Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
4300 |
Experience ![]() |
2310 |
Speed ![]() |
160 |
Armor ![]() |
35 |
Est. Max Dmg | 800+ |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | War Golem |
Classification | Machines |
Spawn Type | Regular Unblockable |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Construct |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 25 ![]() |
Kills to Unlock | 1000 |
Elemental Properties | |
Physical | 90% |
Earth | 50% |
Fire | 85% |
Death | 80% |
Energy | 95% |
Holy | 50% |
Ice | 70% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Walks around | |
Walks through | Energy Fire Poison |
Other Properties | |
Version | 8.4 December 10, 2008 |
Status | Active |
Help |
Notes
War Golems used to serve as protectors and soldiers in the past of Yalahar. In our days, the remaining War Golems act as guards and bodyguards for high-ranking officials. Due to the high costs of their maintenance and the lack of staff required for repairs, War Golems are expensive and only seldom used, even if the problems of Yalahar are pressing.
Created for war purposes, they utilise their golem abilities to the fullest. Heavily armored and enhanced with magic weaponry, the golems turn into behemoths of destruction. Only their simple-mindedness might be a weakness and hints that in former days the squads of War Golems were probably personally controlled by a Yalahari leader.
War Golems are a rare sight. Most are stored away in the quarters of the Yalahari, a few are left and forgotten in abandoned areas of the city.
Rumours persist that squads of War Golems were also deployed elsewhere in long forgotten wars. As they were never returned they are said to follow unknown orders of long dead commanders to the present day.
Abilities
Melee (0-478+), Blood Rage (makes the melee hit increase to about 550), Heavy Magic Missile (165-220), Haste, Skill Reducer Beam (reduces your shielding skill), Changes player's appearance into Skeleton, Electrifies you (8 turns*25 damage), Self Healing (200-250).
Damage Taken From Elements
-
Physical90%
-
Holy50%
-
Death80%
-
Fire85%
-
Energy95%
-
Ice70%
-
Earth50%
Location
Factory Quarter (40+ here (4 Gear Wheels required per entry. Four machines line the platform to the right or left. Use one of the machines with the gearwheels present in your backpack. You will receive the message, "You insert all 4 gear wheels, thus adjusting the teleporter to transport you to the left side."), 8? here, 2 here, 1 here, 4? here during Shadows of Yalahar Quest (and many summons)), Fenrock (here) and in Yalahar library (single spawn). Also spawn during the Azerus battle (last mission of the In Service of Yalahar Quest), Underground Glooth Factory and Jaccus Maxxen's Dungeon last area.
Behaviour
Like a Behemoth, but it's much faster and stronger.
Strategy
All Vocations: These creatures are faster than a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with. It might also be a good idea to throw an energy wall and have the War Golem run back and forth over it.
History
Its experience was decreased from 2750 to 2008 on the first batch of changes of Update 12.31. It was later increased to 2310 on the fifth batch of changes.
Loot
- 1-264× Gold Coin (common)
- Ultimate Health Potion (uncommon)
- Plate Shield (uncommon)
- Great Mana Potion (uncommon)
- War Crystal (uncommon)
- Morning Star (uncommon)
- Epee (uncommon)
- 1-5× Nail (uncommon)
- Battle Shield (uncommon)
- Two Handed Sword (uncommon)
- Rusted Armor (semi-rare)
- Iron Ore (semi-rare)
- Dwarven Ring (semi-rare)
- Crystal Pedestal (semi-rare)
- Life Crystal (semi-rare)
- Berserk Potion (semi-rare)
- Club Ring (rare)
- Bonebreaker (rare)
- Steel Boots (rare)
- Crystal of Power (very rare)
- Jade Hammer (very rare)
- Berserker (very rare)
- Lightning Boots (very rare)
- Tin Key (very rare)
- Pages using DynamicPageList parser function
- Creatures
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- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Creatures in Tibia.com's Creatures Section
- Version 8.4 Implementations
- Creatures with Speed Value
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- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Tibia History