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You see Vemiath
  • Light ... darkens!
  • Light .. the ... darkness!
  • Darkness ... is ... light!
  • WILL ... PUNISH ... YOU!
  • RAAAR!

Notes

One of the bosses in the Rotten Blood Quest.

Abilities

Summons Summons (1-8 Pillar of Dark Energy)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
100%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Darklight Core.

Strategy

Battle recommendations:
Energy Protection Icon
Equip Energy Damage Protection during this fight.

Vemiath Vemiath is the twin of Chagorz, and both share similarities. It fights together with two Elder Bloodjaw Elder Bloodjaws, not considering modifiers from taints.

During the fight, players have a counter next to their names, increasing by one per second. Each time a player moves, they "drop" these charges on the ground, leaving Darklight Spark Darklight Spark as tracks and reducing the counter by one. Stepping or staying over the sparks deals 3% maximum health per second as Agony Damage. After four seconds, the sparks turn into their second stage, Darklight Field Darklight Fields, which last for two seconds but cause damage immediately upon being stepped on.

The boss can summon multiple Pillar of Dark Energy Pillars of Dark Energy. These can chain players for Energy Damage. When taking damage from this chain spell, a different counter is applied to the characters hit by it. This counter is reduced at a rate of one per second and deals 1,200~ Energy Damage with every tick. The maximum counter value is 10. Players should be extra careful when having these because getting hit by Vemiath's beam spell will trigger all charges at once, dealing a high Energy Damage outburst.

Every 90 seconds, a Rotten Charge Rotten Charge will appear at the center of the room, lasting for 15 seconds. Players must lure an Elder Bloodjaw into it.

If no Elder Bloodjaw steps on it:

  • The boss will announce a terrifying attack twice, and then the charge will explode, and each player will take 40% of their character's maximum hit points as Agony Damage.

If an Elder Bloodjaw steps on it:

  • all players in a small radius of the charge will not generate Darklight Sparks or fields for 15 seconds
  • the boss will not heal itself on its tracks for 15 seconds
  • all Elder Bloodjaws will be removed from the boss room for 15 seconds
  • the resistances of the boss will be noticeably lowered for 15 seconds
  • the boss will prepare a devastating spell that hits its current target after 6 seconds and 12 seconds, respectively. When the boss strikes, Agony Damage in form of percentage of maximum hit points will be dealt for both strikes. The damage depends on the current target:
    • Knights will lose 5% maximum health from the first strike and 10% maximum health from the second strike
    • Paladins, Druids, and Sorcerers will lose 20% maximum health from the first strike and 40% from the second strike
    • The boss will yell WILL ... PUNISH ... YOU! once at the start of the mechanic, then repeat it after the first strike. Finally, it yells RAAAR! when doing the second attack, which should help players identify the moment it happened
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