An issue that prevented players from aiming runes at squares on which another character was standing has been fixed. This means it will be possible again to aim runes on other characters.
Magic Walls and Wild Growth plants will vanish if a character walks into them. However, if they are cast by a guild war participant, their blocking effects will apply to his war opponents. Magic Walls or Wild Growth plants that were cast by a war participant will vanish if somebody who is not a war opponent of the casting character walks into them.
Characters will not be able to attack their own summons anymore. Also, it will not be possible anymore to get damaged by your own summons.
All area attacks will reach characters that are standing inside a magic wall or wild growth with all consequences.
An issue that activated the red fist mode on Open PvP if a player was online on a Hardcore PvP world before switching to a character on an Open PvP world has been fixed. When logging in on an Open PvP character, the default setting will be Secure Mode ON and Dove Mode On.
There will be no attack or damage restrictions anymore for characters standing in a stack. This means that any character in a stack can deal and receive damage.
Snap-backs will no longer occur when bumping into other characters.
Fixed an issue that led to a Protection Zone Block in dove mode when defending yourself with a direct rune attack. We also addressed an issue that could lead to a white skull in dove mode.
Fixed a bug with the Tibia classic controls that let all Magic Walls and Wild Growth plants on a screen vanish upon right-click on the screen.
Addressed an issue that always activated Balanced Fighting when switching characters or logging in. While dove mode will always be activated when logging in on an Open PvP or Optional PvP world, the combat controls that were active upon your last logout or before switching to another character will remain unchanged. This includes the secure mode.
Reevaluation of the raid system — in comparison to raids before Winter 2011, the time interval between each raid will be reduced by at least 20% from up to 50%. Also, new raids and bosses will be implemented.
Smooth walking for player outfits, using an 8 sprites animation instead of the current 2. Check the Outfiter for all other outfits.
It is now possible to zoom in/out of the Automap using a mouse wheel.
The way monsters target players has been changed. They should no longer target unreachable players with any attack.
Note: because of a bug which caused server lags (at e.g. Warzone 1) this was temporarily disabled.
Further announced for the same patch on July 31, 2013:
Few map bugs were fixed.
Fixed an issue where the message that you are still blessed with Twist of Fate was not displayed if a character had all Blessings including Twist of Fate, and wore an Amulet of Loss upon death through a monster.
Implemented a measure to mitigate the negative impact that such extensive connection issues have on player's game experience.
If a death counts as a PvE death, this means any death that is not a PvP death, and is a direct consequence of exceptional connection issues such as a heavy DDoS attack, the character will not receive any death penalty. It will be teleported to the temple but will neither lose experience, nor skills, nor items, nor blessings, nor an Amulet of Loss.
The recently introduced measures to alleviate the impact of DDoS attacks will be finetuned and improved further.
Since the server needs some time to analyze the situation that caused a character death, it cannot compensate you for your character's death immediately. For this reason, your character will be compensated upon one of your next logins.
Your skill and experience loss will be given back to you, and you will receive blessing charms in your inbox for your lost blessings. You will be notified about this compensation in the client.
In this patch, the network infrastructure was changed. Previously the servers were located in United Kingdom and United States, hosted by Internap. With this patch, the provider was changed to Amazon.com. This is a temporary solution, because it will take a few weeks to get Prolexic set up.
It is now possible to escape from the "trap cave" which you pass while doing The Desert Dungeon Quest in the Jakundaf Desert. Though, you still need to be roped up to get to the other side of the hole.
There was a problem with the NPCA Dead Bureaucrat if your name was equal to any spell. The NPC does now answer if you say any name.
A small issue with Rafzan's elevator was fixed. The elevator cannot be blocked anymore by pushing or throwing items on it.
Addressed an issue with Eclesius' house. It is not possible anymore to block the door on the top floor. Players who block the door will be teleported downstairs after a certain time frame.
Addressed an issue with the houses Harbour Place 1 in Thais and Cormaya 2. It is no longer possible to throw items through the walls.
If you manage to complete all Repenter's tasks at one day, the NPC Ashari allows you to use a shortcut exit to leave the dungeon faster.
