FANDOM

Lock Icon

This page is protected to prevent harmful edits. Contact an administrator if you want to suggest changes to the page.
If you think this page should be unprotected, then use {{unprotect}} on the talk page.
Reason: this template is widely used and therefore vulnerable to vandalism.

Properties

Property Value
Combat Properties
Health Health Icon Unknown.
Experience Experience Icon Unknown.
Est. Max Dmg Unknown.
Summon {{{summon}}} mana
Convince {{{convince}}} mana
General Properties
Name {{{name}}}
Classification Unknown.
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Avoids Fire
Fire
?
Avoids Energy
Energy Field (Field)
?
Avoids Poison
Poison Gas
?
Destroys Magic Wall ?
Destroys Wild Growth ?
Other Properties
Version Unknown.
Status Active
Help
NoCreature
You see .

Notes


Abilities

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Behaviour

Strategy

Loot

Usage

Infobox Creature is used to describe the various creatures in Tibia. Type in this:

{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name                 = 
| article              = 
| actualname           = 
| plural               = 
| hp                   = 
| exp                  = 
| armor                = 
| summon               = 
| convince             = 
| illusionable         = 
| creatureclass        = 
| primarytype          = 
| secondarytype        = 
| bestiaryclass        =
| bestiarylevel        =
| occurrence           =
| spawntype            = 
| isboss               = 
| isarenaboss          = 
| isevent              = 
| abilities            =  
| usedelements         = 
| maxdmg               = 
| pushable             = 
| pushobjects          = 
| walksaroundfire      = 
| walksaroundenergy    = 
| walksaroundpoison    = 
| destorymwall         = 
| destorywildgrowth    = 
| paraimmune           = 
| senseinvis           = 
| physicalDmgMod       = 
| earthDmgMod          = 
| fireDmgMod           = 
| deathDmgMod          = 
| energyDmgMod         = 
| holyDmgMod           = 
| iceDmgMod            = 
| healMod              =
| hpDrainDmgMod        = 
| drownDmgMod          = 
| bestiaryname         = 
| bestiarytext         = 
| sounds               = 
| implemented          = 
| notes                = 
| behaviour            = 
| runsat               = 
| speed                = 
| strategy             = 
| location             = 
| loot                 = 
| history              = 
| status               = 
}}

Parameters

Parameter Required Explanaton
name * The name of the creature, it has to be exact and singular (Wolf, not Wolves). When you upload an image, it has to be named exactly like this, with the .gif extension.
article Can contain the value "a" or "an", but can also be empty.
actualname Can be used if the actual name of the creatures uses lower case characters or if the pagename contains disambiguation brackets.
plural The plural form of the actual name.
hp * The amount of hitpoints of the creature, numbers only.
exp * The amount of experience points the creature yields, numbers only.
armor The armor value of the creature. Can be tested by using e.g. Traps.
summon * The amount of mana to Summon the creature, use numbers only. If the creature cannot be summoned use --.
convince * The amount of mana to Convince the creature, use numbers only. If the creature cannot be convinced use --.
illusionable Use "yes" if Creature Illusion works on this creature, otherwise use "no".
creatureclass * The large-order class of this creature.
primarytype * The primary creature type of this creature.
secondarytype The secondary creature type of this creature.
bestiaryclass * The class of the creature in the Bestiary.
bestiarylevel * The difficulty of the creature in the Bestiary.
occurrence * The occurrence of the creature according to the Bestiary.
spawntype Comma-separated list of values. Values can be: Regular, Raid, Event, Unique, Triggered or Unblockable
isboss * Use "yes" if this creature is a boss, use "no" if it is not.
isarenaboss Use "yes" if this creature is a boss in an Arena, use "no" if it is not.
isevent Use "yes" if this creature only appears during an Event, use "no" if it does not.
abilities * List what attacks it uses, if it heals, if it can paralyze, etc. For example: Melee (0-120), Self-Healing (40-70)
usedelements List what elements the creature uses, comma-separated, from most damaging to least damaging.
maxdmg maximum damage of the monster in one turn ( Numbers only, if you don't know the value use ? ).
pushable Whether a creature can be pushed (yes or no).
pushobjects Whether a creature will push objects (yes or no).
walksaroundfire The creature will attempt to avoid Fire by walking around it.
walksaroundenergy The creature will attempt to avoid Energy Fields by walking around them.
walksaroundpoison The creature will attempt to avoid Poison Gas by walking around it.
destorymwall The creature will destory Magic Walls
destorywildgrowth The creature will destory Wild Growths
paraimmune Whether the creature is immune to the use of the Paralyse rune, "yes" or "no".
senseinvis Whether the creature senses Invisible players, "yes" or "no".
physicalDmgMod Physical damage modifier. See Physical Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
earthDmgMod Earth damage modifier. See Earth Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
fireDmgMod Fire damage modifier. See Fire Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
deathDmgMod Death damage modifier. See Death Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
energyDmgMod Energy damage modifier. See Energy Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
holyDmgMod Holy damage modifier. See Holy Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
iceDmgMod Ice damage modifier. See Ice Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
healMod Heal modifier (numbers only, if you don't know the value use 100%?).
hpDrainDmgMod Life Drain damage modifier. See Life Drain and Damage Modifiers (numbers only, if you don't know the value use 100%?).
drownDmgMod Drown damage modifier. See Drown Damage and Damage Modifiers (numbers only, if you don't know the value use 100%?).
bestiaryname Name used in the tibia.com Bestiary url. In other words, what comes after: http://www.tibia.com/library/?subtopic=creatures&race=
bestiarytext The text from the tibia.com Bestiary.
sounds The sounds a creature makes, using Template:Sound List. For example: {{Sound List|FCHHHHH|GROOAAARRR}}
implemented * Version number when creature was implemented
notes Possibly some notes about this creature.
behaviour Here you should add the combat behaviour of the creature. For example if the creature attacks in close combat, or keeps distance from its attackers.
runsat The amount of hit points when the creature starts to run away, use numbers only. If the creature fights until death, use a value of 0.
speed How fast the creature runs, use numbers only. See Speed for more information.
strategy A short description of the strategies to be used when facing this monster. Seperate of for each vocation, if appropriate.
location * A list of locations of Hunting Places where one can encounter this creature.
loot * A list of loot dropped by the creature. Use Template:Loot Table. For example: {{Loot Table|{{Loot Item|0-17|Gold Coin}}|{{Loot Item|Ham}} }}
history The template should reflect the current in-game state of the creature, but if something was different in the past it can be described here.
status If the creature is in-game the status will be "Active" by default. Other possible values are: "deprecated", "event", "unobtainable" or "ts-only".
Community content is available under CC-BY-SA unless otherwise noted.