Wands are used only by sorcerers. They deal damage and use a small amount of mana. Druids cannot use Wands, they use rods instead.
Wands are One-Handed, so they can be used together with a shield, and they fire every turn.
Unlike normal weapons these weapons can fire at distance.
Wands cause Death, Earth, Energy, Fire or Ice Damage, depending upon the wand. A benefit of this is that every hit causes damage and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage and with the high level wands you can run out of mana very quickly if you hunt without stop for a while.
Wands are lootable from a variety of magically-inclined monsters, so (as with any equipment purchase) remember to search around and look for wands sold by players which will be at far lower prices than those on offer by the merchant NPCs.
Charged Wands could be made until Summer Update 2017. They were later merged into their respective base weapons which had become imbuable.
Name | Lvl | Dmg | Dmg Type | Range | Mana per Shot | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By | |
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Cobra Wand | 270 | 97 (94-100) | 4 | 22 | 2 | 4 | 19.00 | critical hit (10% chance, 35% extra damage), magic level +2 | ||||
Deepling Ceremonial Dagger | 180 | 92 (86-98) | 6 | 23 | earth +5% | 2 | 3 | 32.00 | magic level +2 | |||
Deepling Fork | 230 | 100 (80-120) | 5 | 23 | holy +8% | 2 | 3 | 33.00 | critical hit (10% chance, 25% extra damage), magic level +2 | |||
Dream Blossom Staff | 80 | 70 (63-77) | 4 | 18 | 2 | 2 | 32.00 | magic level +1 | ||||
Eldritch Wand | 250 | 95 (85-105) | 4 | 22 | energy +4% | 2 | 4 | 36.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 | |||
Energized Limb | 180 | 98 (88-108) | 5 | 24 | energy +10% | 2 | 3 | 27.00 | magic level +2 | |||
Falcon Wand | 300 | 86-102 | 5 | 21 | fire +8% | 2 | 4 | 33.00 | magic level +3 | |||
Ferumbras' Staff (Enchanted) | 100 | 80-110 | 4 | 19 | 0 | 0 | 34.00 | magic level +1 |
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Ferumbras' Staff (Failed) | 65 | 65-95 | 3 | 17 | 0 | 0 | 22.50 |
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Gilded Eldritch Wand | 250 | 85-105 | 4 | 22 | energy +4% | 2 | 4 | 37.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 | |||
Grand Sanguine Coil | 600 | 103-125 | 21 | earth +7% | 2 | 4 | 21.00 | critical hit (10% chance, 12% extra damage), life leech +2%, mana leech +1%, magic level +5, fire magic level +1, energy magic level +1 Augments: Hell's Core -> Powerful Impact, Energy Wave -> Powerful Impact |
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Jungle Wand | 150 | 80-100 | 4 | 19 | ice +3% | 2 | 4 | 32.00 | magic level +1 | |||
Lion Wand | 220 | 89-109 | 4 | 21 | 2 | 4 | 21.00 | life leech +18%, magic level +2 | ||||
Naga Wand | 250 | 90-120 | 21 | ice +4% | 2 | 4 | 28.00 | magic level +2, energy magic level +2 | ||||
Sanguine Coil | 600 | 113-125 | 21 | earth +7% | 2 | 4 | 22.00 | critical hit (10% chance, 12% extra damage), life leech +2%, mana leech +1%, magic level +5, fire magic level +1, energy magic level +1 Augments: Hell's Core -> Strong Impact, Energy Wave -> Strong Impact |
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Shimmer Wand | 40 | 56-74 | 4 | 13 | 0 | 0 | 31.00 |
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Sorcerer Test Weapon Test | 0 | 0 |
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Sorcerer and Druid Staff | 0 | 8-18 | 3 | 2 | 0 | 0 | 19.00 |
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Soultainter | 400 | 100-120 | 6 | 22 | death +12% | 2 | 4 | 19.00 | critical hit (10% chance, 10% extra damage), magic level +5 |
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The Scorcher | 0 | 4-8 | 3 | 1 | 0 | 0 | 15.00 |
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Wand of Cosmic Energy | 26 | 45 (37-53) | 3 | 8 | 0 | 1 | 25.00 |
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Wand of Darkness | 41 | 75-95 | 4 | 15 | 0 | 0 | 32.00 | critical hit (10% chance, 35% extra damage), magic level +2 |
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Wand of Decay | 19 | 30 (23-37) | 3 | 5 | 0 | 1 | 23.00 | |||||
Wand of Defiance | 65 | 75-95 | 4 | 17 | 0 | 2 | 37.00 | magic level +1 | ||||
Wand of Destruction Test | 0 | 0 |
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Wand of Destruction | 200 | 95 (80-110) | 4 | 20 | 2 | 2 | 35.00 | magic level +1 |
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Wand of Dimensions | 37 | 44-62 | 3 | 9 | 0 | 4 | 28.00 | |||||
Wand of Draconia | 22 | 30 (23-37) | 3 | 5 | 2 | 1 | 27.00 | |||||
Wand of Dragonbreath | 13 | 19 (13-25) | 3 | 3 | 2 | 1 | 21.00 | |||||
Wand of Everblazing | 65 | 85 (75-95) | 4 | 17 | 0 | 2 | 37.00 | magic level +1 | ||||
Wand of Inferno | 33 | 65 (56-74) | 3 | 13 | 0 | 1 | 27.00 |
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Wand of Starstorm | 37 | 65 (56-74) | 3 | 13 | 2 | 1 | 25.50 |
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Wand of Voodoo | 42 | 65 (56-74) | 3 | 13 | 2 | 1 | 28.50 |
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Wand of Vortex | 6 | 13 (8-18) | 3 | 2 | 0 | 1 | 19.00 |
Replicas of Charged Weapons can be bought from Cillia on Sundays for 500 gp each. All charged weapon replicas have no level requirement, resistance, skill boost, imbuement slot nor any other column that has been omitted on the table below. Moreover, all of them are in classification group one. They were implemented on Summer Update 2017.
Name | Dmg | Dmg Type | Range | Mana per Shot | Class. | Weight | Dropped By | |
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Ornate Carving Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Ornate Mayhem Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Ornate Remedy Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Plain Carving Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Plain Mayhem Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Plain Remedy Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Valuable Carving Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Valuable Mayhem Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Valuable Remedy Wand | 0-10 | 3 | 5 | 1 | 35.00 |
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Misc Wands
- Magic Light Wand - Provides light
- Crystal Wand - Decoration only
- Spellwand - Turns you or some one else into monsters or spawns a Mad Sheep
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