In addition, some map bugs, some minor graphic bugs, and typos were fixed.
The artificial intelligence of monsters was improved.
New graphics option: antialiasing. Antialiasing will smooth out rendered graphics. Previously antialiasing was applied with no option to disable it. Disabling it may have a minor performance boost but the recommended setting is enabled.
Traded wares of Yasir and Telas were adjusted. It is not possible to sell items from Telas' item list to Yasir anymore, unless you did the Shadows of Yalahar Quest.[1]
From now on, characters who have removed 25 slime fungi or more will lose their right to face the Mad Mage once the mage has been killed, even if they have not participated in the fight. So if the world change starts anew, their slime counter will be reset to zero. The slime counter will not be reset for characters who have not yet removed enough slime to face the Mad Mage. Moreover, the whole world change will start anew if the Mad Mage does not get killed within two hours after the entire area has been cleaned from slime.
In order to weaken the Energized Raging Mage, 2000 Yielothax need to be killed now. To be able to take part in the fight against the Raging Mage, a character has to kill 250 Yielothax from now on. Yielothax Dimension will now collapse 5 minutes after the Raging Mage has been killed. Furthermore, the world change will now start once a day as opposed to once every two days, and it will take place at a random time after server save.
Horestis now spawns in a separate room. Only those who destroyed a Canopic Jar can face Horestis in his crypt as long as the bone wall in his tomb is gone. The right to fight against Horestis will not expire as long as you do not face him in his crypt. Moreover, you can fight Horestis once for each canopic jar you manage to destroy. Since more players can now face Horestis while his crypt is accessible, the drop chance of his rare loot has been reduced accordingly except for the Scorpion Sceptre which is still a guaranteed drop.
Addressed an issue that led to an unintended re-spawn of The Pale Count after he was killed.
Fixed a small inconsistency with the Repenters task "Cultivated Magic" that made it possible to repeat the task 20 hours after it had been accepted. Like all other Repenters tasks, it can now be repeated 20 hours after it has been completed.
An issue was fixed that allowed free account players to enter The Spike and the Spirit Grounds although these hunting grounds are premium areas.
It is not possible anymore to block the spawn of Versperoth.
An issue with The Repenters Quest task "About Watering a Garden" has been addressed. Players are now able to fill the vial with water again, and thereby finish the task.
To prevent player blocking, it is not possible anymore to walk behind the table at Liane in Carlin and at Benjamin in Thais.
The look of the Yummy Gummy Worm has been changed. They are now colored.
The Market layout on the Stand-Alone Client received some changes. Player names have been moved to behind the offer expiration date, and additional price and amount information was added when buying/selling to an existing offer.
The new reward system was added to the Mutated Pumpkin. Those who took an active part in the fight against the Mutated Pumpkin will be rewarded according to their participation during the fight.
It is still possible to enter the portal after the Mutated Pumpkin was killed, and to skin its corpse with an obsidian knife to receive a second reward.
Content patch that introduced fixes to some quests and other adjustments.
The Gravedigger of Drefia Quest - Task "The Innards Value": If you lose your full storage flask before returning it to Omrabas, you can now start the task anew by using the keyword "lost" when talking to him. Please note that this only works if you do not carry an empty storage flask with you.
Sandomo's answers to the keyword "book" and his greeting were adjusted to provide better comprehensibility concerning the earning of inquisition gold.
Sebastian now teleports you away from his boat if you say "kick" to him.
The stats of the Umbral Master Spellbook were adjusted as announced on the winter update test board: Def 20; ML +4; earth, energy, fire, ice prot. 5%; 30 oz; lvl 250.
Noodles is Gone Mini World Change: The message for the mini world change on the world board in the Adventurers' Guild was adjusted to avoid confusion.
The orc raid in Thais was relocated to the North to prevent orcs from spawning in an inaccessible area.
We addressed a PvP issue that made it possible to receive a white skull without a protection zone block.
Quite a number of map bugs and typos were fixed.
Flash Client: Closing the options menu no longer closes opened container widgets.
Flash Client: Dragging and dropping an item into a container slot is not cancelled anymore if you drop it onto the separator between two slots. The item now gets placed into a container slot nonetheless.
