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| actualname = warlock
 
| actualname = warlock
 
| plural = warlocks
 
| plural = warlocks
| implemented = Pre-6.0
 
 
| hp = 3500
 
| hp = 3500
 
| exp = 4000
 
| exp = 4000
 
| armor = 33
 
| armor = 33
| summon = --
+
| summon = --
| convince = --
+
| convince = --
  +
| illusionable = ?
 
| creatureclass = Humans
 
| creatureclass = Humans
 
| primarytype = Sorcerers
 
| primarytype = Sorcerers
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| spawntype = Regular, Raid
 
| spawntype = Regular, Raid
 
| isboss = no
 
| isboss = no
| abilities = [[Melee]] (0-130), Explosive Arrow (Does [[Fire Damage]], 0-180), [[Fire Bomb]], [[Energy Missile]] (90-180), [[Great Energy Beam|Great Cloud-Energy Beam]] (150-230), [[Mana Drain]] (0-120?), [[Paralysis]], [[Invisibility]] (often), [[Self-Healing]] (100-225), [[Summon]]s 0-1 [[Stone Golem]], [[Icicle]] reducing shielding/melee skills by a half.
+
| abilities = [[Melee]] (0-130), Explosive Arrow (Does [[Fire Damage]], 0-180), [[Fire Bomb]], [[Energy Missile (Spell)|Energy Missile]] (90-180), [[Great Energy Beam|Great Cloud-Energy Beam]] (150-230), [[Mana Drain]] (0-120?), [[Paralysis]], [[Invisibility]] (20 seconds,often), [[Self-Healing]] (100-225), [[Summon]]s 0-1 [[Stone Golem]], [[Icicle]] reducing shielding/melee skills by a half.
 
| maxdmg = ''120 [[Mana Drain|mana drain]]'' and 740 (With summon, 850)
 
| maxdmg = ''120 [[Mana Drain|mana drain]]'' and 740 (With summon, 850)
| walksthrough = Fire, Energy, Poison
+
| pushable = ?
  +
| pushobjects = ?
 
| walksaround = None
 
| walksaround = None
  +
| walksthrough = Fire, Energy, Poison
 
| paraimmune = yes
 
| paraimmune = yes
 
| senseinvis = yes
 
| senseinvis = yes
| physicalDmgMod = 101%>?
+
| physicalDmgMod = 105%
| holyDmgMod = 108%
+
| earthDmgMod = 5%
| deathDmgMod = 100%
 
 
| fireDmgMod = 0%
 
| fireDmgMod = 0%
 
| deathDmgMod = 100%
 
| energyDmgMod = 0%
 
| energyDmgMod = 0%
  +
| holyDmgMod = 108%
 
| iceDmgMod = 0%
 
| iceDmgMod = 0%
| earthDmgMod = 5%
 
| drownDmgMod = 100%?
 
 
| hpDrainDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
 
| drownDmgMod = 100%?
  +
| healMod = 100%
 
| bestiaryname = warlock
 
| bestiaryname = warlock
| bestiarytext = Warlocks are among the most powerful magicians of Tibia, but they do their research not for the benefit of mankind but only for their own interests. Nobody, however, knows what their plans are, hiding deep in the dungeons of Tibia and attacking and killing every intruder of their sphere, so that hardly any information about them can permeate.Of course, Warlocks know a lot of fighting spells. They can shoot fire and energy in various forms, summon stone golems as vassals, paralyze their victims and drain mana off them. Moreover, they know how to heal themselves and how to make themselves invisible.
+
| bestiarytext = Warlocks are among the most powerful magicians of Tibia, but they do their research not for the benefit of mankind but only for their own interests. Nobody, however, knows what their plans are, hiding deep in the dungeons of Tibia and attacking and killing every intruder of their sphere, so that hardly any information about them can permeate.Of course, Warlocks know a lot of fighting spells. They can shoot fire and energy in various forms, summon stone golems as vassals, paralyse their victims and drain mana off them. Moreover, they know how to heal themselves and how to make themselves invisible.
 
