Ambient sounds like squeaky doors, angry crowds, or the tortured Edron guy near the depot are now played less frequently and/or have a volume decrease.
The frequency of ambient sounds was generally lowered.
The rattling sounds of snakes have been changed to less intrusive ones.
Spells/Runes Sound:
Attack/support spells and runes are now categorised correctly and can be customised via the sound settings.
The sounds of some spells and runes, such as the Great Fireball Rune, have been shortened.
Exercise sounds are now part of the battle sound category and can be customised via the battle sound settings > own/other players > attack.
Eating and drinking sound volume have been decreased.
The voices of Barbarian Brutetamers and Glooth Brigands were changed to a more feminine approach.
The creature Poor Soul cannot be summoned anymore.
Extension of the Adventures of Galthen Quest with the addition of the Galthen and the City of Gold mission. Explore the new hunting ground known as Iksupan, the legendary city of gold. Its difficulty lies a bit below the Kilmaresh Catacombs.
New Imbuements widget which displays the imbuements that each item in your inventory has, in which slot they are, and an indicator that informs how much time is left - for each imbuement on each item. This indicator displays the remaining time exact to the minute. In addition, a colour allows an easier overview:
White: you have 3 hours or more left.
Yellow: you have between 1 hour and 3 hours left.
Red: you have less than 1 hour left.
New Gather All option on the context menu of the Reward Chest in the Adventurers' Guild which allow players to put as many items as possible in their inventory, limited only by the character's capacity and the room in backpacks.
Starting with level 51, all promoted characters on Premium accounts will gain 1 promotion point per level which they can spend (e.g. a level 1000 will have 950 points)
Wheel of Destiny contains four domains, each containing nine slices for 36 in total. You can fill the slices with points to improve your character
Players start in the center of the Wheel of Destiny, with a limited choice of perks to choose from. As soon as they have filled a initial slice completely, they are able to invest points into the adjacent slices. Thus, they can branch out and make their way towards the outer circle where the strongest perks can be unlocked. Each vocation has a unique wheel with its own spells and effects, with some that overlap.
Three perk types are available:
Dedication Perks, which have small effects that gradually increase existing characteristics, e.g. HP or mana. Every promotion point invested raises the bonus in question a bit until the maximum number of points possible for the slice
Conviction Perks, which have medium to large effects that augment existing spells, grant vocation-specific passive abilities or generally useful bonuses like elemental resistance. A Conviction Perk is unlocked once the respective slice has been filled to the max. Most Conviction Perks can be found more than once within the Wheel of Destiny, and when multiple are unlocked, their effects add up.
Revelation Perks, which have powerful effects that grant new spells or strong passive effects with considerable impact. There are four Revelation Perks and each of them is assigned to one of the four domains of the wheel. A Revelation Perk has 3 power stages, and they can be unlocked through spending enough promotion points in the respective domain: 250 points for stage 1,500 for stage 2, and 1000 for stage 3
Shielding rebalance
To make shielding skill, shield attributes and combat stances more relevant, an additional way of damage mitigation is implemented. Mitigation reduces all damage of the common damage types (Physical, Earth, Ice, Fire, Energy, Holy and Death) by a percentage. This percentage will be calculated based on several factors:
shielding skill
choice of equipment (e.g. shield vs two-handed weapon, defense value of equipment)
Mitigation will benefit players as well as monsters, including bosses, so expect some of them to be harder after the update
The Protector spell is adjusted so that its increase of the shielding skill will be reduced. Instead of raising the skill to 220%, it will now raise it to 135%. Due to the addition of Mitigation, the spell's actual impact is expected to be greater after the update.
The Divine Empowerment spell is now only effective on the current level (previously, the spell could be transferred to the higher level via a staircase, for example).
The duration of the Avatar spells have been increased from 11 seconds to 15 seconds.
The arrangement of some perks within the Wheel of Destiny was changed to break up obvious and overly common paths, to improve general balancing, and to spice up some domains.
The issue regarding the incorrect calculation of added capacity was fixed.
Executioner's Throw: The base damage has been increased. The cooldown has been reduced from 22/18/14 seconds to 18/14/10 seconds. Additional targets raised from 1/2/3 to 2/3/4 per stage.
Augmentation Front Sweep: Aug II damage has been increased.
Blessing of the Grove: Healing increase changed from 4%, 6%, and 8% to 6%, 9%, or 12% if the target has less than 60% but more than 30% of its hit points. Healing increase changed from 10%, 15%, or 20% to 12%, 18%, or 24% instead if the target has less than 30% of its hit points.
