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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = War Golem
+
| name = War Golem
| article = a
+
| article = a
| actualname = war golem
+
| actualname = war golem
| plural = war golems
+
| plural = war golems
| implemented = 8.4
+
| hp = 4300
| hp = 4300
+
| exp = 2310
| exp = 2750
+
| armor = 35
| summon = --
+
| summon = --
| convince = --
+
| convince = --
| illusionable = no
+
| illusionable = no
| creatureclass = Misc
+
| creatureclass = Misc
| primarytype = Machines
+
| primarytype = Machines
  +
| bestiaryclass = Construct
| spawntype = Regular, Unblockable
 
| isboss = no
+
| bestiarylevel = Medium
  +
| occurrence = Common
| abilities = [[Melee]] (0-478+), [[Blood Rage]] (makes the melee hit increase to about 550), [[Heavy Magic Missile]] (165-220), [[Haste]], [[Skill|Skill Reducer Beam]] (reduces your shielding skill), Changes player's appearance into [[Skeleton]], Electrifies you (8 turns*25 damage), [[Self Healing]] (200-250).
 
| maxdmg = 800+
+
| spawntype = Regular, Unblockable
| pushable = no
+
| isboss = no
 
| abilities = [[Melee]] (0-478+), [[Blood Rage]] (makes the melee hit increase to about 550), [[Heavy Magic Missile]] (165-220), [[Haste]], [[Skill|Skill Reducer Beam]] (reduces your shielding skill), Changes player's appearance into [[Skeleton]], Electrifies you (8 turns*25 damage), [[Self Healing]] (200-250).
| pushobjects = yes
 
 
| maxdmg = 800+
| walksthrough = Fire, Energy, Poison
 
  +
| pushable = no
| ignoresfields = None
 
 
| pushobjects = yes
| immunities = [[Invisibility]], [[Paralysis]]
 
  +
| walksaround = None
| physicalDmgMod = 75%
 
 
| walksthrough = Fire, Energy, Poison
| holyDmgMod = 50%
 
| deathDmgMod = 75%
+
| paraimmune = yes
| fireDmgMod = 85%
+
| senseinvis = yes
| energyDmgMod = 95%
+
| physicalDmgMod = 90%
| iceDmgMod = 70%
+
| earthDmgMod = 50%
| earthDmgMod = 50%
+
| fireDmgMod = 85%
| drownDmgMod = 100%?
+
| deathDmgMod = 80%
| hpDrainDmgMod = 100%?
+
| energyDmgMod = 95%
| bestiaryname = wargolem
+
| holyDmgMod = 50%
  +
| iceDmgMod = 70%
| bestiarytext = War Golems used to serve as protectors and soldiers in the past of Yalahar. In our days, the remaining War Golems act as guards and bodyguards for high-ranking officials. Due to the high costs of their maintenance and the lack of staff required for repairs, War Golems are expensive and only seldom used, even if the problems of Yalahar are pressing.<br />Created for war purposes, they utilise their golem abilities to the fullest. Heavily armored and enhanced with magic weaponry, the golems turn into behemoths of destruction. Only their simple-mindedness might be a weakness and hints that in former days the squads of War Golems were probably personally controlled by a Yalahari leader.<br />War Golems are a rare sight. Most are stored away in the quarters of the Yalahari, a few are left and forgotten in abandoned areas of the city.<br />Rumours persist that squads of War Golems were also deployed elsewhere in long forgotten wars. As they were never returned they are said to follow unknown orders of long dead commanders to the present day.
 
  +
| hpDrainDmgMod = 100%?
| sounds = {{Sound List|Azerus barada nikto!|Klonk klonk klonk|Engaging Enemy!|Threat level processed.|Charging weapon systems!|Auto repair in progress.|The battle is joined!|Termination initialized!|Rrrtttarrrttarrrtta|Eliminated}}
 
| notes =
+
| drownDmgMod = 100%?
  +
| healMod = 100%
| behavior = Like a [[Behemoth]], but it's much faster and stronger.
 
  +
| bestiaryname = wargolem
| location = [[Factory Quarter]] (40+ [http://tibia.wikia.com/wiki/Mapper?coords=128.107-122.85-10-4-1-1 here] (4 [[Gear Wheel]]s required per entry), 8? [http://tibia.wikia.com/wiki/Mapper?coords=128.151-122.76-10-4-1-1 here], 2 [http://tibia.wikia.com/wiki/Mapper?coords=128.168-122.23-10-4-1-1 here], 1 [http://tibia.wikia.com/wiki/Mapper?coords=128.135-122.29-10-4-1-1 here], 4? [http://tibia.wikia.com/wiki/Mapper?coords=128.134-122.62-11-4-1-1 here] during [[Shadows of Yalahar Quest]] (and many summons)), [[Fenrock]] ([http://tibia.wikia.com/wiki/Mapper?coords=127.36-121.255-13-4-1-1 here]) and in [[Yalahar]] library (single spawn). Also spawn during the [[Azerus]] battle (last mission of the [[In Service of Yalahar Quest]]).
 