| sounds = {{Sound List|Even a rat is a better mage than you!|Learn the secret of our magic! YOUR death!|We don't like intruders!}}
 
| sounds = {{Sound List|Even a rat is a better mage than you!|Learn the secret of our magic! YOUR death!|We don't like intruders!}}
 
| implemented = Pre-6.0
| notes = The fourth most powerful mage in [[Tibia]] and the strongest sorcerer-type monster that is not a boss (equivalent to [[Infernalist]]). They will regularly spam you with 2-3 different magic attacks each turn. Besides [[Great Energy Beam|Great Cloud Beam]], [[Energy Missile]] and melee, all damage they do is fire damage, even their burst and explosion. Their [[Fire Field]] spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.
+
| notes = The fourth most powerful mage in [[Tibia]] and the strongest sorcerer-type monster that is not a boss (equivalent to [[Infernalist]]). They will regularly spam you with 2-3 different magic attacks each turn. Besides [[Great Energy Beam|Great Cloud Beam]], [[Energy Missile (Spell)|Energy Missile]] and melee, all damage they do is fire damage, even their burst and explosion. Their [[Fire Field]] spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.
 
| behaviour = Warlocks try to attack their opponents at a distance using their powerful spells. They will run at red health.
 
| behaviour = Warlocks try to attack their opponents at a distance using their powerful spells. They will run at red health.
 
| speed = 115
 
| speed = 115
| location = [[Demona]], [[Ghostland]] ([[Banshee Quest]] area), [[Temple of Xayepocax]], [[Oasis Tomb]], [[Kharos]], [[Magician Quarter/Residential Area|Magician Quarter]], beneath [[Fenrock]], [[The Arcanum]].
 
 
| strategy = They are extremely dangerous. They use [[invisibility]] very frequently and keep their distance, so it's hard to tell where they are.<br />
 
| strategy = They are extremely dangerous. They use [[invisibility]] very frequently and keep their distance, so it's hard to tell where they are.<br />
 
'''[[Knight]]s''' should attack them as soon as possible with a two handed weapon since they are weak in [[Melee]] and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using [[Groundshaker]] is a good way to make them visible again, you can also use [[Whirlwind Throw]] shortly after they go invisible and they will be visible again, another way to make them visible is casting [[Inflict Wound]].<br />
 
'''[[Knight]]s''' should attack them as soon as possible with a two handed weapon since they are weak in [[Melee]] and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using [[Groundshaker]] is a good way to make them visible again, you can also use [[Whirlwind Throw]] shortly after they go invisible and they will be visible again, another way to make them visible is casting [[Inflict Wound]].<br />
'''[[Paladin]]s''', '''[[Druid]]s''' and '''[[Sorcerer]]s''' should have a blocker. [[Druid]]s and [[Sorcerer]]s should attack them with [[SD]]s or [[Explosion]]. High leveled mages should trap them in a corner and use [[Exori Mort]] or [[Exori moe ico]] to kill them, and occasionally [[Exura Gran]]. A skilled [[Paladin]] could solo a warlock by trapping it in a corner and attacking with [[Assassin Star]]s while using [[Divine Missile]] or runes to break their invisibility, alternatively [[Divine Caldera]] if the warlock isn't trapped. '''For all vocations''' it is recommended to carry [[Stone Shower]] runes '''ONLY''' to break warlocks' invisibility, as it won't deal any good damage even if your [[Level]] is high, another way to break [[Invisibility]] is by casting [[Envenom]], [[Curse]] or [[Holy Flash]] depending on Vocation.
+
'''[[Paladin]]s''', '''[[Druid]]s''' and '''[[Sorcerer]]s''' should have a blocker. [[Druid]]s and [[Sorcerer]]s should attack them with [[SD]]s or [[Explosion]]. High leveled mages should trap them in a corner and use [[Exori Mort]] or [[Exori moe ico]] to kill them, and occasionally [[Exura Gran]]. A skilled [[Paladin]] could solo a warlock by trapping it in a corner and attacking with [[Assassin Star]]s while using [[Divine Missile]] or runes to break their invisibility, alternatively [[Divine Caldera]] if the warlock isn't trapped.<br />
  +
'''For all vocations''' it is recommended to carry [[Stone Shower]] runes '''ONLY''' to break warlocks' invisibility, as it won't deal any good damage even if your [[Level]] is high, another way to break [[Invisibility]] is by casting damage over time spells depending on Vocation: [[Envenom]] (ED), [[Curse]] (MS), [[Inflict Wound]] (EK) or [[Holy Flash]] (RP). Note that Envenom, Curse and Inflict Wound will produce damage every 4 seconds, while Holy Flash every 10 to 12 seconds, and due to Warlocks high resistance against Earth damage, Envenom could only cause damage for way less turns than Curse or Inflict Wound, so it is advisable for paladins and druids to use runes or area spells instead.
 