Augmentation Strong Ice Wave: Aug II grants a higher damage increase for Strong Ice Wave.
Changed the information regarding loot bonuses in the server and loot log. To avoid confusion, the bonus loot suffix is only displayed if an item has been successfully rolled out by the additional roll. The unsuccessful loot rolls are no longer displayed
Fixed an issue where a character's target mistakenly switched to a fellow player as a result of a fear effect
An update was installed that prevents a possible performance loss caused by the use of the skill wheel
Slightly raised the damage scaling with increasing hazard level, including damage dealt through megacrits
Slightly decreased the loot and XP scaling with increasing hazard level
Lowered the spawn chance of the Plunder Patriarch. The higher the hazard level, the stronger the reduction. For hazard 10, this means 25% less spawn on average.
The number of Exalted Cores required to perform a transfer has changed from static to dynamically increasing costs
To make it more challenging, we have significantly increased the HP and damage values of influenced and fiendish creatures
We have increased the maximum number of fiends that can be present at the same time from 3 to 4 and reduced the spawn time from 300 seconds to 270 seconds
The number of Slivers is no longer static but depends on the difficulty of the creature. Higher difficulty equals a higher yield
The control button for the Exaltation Forge gets a golden highlight when the character's dust amount has reached the maximum
The maximum unlockable Dust limit has been increased from 225 to 325
New Opulent furniture aswell as other decorative items were added to the game, but only became available in the store on February 10, 2023.
Fixed an issue where characters could stand in the wall at some areas within Warzones and the Grotto of the Lost and could no longer be hit by area attacks.
Additionally, balancing changes for Gnomprona were announced separately, also on February 21, 2023:
Slightly lowered the damage scaling with increasing hazard level, including damage dealt through megacrits. After the adjustment, the new values are lower than they were recently but still higher than before the update three weeks ago.
The prices for the enhanced blessings Blood of the Mountain and Heart of the Mountain from level 120 are calculated as follows: 26,000 gp + 100 gp for every additional level above level 120.
There is no adjustment for the blessing Twist of Fate.
Implemented a few changes to stabilise performance, especially when using Action Bars.
The Lion of War Outfits is now fully available. Players who have only received the basic outfit so far can obtain the missing parts from NPCLorenzo using the keyword "Attire".
The following adjustments to Hunting Grounds have been made:
Ingol: reduced the loot from Crape Man, Rhindeer and Harpy by 10%, and increased the damage dealt by Harpy by 10%.
Crystal shield for Too Hot to Handle Quest: increased the damage of the expired crystal shield from 25% of the current HP every 15 seconds to 45% of the current HP every 5 seconds.
Addition of bug reports via in game client dialog. Removal of content related to Tutors and Senators.
Players are now able to submit bug reports via a special client dialog ingame:
You can open the bug report dialog by using the key combination Ctrl+Z.
To report map bugs, you can right-click on the concerned map field and select the entry "Report Coordinate" from the context menu. The coordinate you clicked on will be sent automatically with your report.
Mistakes in NPC chats can be reported by right-clicking on the NPC text in question and selecting the context menu entry "Report Message". The NPC's name and line will then be sent automatically with your report.
The Wheel of Destiny receives preset options to allow players to switch between different configurations more easily, and a new planner tool feature in the website to allow players to preview and plan their wheel.
Implementation of a visual Loot Highlight on corpses, a new widget for Bosstiary Tracker, and new configurations to help organize items obtained from NPC traders or the Stash.
Implementation of the Monster Reference Level, to make hunting grounds more difficult for characters under a certain level cap.[1]
Implementation of the Rotten Blood Quest, introducing Bakragore as the root of the rotten evil that has defiled the once hallowed halls of the blood god's temple, also known as the Lord of Sanguine Tides.
Extra challenging 5-man bosses and gameplay mechanics for high level players, especially those who already conquered Soul War and Gnomprona.
Addition of the Blood Vestibule, an underground hub connecting four hunting grounds. In addition to monsters and their main elemental damages, each hunting ground has a core mechanic that will challenge players even further, aiming at a dynamic high risk/high reward hunting experience:
Jaded Roots: Earth/Physical/Fire damages. Chance of spawning a decaying totem upon the death of a monster. This totem sets off four consecutive ring spells in expanding ripples, each of them dealing considerable damage, before it vanishes.
Putrefactory: Death/Ice/Energy damages. Indestructible rotating totems are scattered in this hunting ground. They unleash large wave spells. If a creature dies near a totem, the damage that is dealt through the totem increases.