 
| bestiarytext = War Golems used to serve as protectors and soldiers in the past of Yalahar. In our days, the remaining War Golems act as guards and bodyguards for high-ranking officials. Due to the high costs of their maintenance and the lack of staff required for repairs, War Golems are expensive and only seldom used, even if the problems of Yalahar are pressing.<br />Created for war purposes, they utilise their golem abilities to the fullest. Heavily armored and enhanced with magic weaponry, the golems turn into behemoths of destruction. Only their simple-mindedness might be a weakness and hints that in former days the squads of War Golems were probably personally controlled by a Yalahari leader.<br />War Golems are a rare sight. Most are stored away in the quarters of the Yalahari, a few are left and forgotten in abandoned areas of the city.<br />Rumours persist that squads of War Golems were also deployed elsewhere in long forgotten wars. As they were never returned they are said to follow unknown orders of long dead commanders to the present day.
| strategy = '''All Vocations:''' These creatures are faster than a [[Behemoth]], and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as [[Rage of the Skies]] for sorcerers to help clear out the [[Worker Golem]]s these creatures usually spawn with. It might also be a good idea to throw an energy wall and have the [[War Golem]] run back and forth over it.
 
 
| sounds = {{Sound List|Azerus barada nikto!|Klonk klonk klonk|Engaging Enemy!|Threat level processed.|Charging weapon systems!|Auto repair in progress.|The battle is joined!|Termination initialized!|Rrrtttarrrttarrrtta|Eliminated}}
| loot = {{Loot Table
 
  +
| implemented = 8.4
|{{Loot Item|0-263|Gold Coin}}
 
 
| behaviour = Like a [[Behemoth]], but it's much faster and stronger.
|{{Loot Item|Battle Shield}}
 
  +
| speed = 160
|{{Loot Item|Epee}}
 
 
| strategy = '''All Vocations:''' These creatures are faster than a [[Behemoth]], and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as [[Rage of the Skies]] for sorcerers to help clear out the [[Worker Golem]]s these creatures usually spawn with. It might also be a good idea to throw an energy wall and have the War Golem run back and forth over it.
|{{Loot Item|Great Mana Potion}}
 
 
| location = [[Factory Quarter]] (40+ {{Mapper Coords|128.107|122.85|10|4|text=here}} (4 [[Gear Wheel]]s required per entry. Four machines line the platform to the right or left. Use one of the machines with the gearwheels present in your backpack. You will receive the message, "You insert all 4 gear wheels, thus adjusting the teleporter to transport you to the left side."), 8? {{Mapper Coords|128.151|122.76|10|4|text=here}}, 2 {{Mapper Coords|128.168|122.23|10|4|text=here}}, 1 {{Mapper Coords|128.135|122.29|10|4|text=here}}, 4? {{Mapper Coords|128.134|122.62|11|4|text=here}} during [[Shadows of Yalahar Quest]] (and many summons)), [[Fenrock]] ({{Mapper Coords|127.36|121.255|13|4|text=here}}) and in [[Yalahar]] library ({{Mapper Coords|text=single spawn|128.31|121.218|9|2|1|0.50.5}}). Also spawn during the [[Azerus]] battle (last mission of the [[In Service of Yalahar Quest]]), [[Underground Glooth Factory]] and [[Jaccus Maxxen's Dungeon]] last area.
|{{Loot Item|Morning Star}}
 
  +
| history = Its experience was decreased from 2750 to 2008 on the first batch of changes of [[Updates/12.31|Update 12.31]]. It was later increased to 2310 on the fifth batch of changes.
|{{Loot Item|0-5|Nail}}
 
  +
| loot = {{Loot Table
|{{Loot Item|Plate Shield}}
 
|{{Loot Item|Ultimate Health Potion}}
+
|{{Loot Item|1-264|Gold Coin|common}}
|{{Loot Item|War Crystal}}
+
|{{Loot Item|Ultimate Health Potion|uncommon}}
|{{Loot Item|Rusty Armor (Semi-Rare)|semi-rare}}
+
|{{Loot Item|Plate Shield|uncommon}}
 
