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A village is smaller town that has a few basic Shops and some Houses (and Guildhalls) but not as much as a larger Hometown. There are not any Temples, Depots, or Magic Shops.

The Villages[]

There are ten main villages in Tibia:

  • Cormaya is located south-east of Edron (here) and can be accessed from the Edron Boat or through the underground rotworm caves. Cormaya has several houses and one guildhall next to a garden. There is also an underground Steamship to Kazordoon. Its houses are grouped with those of Edron on the official website.
  • Fibula is found south-west of Thais (here). You must go through an underground tunnel to get there. Several houses, the Minotaur Bar, and three guildhalls occupy this island and village. A local magistrate governs the isle and there are a few other permanent residents. There are mysterious rumors of creatures from surrounding islands and even below the town itself. Its houses are grouped with those of Thais on the official website.
  • Greenshore is found north of Thais (here). Going by land through the stony hills or by underground can you get here. There are a number of houses and three guildhalls. Some locals sell fish and items. Its houses are grouped with those of Thais on the official website.
  • Feyrist is the home of the Fey, magical creatures that are created from other creature's dreams. It's the opposite power to Roshamuul (the land of Nightmares), being on the same landmass but separated by a mountain. The Village has Magic Shop traders as well as a Depot, but no Bank or Post office.
  • Krailos Village is a village on the island of Krailos and home to the Bloody Skull tribe. It is inhabited by three Ogres, the goblin Nibble, and the human Larek. They live in large Tent (Ogres)s and there is a depot located underground.
  • Northport can be found north-east of Carlin (here) above the Fields of Glory. You can hear a good few stories about fishes on the seas and battles of the past. There are two guildhalls and many houses. One of The Explorer Society buildings is found here as well. Its houses are grouped with those of Carlin on the official website.
  • Outlaw Camp is the home to many outlaws of various types and can be found here. H.L. is located in the main building. There is also a bar in the basement, run by Snake Eye, who sells drinks and food. Several houses and one guildhall are available. Its houses are grouped with those of Kazordoon on the official website, despite being geographically closer to Venore.
  • Senja is the coldest village in Tibia, found south of Svargrond and north-west of Carlin up in the Nordic Sea (here). One guildhall stands here amongst houses and also a lonely, abandoned castle can be sought in the north of the isle. Its houses are grouped with those of Carlin on the official website.
  • Stonehome is a small community east of Edron (here). There is one guildhall and some houses. This is a mostly peaceful place except for the occasional demon activity in the north-west. If you are injured, the local druid would be willing to help. Its houses are grouped with those of Edron on the official website.
  • Sabrehaven could be considered a village (located here), though it is different from other villages in that it has only two player-owned houses. It is controlled by freedom-fighting pirate NPCs, who steal from the rich to help the poor, as well as themselves. Basic pirate goods can be bought here. The residents all seem to be in need of some help. Its house is grouped with those of Liberty Bay on the official website.


There are also some creature villages:

  • Carlin Amazon Camp (here) and Venore Amazon Camp (here) host a race of vicious women who will fight all intruders. They live in a hierarchal system of the magic users on top followed by the strongest of their kind. They have two homes, the main one being north-west of Venore and a few smaller camps north of Carlin.
  • Banuta (located here) is the home of the apes who defeated the lizards. They have let this town of ancient pyramids fall into decay. The apes are greatly concerned about some illness and curses that they believe are about, possibly from the ousted lizards or perhaps from the "god-like" creatures below whom they greatly fear.
  • Beregar is a dwarven city located (here) mainly under the island of Mistrock. It used to be the home of two dwarven tribes, but one of them left and founded Kazordoon.
  • Chor (located here) is the new home of the lizard men. After being kicked out of their old home they now live in this small area.
  • Drefia (here) is the home of the necromantic clan Brotherhood of Bones. The village has been blasted so everything that remains are the underground caves and graves.
  • Krimhorn is the main village of the 3 barbarian villages on Hrodmir. It is located on a peninsula at the southernmost point of the island, here.
  • Nargor (here) is the main pirate hideout. If you in some way manage to get there it could be hard to get out of it alive.
  • Ulderek's Rock is the home of the Orcs. It lies east of Ab'Dendriel in a remote part of the Tibian continent, here. It is also commonly known as Orc Fort.


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See also:


Towns and Tibia (Continent)

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