Gloom Pillars: Holy/Fire/Earth damages. Characters absorb dark energy here. If the dark energy of a character reaches a certain number of charges, a painful chain spell triggers on top of the character dealing Agony Damage. If there are other characters nearby, the chain spell can hit up to 5 targets with increasing agony damage.
Darklight Core: Energy/Physical/Ice damages. Creatures can put a Darkfield below characters. It can be compared to a fire field but it deals considerable agony damage instead. A darkfield can only be destroyed through Destroy Field Runes, but will always inflict damage on the initial target.
You will only receive an additional taint if the number of taints you already have is equal to or lower than your party's taint level (which is determined by the party member with the lowest number of taints). For example: Party members A, B and C have 3 taints each, D has 1 taint. The party's taint level is 1. They kill a Rotten Blood boss they have not killed yet in that cycle and the individual taint level of A, B and C will remain at 3. The taint level of D will be increased to 2. If A, B and C want to raise their taint level, they need to fight the boss with a party taint level of at least 3.
The sensitivity of Ichgahal, Chagorz and Vemiath to all elements has been lowered to make them a bit more resilient.
You can now check the Rotten Blood entry in your quest log to see which bosses you have already killed.
The spawn mechanic of Diremaw corpses is now working again. It was temporarily disabled on Friday to fix a bug that had made it possible to spawn them in huge numbers.
Fixed an issue where the player's trail was not removed during the Rotten Charge mechanic on Vemiath.
Fixed some textual adjustments regarding resetting taints with NPCA Bloodshade.
(Undocumented) Fixed a map location in Dwelling of the Forgotten where players could stand in a unwalkable tile and only take Physical Damage from all creatures. Additionally, the wall next to Guard Captain Quaid has been narrowed to one tile only (previously two tiles).
Further announced for the same patch on July 27, 2023:
Updated the main character system, and now all newly created accounts are eligible for a one-time free main character change. Additionally, this offer is also available to all existing accounts that have been created within the last 3 months from today, as long as they have not already used the main character change feature.
Implemented an account creation feature directly within the client to enhance user convenience and offer a smoother onboarding experience.
Fixed a bunch of minor map bugs, typos, display issues and NPC issues. For example, the probabilities for first two Bakragore's Taints have been added to the tooltip.
The content of decoration kits is now displayed right there in Your Store Inbox.
The Store inbox now has pages that can be browsed through, with 32 items being shown per page.
A filter option has been added which allows only items of a specific category to be displayed, e.g. consumables, furniture, or floor coverings. Filters are only displayed when there are items in the Store inbox that belong to that category.
Fixed a small display issue with the cooldown hourglass in the Bosstiary tracker
Fixed several map bugs. It is now possible again to pick up Grave Flowers.
Jaded Roots: increased the XP gained from creatures there by 4%.
Putrefactory: increased the XP gained from creatures there by 11%.
Gloom Pillars: increased the XP gained from creatures there by 4%. The chain spell's initial distance has been reduced from 4 to 3 and the jump distance from 7 to 6. Its base damage is also reduced from 3000 to 2250. The damage increase per jump has been raised from 30% to 50%.
Darklight Core: increased the XP gained from creatures there by 8%.
Bakragore: increased the time limit for the boss fight from 20 to 25 minutes.
Fixes:
Leaving Chagorz' lever room no longer prevents the dark energy charge from triggering a chain spell when reaching its threshold while hunting in Gloom Pillars.
Fixed an issue in the fight against Bakragore which prevented the harmful charge which is represented by a red dot on the character from getting reduced in certain circumstances.
The Training Shield features identical charges and expiration duration as the other training weapons and will be presented as a choice within the Daily Reward System, located alongside the other training weapons.
Exercise Shield, Durable Exercise Shield, and Lasting Exercise Shield can be traded for Tibia Coins in the Store and can also be acquired for gold from the NPCs who are presently vending the Exercise Weapons.
These items share the same charge quantity and pricing (both in gold and Tibia Coins) as their corresponding Exercise Weapons.
Furthermore, some changes and balancing adjustments were made for Rotten Blood Quest:
Rotten Blood Essences are now tradeable.
Gloom Pillars: in addition to the update from last week that resolved the problem with Dark Energy charges, but initially only impacted the lever room, the fix is now expanded to encompass the entirety of the Chagorz boss fight.
Adjusted damage distribution. For example, a Sabretooth no longer focuses on only attacking the most vulnerable individual, but also goes after others. The damage dealt by the chain spell of Emerald Tortoises no longer increases per jump.