|{{Loot Item|Great Mana Potion|uncommon}}
 
|{{Loot Item|War Crystal|uncommon}}
 
|{{Loot Item|Morning Star|uncommon}}
 
|{{Loot Item|Epee|uncommon}}
 
|{{Loot Item|1-5|Nail|semi-rare}}
 
|{{Loot Item|Battle Shield|semi-rare}}
 
|{{Loot Item|Two Handed Sword|semi-rare}}
 
|{{Loot Item|Two Handed Sword|semi-rare}}
|{{Loot Item|Berserk Potion|rare}}
+
|{{Loot Item|Rusted Armor|semi-rare}}
|{{Loot Item|Bonebreaker|rare}}
+
|{{Loot Item|Iron Ore|semi-rare}}
|{{Loot Item|Club Ring|rare}}
+
|{{Loot Item|Dwarven Ring|semi-rare}}
 
|{{Loot Item|Crystal Pedestal|rare}}
 
|{{Loot Item|Crystal Pedestal|rare}}
|{{Loot Item|Dwarven Ring|rare}}
 
|{{Loot Item|Iron Ore|rare}}
 
 
|{{Loot Item|Life Crystal|rare}}
 
|{{Loot Item|Life Crystal|rare}}
 
|{{Loot Item|Berserk Potion|rare}}
 
|{{Loot Item|Club Ring|rare}}
 
|{{Loot Item|Bonebreaker|rare}}
 
|{{Loot Item|Steel Boots|rare}}
 
|{{Loot Item|Steel Boots|rare}}
 
|{{Loot Item|Crystal of Power|very rare}}
 
|{{Loot Item|Crystal of Power|very rare}}
 
|{{Loot Item|Jade Hammer|very rare}}
 
|{{Loot Item|Jade Hammer|very rare}}
|{{Loot Item|Berserker|extremely rare}}
+
|{{Loot Item|Berserker|very rare}}
|{{Loot Item|Lightning Boots|extremely rare}}
+
|{{Loot Item|Lightning Boots|very rare}}
|{{Loot Item|Tin Key|extremely rare}}
+
|{{Loot Item|Tin Key|very rare}}
 
}}
 
}}
 
}}
 
}}

Revision as of 19:18, 21 April 2020

latest?cb=20081212000545&path-prefix=en&format=original
You see a war golem
  • Azerus barada nikto!
  • Klonk klonk klonk
  • Engaging Enemy!
  • Threat level processed.
  • Charging weapon systems!
  • Auto repair in progress.
  • The battle is joined!
  • Termination initialized!
  • Rrrtttarrrttarrrtta
  • Eliminated

Notes

War Golems used to serve as protectors and soldiers in the past of Yalahar. In our days, the remaining War Golems act as guards and bodyguards for high-ranking officials. Due to the high costs of their maintenance and the lack of staff required for repairs, War Golems are expensive and only seldom used, even if the problems of Yalahar are pressing.
Created for war purposes, they utilise their golem abilities to the fullest. Heavily armored and enhanced with magic weaponry, the golems turn into behemoths of destruction. Only their simple-mindedness might be a weakness and hints that in former days the squads of War Golems were probably personally controlled by a Yalahari leader.
War Golems are a rare sight. Most are stored away in the quarters of the Yalahari, a few are left and forgotten in abandoned areas of the city.
Rumours persist that squads of War Golems were also deployed elsewhere in long forgotten wars. As they were never returned they are said to follow unknown orders of long dead commanders to the present day.

Abilities

Melee (0-478+), Blood Rage (makes the melee hit increase to about 550), Heavy Magic Missile (165-220), Haste, Skill Reducer Beam (reduces your shielding skill), Changes player's appearance into Skeleton, Electrifies you (8 turns*25 damage), Self Healing (200-250).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
90%
Death Cursed Icon Big
80%
Holy Dazzled Icon Big
50%
Ice Freezing Icon Big
70%
Fire Burning Icon Big
85%
Energy Electrified Icon Big
95%
Earth Poisoned Icon Big
50%

Location

Factory Quarter (40+ here (4 Gear Wheels required per entry. Four machines line the platform to the right or left. Use one of the machines with the gearwheels present in your backpack. You will receive the message, "You insert all 4 gear wheels, thus adjusting the teleporter to transport you to the left side."), 8? here, 2 here, 1 here, 4? here during Shadows of Yalahar Quest (and many summons)), Fenrock (here) and in Yalahar library (single spawn). Also spawn during the Azerus battle (last mission of the In Service of Yalahar Quest), Underground Glooth Factory and Jaccus Maxxen's Dungeon last area.

Behaviour

Like a Behemoth, but it's much faster and stronger.

Strategy

All Vocations: These creatures are faster than a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with. It might also be a good idea to throw an energy wall and have the War Golem run back and forth over it.

History

Its experience was decreased from 2750 to 2008 on the first batch of changes of Update 12.31. It was later increased to 2310 on the fifth batch of changes.

Loot

(Loot Statistics)