From now on, market offers for non-stackable items are limited to 2,000 items per offer due to technical reasons. This new limit applies to newly created offers. It will not affect offers with more items that already existed.
Flash and Stand-Alone Client: a bug was fixed where arrow key inputs would be doubled. For example, pressing down on the character selection menu would skip down twice.
Shovel and Pick holes: you can open them even if other players are standing on them. If the hole is a Loose Stone Pile (shovel) the player will fall down the hole; if the hole is opened with a pick, the player standing on top will float above it. This fixes a well-known weakness where griefers could completely block the Pits of Inferno Quest particularly at the maze.
Fixed an issue with Character World Transfer that let the character appear as a level 1. Most of the affected players will arrive with correct stats on their new world upon their next login. A few transfers will be completed with the next Server Save.
This update introduced new NPC icons and other fixes.
NPC Speech Bubbles were implemented, which can be used to identify their purpose.
NPCs will now say all their dialog regarding a keyword at once.
Addressed a small issue with the Mend Broken Dreams quest on Roshamuul. It is not possible anymore to release more than 3 butterflies during one mission.
Eruaran now hands out the right addons when asking him for the mask and the claw.
Implemented the Reward Chest system to deepling bosses, as well as other client changes.
New Buy Premium button, on both clients. This button will open the web browser and navigate to this page, which directs the player through the process of purchasing premium. Free accounts that have never been premium cannot hide the Get Premium button. The button cannot be moved but if a free account player attempts to disable it, the button will glow green.
New Premium Features widget. Opening this widget also adds the Buy Premium button, but they are separate widgets. Open it by pressing the Get Premium crown next to the Purse.
Frozen Starlight: using this item when Yakchal has been killed in the last 4 hours will now produce a message.
Reward Chest: Tanjis, Obujos and Jaul now use the new loot system. Players can now only open 1 reward chest each time they complete the coral mine mission. Note that the news article incorrectly states that chest rewards haven't changed. CipSoft meant with this that you can still obtain a reward for killing a boss.
Omrafir: no longer disappears at low health. That is, he can now be slain.
Some minor map bugs and typos were fixed.
Further announced for the same patch on May 14, 2014:
Addressed an issue with the "join aggression" mode in PvP that made it possible for others to continuously extend the Protection Zone Block of a player.
Further announced for the same patch on July 15, 2014:
Combinatorics quest: the position of sewer entrances has been fixed and a new exit has been added. Thus, the Quest Log should now update properly if you kill monsters in the correct order.
Probing quest: it is not possible anymore to use the probing device and adjust it if it has not been placed in a valid position as signalled by the mono detector.
Prince Drazzak has been adjusted to address his former invincibility.
Once stage 2 is completed, stage 3 will be initiated sometime between 8 and 14 hours after the next server save.
In order to get the Devovorga's Nemesisachievement, you now only need to significantly contribute in the final fight with Devovorga. You do not need to be the player dealing the most damage anymore.
The Mad Mage will now spawn randomly at one of three different locations in the dungeon. Also, CipSoft addressed an issue that allowed players to seal the area off for other characters until the next server save. The world change now gets reset to its initial slime stage if there is no character in the dungeon that has gobbled enough slime to face the mage. Moreover, CipSoft addressed an issue with reappearing slime even though players had managed to clean the whole area.
A couple of map issues and typos were fixed.
Open PvP worlds received a redesigned unjustified kill system, first announced here. This includes:
A PvP bar which shows your progress towards Red Skull or Black Skull, it can be turned on/off via Options --> Status --> Show PvP Frames.
The amount of frags has been reduced from 20 to 5 unjustified kills.
The display of PvP modes in your client has been slimmed down, you can toggle between simple and expert mode.
If you are standing in a stack, you are now able to attack any skulled character.
Implemented fixes to address inactive slime slides in Rathleton, reappearing slime in "Their Master's Voice", and a PZ issue in the Wrath of the Emperor Quest.
Level 3 is now a requirement to send private messages.
An experience bonus for players under level 50 was introduced.
Characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50.
Characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50.