Slightly decreased the physical damage dealt by monsters and slightly increased their Fire Damage.
Monster sensitivity to Earth Damage has been increased while their sensitivity to holy, physical, and ice has been lowered a bit.
To provide a stronger incentive to hunt with higher Bakragore's Taints, which is in line with a lot of the changes we made to the Soul War Quest content, we have implemented a few changes to the Rotten Blood Quest hunting grounds:
Reduced the base loot by 10%.
Increased the loot bonus per taint from 4.5% to 7.8%.
Note that in contrast to previous balancing announcements, in this case there was a differentiation between a creature's loot in total and gold, platinum or crystal coins dropped, and items that players are selling to NPCs instead of other players (gold gain).
Convergence Fusion, exclusive for classification 4. An option to fuse different items of the same body slot for an additional cost in gold. This option offers a guaranteed result, but without triggering bonus effects.
Convergence Transfer, exclusive for classification 4. An option that eliminates the tier loss during the transfer, but comes with significantly higher gold costs.
Transcendence, the inclusion of tier items for the legs slot. Characters wearing a tiered leg piece have the chance to transcend into their vocation’s Avatar Stage 3 for 7 seconds, whenever using a weapon, offensive rune or offensive spell.
Old world bosses rework: Ferumbras, Orshabaal, Morgaroth and Ghazbaran will take less damage from players’ attacks upon spawning. Their resilience decreases each second after that, slowly returning to regular values.
Added the Managed Container Extension, which provides additional organisation possibility for items obtained from NPC traders or the Stash, with a replica of categories found in the current Managed Loot Containers.
Hireling Cook can now sell specific dishes of a player's choice for 90,000 gold.
Implementation the Gem Atelier, a new element for the Wheel of Destiny, expanding the possibilities of character customization, introducing the concept of Gems, Mods, and Vessels.
Gems: exist in three different sizes - lesser, regular and greater - for each vocation.
Characters with Vessel Resonance matching the gem size of the gem put into the domain's vessel are granted a bonus of +1 to both damage and healing, with the bonus increasing to +2 in case of Greater Gems.
To compensate the reduction in Conviction Perks, every character reaching level 51 in the future, or those already at level 51 or higher at release, will be granted eight gems with elemental resistance Mods.
Adjusted the Gems drop probabilities that were doubled for the time of introduction. In general, the decrease is less significant than originally intended. Only the drop chance for influenced creatures was halved, the drop chance for fiendish creatures and Archfoe bosses was reduced to a lesser extent.
Certain Archfoe bosses mistakenly failed to drop gems, this issue has now been resolved.
There was an adjustment to the participation measurement regarding the new boss resilience that was introduced with the Winter Update 2023. Any participation other than damage dealt to bosses is now reduced by the percentage of the bonus boss resilience.
As announced in a separate news article, a new introduction is added to the game, which includes:
New creatures as part of the new area and quest, that are also part of the Bestiary
To help with new player's experience and safety, the proximity of one of the Pirat Raids near the Thais Peninsula has been adjusted. It has been relocated slightly to the north-east of its previous location here.
Note: this patch was originally released as a downgrade version from 13.32.14520 down to 13.22.14544. It was later confirmed to be a typo and fixed with the correct patch version 13.32.14544.
Fixed a problem with the Podium of Renown, where the mount would automatically activate upon closing the window, even if it had been previously disabled.
Fixed an issue in Dawnport where, upon going through the western paladin portal or entering the vocation change platform, arrows were mistakenly placed in the backpack instead of the quiver.
Resolved a problem that caused the Root/Fear effect applied by certain monsters to persist for a longer duration than intended.
Improved the animations of some creatures and environment objects (see table below).
Additionally to the in-game changes, the following changes were made:
Players who want to change their registration information will now instantly get an email containing a verification link that needs to be confirmed. This also applies to the initial registration of accounts that are more than one year old. Following that, the 30-day waiting period starts as usual, and after this period concludes, the player must click "Accept" to finalise the process, just as before.
A new Tibia Observer version is available for iOS and Android. This update is strictly technical, introducing no new functionalities. It is important to note that Android version 7.1 or later is required to use the app.
Further announced for the same patch on March 5, 2024:
Fixed an issue where, in certain situations, the damage over time from Magma Bubble was not removed correctly at the end of the fight.
Per stack, the player receives 10% more XP when killing a monster. The additional XP overall is between 10% and 50% for influenced creatures and 150% for fiendish.
