- Light ... darkens!
- Light .. the ... darkness!
- Darkness ... is ... light!
- WILL ... PUNISH ... YOU!
- RAAAR!
Notes
One of the bosses in the Rotten Blood Quest.
Abilities
Damage Taken From Elements
Location
Strategy
Vemiath is the twin of Chagorz, and both share similarities. It fights together with two Elder Bloodjaws, not considering modifiers from taints.
During the fight, players have a counter next to their names, increasing by one per second. Each time a player moves, they "drop" these charges on the ground, leaving Darklight Spark as tracks and reducing the counter by one. Stepping or staying over the sparks deals 3% maximum health per second as Agony Damage. After four seconds, the sparks turn into their second stage, Darklight Fields, which last for two seconds but cause damage immediately upon being stepped on.
The boss can summon multiple Pillars of Dark Energy. These can chain players for Energy Damage. When taking damage from this chain spell, a different counter is applied to the characters hit by it. This counter is reduced at a rate of one per second and deals 1,200~ Energy Damage with every tick. The maximum counter value is 10. Players should be extra careful when having these because getting hit by Vemiath's beam spell will trigger all charges at once, dealing a high Energy Damage outburst.
Every 90 seconds, a Rotten Charge will appear at the center of the room, lasting for 15 seconds. Players must lure an Elder Bloodjaw into it.
If no Elder Bloodjaw steps on it:
- The boss will announce a terrifying attack twice, and then the charge will explode, and each player will take 40% of their character's maximum hit points as Agony Damage.
If an Elder Bloodjaw steps on it:
- all players in a small radius of the charge will not generate Darklight Sparks or fields for 15 seconds
- the boss will not heal itself on its tracks for 15 seconds
- all Elder Bloodjaws will be removed from the boss room for 15 seconds
- the resistances of the boss will be noticeably lowered for 15 seconds
- the boss will prepare a devastating spell that hits its current target after 6 seconds and 12 seconds, respectively. When the boss strikes, Agony Damage in form of percentage of maximum hit points will be dealt for both strikes. The damage depends on the current target:
- Knights will lose 5% maximum health from the first strike and 10% maximum health from the second strike
- Paladins, Druids, and Sorcerers will lose 20% maximum health from the first strike and 40% from the second strike
- The boss will yell WILL ... PUNISH ... YOU! once at the start of the mechanic, then repeat it after the first strike. Finally, it yells RAAAR! when doing the second attack, which should help players identify the moment it happened
Loot
- 1-125× Crystal Coin
- 1-211× Ultimate Mana Potion
- 1-35× Ultimate Spirit Potion
- 1-179× Supreme Health Potion
- 1-42× Bullseye Potion
- 1-45× Berserk Potion
- 1-44× Mastermind Potion
- 0-5× Blue Gem
- 0-5× Green Gem
- 0-5× Red Gem
- 0-5× Yellow Gem
- 0-5× Violet Gem
- Gold Ingot
- Giant Emerald
- Giant Topaz
- Giant Amethyst
- Raw Watermelon Tourmaline
- 0-1× Vemiath's Infused Basalt
- Dragon Figurine
- Darklight Figurine
- The Essence of Vemiath
- Spiritual Horseshoe
- Bag You Covet