| location = [[Demona]], [[Ghostland]] ([[Banshee Quest]] area), [[Temple of Xayepocax]], [[Oasis Tomb]], [[Kharos]], [[Magician Quarter/Residential Area|Magician Quarter]], beneath [[Fenrock]], [[The Arcanum]].
 
| loot = {{Loot Table
 
| loot = {{Loot Table
 
|{{Loot Item|0-80|Gold Coin}}
 
|{{Loot Item|0-80|Gold Coin}}
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|{{Loot Item|Red Tome|very rare}}
 
|{{Loot Item|Red Tome|very rare}}
 
|{{Loot Item|Golden Armor|very rare}}
 
|{{Loot Item|Golden Armor|very rare}}
|{{Loot Item|Piggy Bank|extremely rare}}
+
|{{Loot Item|Piggy Bank|very rare}}
 
}}
 
}}
 
}}
 
}}

Revision as of 15:11, 9 March 2020

This page is about the creature Warlock. For the achievement, see Warlock (Achievement).
latest?cb=20180206145356&path-prefix=en&format=original
You see a warlock
  • Even a rat is a better mage than you!
  • Learn the secret of our magic! YOUR death!
  • We don't like intruders!

Notes

Warlocks are among the most powerful magicians of Tibia, but they do their research not for the benefit of mankind but only for their own interests. Nobody, however, knows what their plans are, hiding deep in the dungeons of Tibia and attacking and killing every intruder of their sphere, so that hardly any information about them can permeate.Of course, Warlocks know a lot of fighting spells. They can shoot fire and energy in various forms, summon stone golems as vassals, paralyse their victims and drain mana off them. Moreover, they know how to heal themselves and how to make themselves invisible.

The fourth most powerful mage in Tibia and the strongest sorcerer-type monster that is not a boss (equivalent to Infernalist). They will regularly spam you with 2-3 different magic attacks each turn. Besides Great Cloud Beam, Energy Missile and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.

Abilities

Melee (0-130), Explosive Arrow (Does Fire Damage, 0-180), Fire Bomb, Energy Missile (90-180), Great Cloud-Energy Beam (150-230), Mana Drain (0-120?), Paralysis, Invisibility (20 seconds,often), Self-Healing (100-225), Summons 0-1 Stone Golem, Icicle reducing shielding/melee skills by a half.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
105%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
108%
Ice Freezing Icon Big
0%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
0%
Earth Poisoned Icon Big
5%

Behaviour

Warlocks try to attack their opponents at a distance using their powerful spells. They will run at red health.

Strategy

They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.
Knights should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again, another way to make them visible is casting Inflict Wound.
Paladins, Druids and Sorcerers should have a blocker. Druids and Sorcerers should attack them with SDs or Explosion. High leveled mages should trap them in a corner and use Exori Mort or Exori moe ico to kill them, and occasionally Exura Gran. A skilled Paladin could solo a warlock by trapping it in a corner and attacking with Assassin Stars while using Divine Missile or runes to break their invisibility, alternatively Divine Caldera if the warlock isn't trapped.
For all vocations it is recommended to carry Stone Shower runes ONLY to break warlocks' invisibility, as it won't deal any good damage even if your Level is high, another way to break Invisibility is by casting damage over time spells depending on Vocation: Envenom (ED), Curse (MS), Inflict Wound (EK) or Holy Flash (RP). Note that Envenom, Curse and Inflict Wound will produce damage every 4 seconds, while Holy Flash every 10 to 12 seconds, and due to Warlocks high resistance against Earth damage, Envenom could only cause damage for way less turns than Curse or Inflict Wound, so it is advisable for paladins and druids to use runes or area spells instead.

Loot

(Loot Statistics)