New Flowerful and Spooky furniture aswell as other decorative items were added to the game, but were only made available in the store on April 12, 2024.
Damage formula has been tightened, and the damage is reduced a bit for the first 100 levels beneath the cap, but then it begins to increase at a much faster rate.
Bakragore's Rotten Charge now deals an additional 1,250 Agony Damage to all players in the boss room when it is dropped. In combination with the tightened Monster Reference Level, it is now advisable to only approach certain hunting grounds from a certain level onward.
No changes, but confirmed that, in addition to Rotten Blood areas, the Monster Reference Level is currently active for the Bulltaur Lair and Nimmersatt's Breeding Ground, and can and will probably also be used for future creatures and hunting grounds.
To ensure that only active participants gain XP during boss fights, players must now attack the boss at least once to qualify for XP sharing.
To prevent prolonged blocking of boss levers, players on Optional PvP worlds can now push others off the lever plates in a boss room, even if they are actively in a guild war.
Fixed a minor graphical glitch with the Blossom Bed that was not listed in the patch notes.
This bug only affected the bed when a female character was asleep in it, displaying a white diagonal line at the foot of the bed.
Fixed a display issue in the event schedule: the boost event that will take place between the server saves of June 07 and June 10 is a combination of Rapid Respawn and Double Skill. It does not include double XP.
A bug regarding the Wheel of Destiny export function has been fixed.
In a different news ticker, it was announced that a new section in Account Management page now allows players to redeem gift codes for a cosmetic reward from the Store. This system is exclusively for gift codes issued by CipSoft in a limited number on special occasions.
Added a minimal delay to trading items from NPCs. After a trade, the Buy/Sell button will briefly grey out before players can click it again to make the next trade.
All information connected to Augments that increase damage or healing will be converted to percentage values. This is a purely cosmetic change that brings benefits for comparison and transparency.
A complement and new tab on the Gem Atelier, allows players to upgrade Mods to unlock the full potential of their Gems. Players can enhance their gem Mods from Grade I to Grade IV to increase their power, at a cost of fragments and gold.
Obtained through breaking unrevealed Gems, where the type of the gem defines the type of the resulting fragment.
Obtained through Dismantling revealed Gems, which is a new function that replaces 'Destroy' function in the Gem Atelier.
Two new tools are available for breaking unrevealed gems into fragments. Crusher is purchasable from Tool NPCs, and Amber Crusher is a quest reward with unlimited uses and which destroys up to 10 gems at once.
With the addition of Grades to the mods, a lot of changes were made to existing Supreme Mods on their Grade I values, including improvements to mods for Dodge, Critical Extra Damage, Life Leech, Mana Leech, mods that augment Critical Extra Damage for specific spells, as well as supreme mods that were less commonly used. For example:
A new rule was implemented for cooldown reductions via augments: they cannot lower a spell's cooldown below 50% of its original length. This applies to augments from all sources.
Increased the limit of Gems for a character from 225 to 600
In the Char Bazaar, a new category called 'Fragment Progress' will be introduced.
There will be three new Titles for unlocking mod grades, and for every mod fully enhanced to Grade IV, players will receive an additional Promotion Point.
Most mod enhancement improve a specific mod bonus. However, increasing the mod grade of cooldownaugmentations does not reduce spell cooldowns further, but adds a chance to gain Momentum instead.
Implemented the Quick Sort Container:
Containers located in the inventory below the backpack slot now have a menu that allows for various sorting options.
Players will also have the ability to drag items to any location within the backpack, where they will then be automatically sorted in.
Enhanced the Market interface, which now allows multiple categories and items to be displayed.
Implemented the Quick Loot Nearby Corpses convenience feature:
Players can loot all fields directly beneath and adjacent to their character (9 fields) with a single interaction.
To address the anticipated increase in loot volume and the resulting inflation, the following costs will be increased:
The Market fee limit, from 250,000 to 1,000,000 gold coins.
The Dark Chocolate Coin and Milk Chocolate Coin drop rate has been increased and item prices have been adjusted with equipment having its price cut in half and decoration slightly increased.
Fixed an issue where some spells did not increase critical extra damage via damage bonus Augments sufficiently.
Sugar Daddy no longer takes damage from players or heals from attacks during his invulnerability phase.
The mechanics of the pitfalls have been restored. For example, fire, poison and energy fields can no longer land on the pitfall, but players can fall into it again when Feared.
The increased spawn rate of fiendish creatures will be extended again until further notice. Nevertheless, it is intended to be readjusted at some point in the future.