[Self-Healing]], [[Summon]]s 0-1 [[Stone Golem]], [[Icicle]] reducing melee skills by a half.
 
| maxdmg = 810 + [[Stone Golem]]'s damage
 
| maxdmg = 810 + [[Stone Golem]]'s damage
 
| immunities = [[Invisibility]], [[Paralysis]].
 
| immunities = [[Invisibility]], [[Paralysis]].

Revision as of 16:11, 3 January 2010

latest?cb=20180206145356&path-prefix=en&format=original
You see Warlock
"Even a rat is a better mage than you!"; "Learn the secret of our magic! YOUR death!"; "We don't like intruders!".

Notes

The fourth most powerful mage in Tibia and the strongest sorcerer-type monster that is not a boss (equivalent to Infernalist). They will regularly spam you with 2-3 different magic attacks each turn. Besides Great Cloud Beam, Energy Missile and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.

Abilities

Melee (0-130), Explosive Arrow (Does Fire Damage, 0-180), Fire Bomb, Energy Missile (90-170), Great Cloud-Energy Beam (150-360), Mana Drain (0-110?), Paralysis, Invisibility (often), Self-Healing, Summons 0-1 Stone Golem, Icicle reducing melee skills by a half.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
101%>?
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
101%>?
Ice Freezing Icon Big
0%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
0%
Earth Poisoned Icon Big
5%

Strategy

They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.
Knights should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again.

Paladins, Druids and Sorcerers should have a blocker. Druids and Sorcerers should attack them with SDs or Explosion. High leveled mages should trap them in a corner and use Exori Mort to kill them, and occasionally Exura Gran. A skilled Paladin could solo a warlock by trapping it in a corner and attacking with Assassin Stars while using Divine Missile or runes to break their invisibility, alternatively Divine Caldera if the warlock isn't trapped. For all vocations it is recommended to carry Stone Shower runes ONLY to break warlocks' invisibility, as it won't deal any good damage even if your Level is high.