All players who were affected by the deleted inboxes caused by Update 10.55 or were still missing money from house transfers received their belongings and/or money back.
The Bank in Venore has some water leakage (Dropping Water) in the south-eastern corner because there is a small lake on the floor above. Also the jail (room of Sylvester).
Due to community feedback, the Repenters tasks have been adjusted and do not yield any monetary rewards anymore. The experience rewards and the chance to receive a pannier backpack have not been changed.
Fixed an issue with Zeronex who could not be reached anymore.
Addressed an issue with Depot Boxes in Guildhalls. Counters fields and adjacent walls now count as house fields to ensure that items placed there are moved to their owner's inbox if the house gets cleared.
The Loyalty System was introduced, as well as other fixes.
The Loyalty System was introduced, designed to benefit Cipsoft's most loyal customers.
It is now possible on the Stand-Alone Client to "stay logged in for session" when using an authenticator. This means one token is now enough to be able to access multiple characters.
The reward room accessed after the Soothing Bad Dreams mission of the Roshamuul Quest can now be exited again via some northbound stairs.
NPCWesley now reacts to the keywords help and machine to help players who are stuck on the Tending Gloothworms mission of the Oramond Quest.
A checkbox has been added to the account page to warn and inform about the importance of having a valid Recovery Key in case of using an authenticator.
Fixed an issue with already deleted characters showing up in the loyaltyhighscore list.
"Hidden" characters are not considered for the loyalty highscores anymore.
Loyalty points have been added to the loyalty highscores and will be shown in the course of the day, while the experience levels of characters have been removed from the list.
Fixed and adjusted some graphical issues and typos.
This patched introduced hotkeys to equip items as well as other small fixes.
The requirements to open the Dark Grounds in Roshamuul have been adjusted to make it easier to gain access to the area.
The spawn of Gaz'haragoth has been fixed. Gaz'haragoth did not spawn at all in the prison after his initial defeat on the central mountain.
Depending on the bug, this could mean Gaz'haragoth will spawn on all servers who have been waiting for his return for a long time. If not, it's possible that the world change simply wasn't in effect because e.g. Gaz'haragoth's last defeat was not recorded properly.
Wall decorations that became unreachable in 10.71, with the addition of guild depots, have been sent to the inbox of the guild leaders.
It is now possible to use Hotkeys in the Stand-Alone Client to equip your character. There is a fourth option of how to use the item in the hotkey dialogue.
If trying to equip something that is stackable and there isn't a full stack, it will search for more items in your inventory and equip them. That is, ammunition will be replenished if there is not a full stack of 100, or unequipped if there is a full stack of 100.
Some items behave differently than others. Attempting to equip a ring when one of the same type is still in effect will fail if the ring changes ID when being equipped. That is, if you equip a Ring of Healing, which changes IDs when worn to give that sparkle effect, attempting to equip another Ring of Healing while it is being worn will fail. It won't even unequip the current ring. However, to unequip the ring being worn, the worn ring can be assigned to an equip hotkey, which will unequip that ring. Note that Might Ring, for example, does not change item IDs when being equipped, so one cannot simply continuously press the hotkey to ensure one is always equipped; pressing the hotkey will unequip the might ring as it does usually.
Unlike other options, there is no feedback when trying to equip an item. If the equipping fails, it simply does nothing - no text will be displayed.
Some graphic as well as map bugs were fixed, together with some typos
It is not possible anymore to take any Potions with you when you are leaving Dawnport.
It is not possible anymore to reach a Magic Level above 20 on Dawnport. Character's who already have a magic level above 20 will keep their current magic level but will not be able to upgrade it any further until leaving the island.
From now on, leaving Dawnport is only possible after having confirmed the email address of the account in question.
This patched introduced improvements to many monster animations, as well as other small fixes.
Natural Born Cowboy: This achievement is now obtained by riding a mount. This achievement was not awarded to people who bought some promotional mount or rented a horse.
You can now log into a crowded Protection Zone, for example, a depot. If no free spot is available, you will stack up with another character. If you try to log in on a spot in the protection zone where stacking is not possible, for example, the glowing switch in front of the locker in a depot, and there is no free space around it, your character will be sent to the Temple.
