Property Value
Combat Properties
Health Health Icon 850
Experience Experience Icon 450
Speed Haste Icon 127
Armor Armor Icon 31
Est. Max Dmg 230
Summon (not possible)
Convince (not possible)
General Properties
Name Wailing Widow
Classification Arachnids
Spawn Type Regular
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 0%
Energy 100%
Holy 90%
Ice 100%
Heal 100%
Life Drain 0%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 8.54
December 9, 2009
Status Active
Wailing Widow
You see a wailing widow.


    The Wailing Widow gained its name from its unusual hunting and attack methods. By letting its opisthosoma vibrate, the spider creates a variety of sounds that are used to lure or stun its prey. In addition to other more 'spider-like' abilities, they use this sonic manipulation in a way that reminds frighteningly of intelligence and purpose. Although they can survive in some kind of hibernation for unknown periods of time, they are known to be ravenously hungry whenever the opportunity arises. Such devoured extra food is almost immediately used for reproduction, and when such a population increase used up all food sources, they proceed to cannibalism, which is mirrored in their moniker 'widow'.
    With the decline of the lizard empire, also the regular extermination campaigns against spider nests were stopped. This and the population growth of their favourite prey, the lancer beetle, let the number of Wailing Widows steadily increase. Strangely enough, accompanied by their growth the once reclusive spiders became more and more bold, raiding settlements and attacking far greater prey than before. It is debated if they are influenced by the land's corruption itself, or by digesting the obviously corrupted lancer beetles. Whatever theory might be correct, in the end both mean that the Wailing Widows have turned into a considerable threat to explorers of unknown areas and also to some remote settlements.

    It can be tamed by using a Sweet Smelling Bait with a chance of fail, or by using a Music Box with a 100% succes rate. These can be found with Lancer Beetles in the Zao Wailing Widow Cave. These creatures can be particularly dangerous when you are fighting other creatures because they make you Drunk. The only rare item a Wailing Widow drops is the Wailing Widow's Necklace, which is useless aside from the fact that it is sellable for 3000 gold.

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    You may hunt 400 of these as a task of the Killing in the Name of... Quest.
    Spoiler ends here.


    Melee (0-120) (poisons you), Self-Healing, Stalagmite (60-110), Life Drain Berserk (40-70), Musical Explosion (causes Drunkenness), Strong Haste.

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Fights in close combat and uses abilities pretty often. A wailing widow never retreats.


    These creatures are typically found in groups. They aren't particularly strong so just focus on dealing damage quick. Knights: Knights are the best vocation as far as hunting these profitably goes. They use fairly weak attacks and their melee is pretty benign against a knight leveled 60 to 85.

    Paladins: Paladins should kill these last while hunting in the Zao Wailing Widow Cave or any other place with both Lancer Beetles and focus on their firepower on the Lancer Beetles first as they decrease distance fighting heavily. Aside from that, these should be very easy to kill and hunting them with Royal Spears should prove to be profitable.

    Mages: Sorcerers and Druids should group these creatures up along with other creatures nearby and use area spells and runes (such as Fire Wave, Ice Wave, and Great Fireball). When killing a lone Wailing Widow, Mages should use Fire Based attacks (such as Flame Strike and Fireball)


    (Loot Statistics)

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