Fixed an issue that occasionally led to incorrect information in the notification letter regarding the remaining time of a Guild until its forthcoming dissolution.
A small technical change has been released to improve the walking performance of your characters. This change only affects the walking performance when using the mouse
The achievement The More the Merrier which you get for the full recruiter outfit via Tell-A-Friend will be removed from the game since achievements should be obtainable ingame.
The achievement "The more the merrier" does not yield achievement points anymore. Also, it cannot be obtained anymore. It can still be shown on character pages for now but it will be removed completely at a later date.
An arena system will be implemented, making it possible to have PvP-fights for fun without suffering a death penalty.
Depots are now global.
Each Depot Chest will contain 17 Depot Boxes which each correspond to a different city's depot. You can open all of them from any Depot. This also applies to Depot Chests found in Guildhalls.
The depot, as in all 17 Depot Boxes, can store a combined total of 2,000 items (Free Accounts) or up to 10,000 items (Premium Accounts).
Travora will exist solely as a platform to facilitate Character World Transfers. The depot on the island is to be removed, but the depot itself will exist in every other town as Depot Box XIII.
True Heart of the Sea: no longer transitions from red to blue automatically, but instead must be used to cause the change.
Seven high level hunting grounds, one for each of The Ruthless Seven. The Seven are not encountered in these dungeons, but a strong minion will make its presence.
An entirely new desert island north of Oramond called Krailos and inhabited by fierce Ogres.
Lowered the cooldown after an arena fight to 15 minutes.
Addressed an issue with shared experience that allowed party members to receive loot from bosses in the Ferumbras' Ascension Quest even if they did not take part in the actual fight against the bosses.
Fixed an issue with Mazarius in the Ferumbras' Ascendant quest that led to an incorrect quest log entry.
Trading via the context menu should now also be possible in the depot on Krailos. Also, players should no longer be able to fight with each other in this depot.
The Explorer Society Quest: If you have retrieved the Family Brooch (Dwarven) in mission 1, you can now proceed in the quest by talking to Uzgod even if you do not carry the brooch with you. If you have received the Dwarven Pickaxe from Uzgod, you can now proceed further in the quest by talking to Mortimer or Angus even if you do not carry the pickaxe with you.
Teneshpar's hit points have been lowered considerably and its healing output as well as its experience points have been reverted to their former values so that it becomes easier to kill for Knights and Paladins during the Devovorga's Essence Mini World Change.
All non-takeable pieces of furniture can now be rewrapped. Store items will appear as Decoration Kits inside your Store Inbox whereas all other furniture will appear as Furniture Kits inside your inventory.
Furniture kits can no longer be traded on The Market.
The Convention section was removed from the Tibia Website.
If you are not allowed to buy a certain product in the Store you can now find out why by placing the mouse pointer on the corresponding product and waiting for the tool tip to open or by selecting a product and clicking on Details.
Vortices can now appear all over the world through which one can enter an otherworld where the forces work in a strange manner. It is a World Change. You need to enter these vortices to complete challenges and eventually save the world. They can appear in the Kha'labal desert (here), on the Zao Steppe (here), or on the Formorgar Glacier (here).
Any new accesories can now get implemented with up to two permanent skill boosts.
Premium players no longer need to bring any money to pay for services or wares, as the concerned NPCs now deducts any money missing from their inventory from their Bank Account.
The security warning for the following links will no longer be displayed in forum posts:
the trace routes trace-eu.tibia.com and trace-usa.tibia.com
links to facebook.com
links to youtube.com
links to Tibia's test website test.tibia.com
An issue with the animation of certain objects in the Stand-Alone Client where the first frame of an animation was skipped has been fixed. The Tibia Flash Client already displayed the correct animation of such objects.
A bunch of map bugs, graphical bugs, typos and other minor text issues were fixed.
This patch added a periodic warning to players using the old client.
From now on, players will receive the following message in red every 30 minutes: The Tibia client you are currently using will soon no longer be supported. You can already download the new Tibia client 11 from www.tibia.com. In addition, red messages are not displayed in the game window anymore.