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Server log data: can we prune it more?

Do you think it would be possible or even useful to gather statistics of more creature-related things with the same data you get from the Loot Statistics parser? For example, now it shows how much a creature heals, values which we don't have. There are some problems with this, but I think enough statistics should make it a reliable estimate of the exact values.

I was thinking that all creature information in the server log could be logged to some TibiaWiki-namespace page for future use (but it wouldn't be 100% accurate because of resistances, final hits, and such). -- Sixorish 01:13, May 12, 2011 (UTC)

Sounds great, 1st problem that came to my mind is the edit conflicts, like when someone edits a page you've been working on and you can't just save it, so I'll need to check how that works inside wiki to avoid the issue.

I saved the log for 1 of my cams 8.72 demon hunt, it uses around 160 lines per minute, so I really think we should filter and compress as much as possible, an example of what I mean with compression: something like this:

00:57 A demon healed itself for 198 hitpoints.
00:57 You lose 94 hitpoints due to an attack by a fire elemental.

should be saved as:

demon healed itself 198
player lose 94 a fire elemental

About filtering lines, I think it depends on what info we want, I really don't see much use for lines that are not creatures healing themselves but I guess we should think what to add and with what purpose instead of add all and remove what we don't want.

Also in case we save players heals/damages to don't have problems with privacy, all the player names should be replaced by "player" or similar.

Another issue with this new server log info is that the server log has the same limit it always had, 1000 lines, in the example loot I saved, me and my friend killed 3 demons, 3 dragon lord and some demon skeletons in 500~ lines, so the log quality for statistics is being reduced because the player "saves" are not that often, I might be wrong but I believe that many players use the server log with less info as possible so saving statistics with all info will degrade more the statistics. Going a bit off-topic it would be interesting to have a program that reads the server log of tibia client and upload statistics, just having ideas, I'm really far from being able to do it. --Daniel Letalis 06:45, May 12, 2011 (UTC)

Well, I don't think we would advise people to use the unfiltered log but in the case that they do this information could be used. I understand about the players' privacy issues but I fear the healing values are useless if we can't attach a name (because their name would be used to get an ml or skill from the highscores, if they're on them).

I don't think it's necessary to write each line like this: demon healed itself 198, but something like:

a demon healed | 198 | 256 | 144 | 52
Player healed a demon | 945 | 634 | 664

(on PvP, players healing demons might conflict with demon heals)

I was thinking that graphs could be created using this data to make it more readable, where there's a huge jump in frequencies is likely to be the "cutoff" i.e. further values were caused by healing to max.

But regarding the real-time server log application, I think this would be just as hard to code as it would be to check the memory/received packets for even more data, such as the spell used and the HP before and after it was used. However, I doubt that players would be interested in running an executable on their system, in fear of their account being compromised or the "antibot" system picking it up.

If you are still interested in that even though people most likely won't use it, a friend told me about an API designed for Tibia: - it is designed primarily for bot creation, but I think you could use it as a proxy to log stuff. (I'm not sure if it would be safe to use though with the anticheating mechanisms).

By the way, I found some Google chart creation tool a long time ago which could be used if we wished to create a frequency plot. (I think it was this). I'm not sure if they support histograms but haven't delved too far in it. -- Sixorish 16:48, May 12, 2011 (UTC)

I still like the idea for creatures healing because this is the only option to get that data but I think it is the wrong way for player healing, I believe it is a lot easier to test healing spells of players individually, we only need about a dozen players of different vocations and levels to make tests and there wouldn't be error margin, we could do this a project to reduce the individual wastes and using the new server log info will avoid human errors. I think it is better to analyze few quality data than a lot of non quality data.

About the google api it could be interesting if we need to show some info on the site or similar but making all the needed calculations on excel would be faster and easier, it supports histograms and many other things.

I don't trust Tibiaapi, but I've thought about many ways to implement this and hooking like tibiaapi does seems the best option. I will check if I can do something there. --Daniel Letalis 00:32, May 13, 2011 (UTC)

Well, I imagine that spreadsheet software would be used in conjunction with the graphs. By the way, what do you mean when you talk about edit conflicts? I suggested a page created such as TibiaWiki:Creature Heals which would just contain the data received from the parser in a more readable format. The page wouldn't be edited by people and the parser wouldn't update creature pages based on the inputs. Editors would manually edit creature pages based on that data. -- Sixorish 23:22, May 16, 2011 (UTC)

Ok, so what lines would be added?

About edit conflicts, nevermind it can probably just ask the user to upload again if the upload fails. --Daniel Letalis 01:28, May 17, 2011 (UTC)

I'm not sure what you mean by 'lines' but I would personally prefer that all creature data is compressed like so:

a demon healed 5 | 62 | 226 | 534 | ...
a demon dealt 10 | 20 | 335 | 402 | ...

...or, perhaps combining like values:

a demon healed 5,2 | 62,6 | 226,63 | 534,9 | ...
a demon dealt 10,73 | 20,4 | 335,2 | 402,1 | ...

Regarding the damage dealt, I think it would still be helpful to have if it's available. Some creatures use only melee so values from this can be used directly for max damages (just for example). I understand there are resistances and such to factor in but, statistics should reveal a lot of information that we don't have. -- Sixorish 07:40, May 17, 2011 (UTC)

By lines I mean the type of info we want so I think we are including this:

  • creature self heal
  • player self heal
  • player->creature heal
  • player->other player heal
  • other player->player heal
  • other player->creature heal
  • other player->other player heal
  • creature->creature damage
  • creature->player damage
  • creature->other player damage
  • player->creature damage
  • player->other player damage
  • other player->player damage
  • other player->creature damage

("other player" is the player that his name appears on log, "player" is the player that uploads log)

Is all that useful and/or anything missing?

Also I didn't understand this format

a demon healed 5,2 | 62,6 | 226,63 | 534,9 | ...

maybe it is |amount,repetitions| ?

Another thing, you thinking in add or sum the info to the page? I really think add is better. The disadvantage of sum(like loot statistics do) would be that the page can grow too much and retrieve it would be slow for all users while uploading log. Having the info added the users wouldn't need to load anything, just add text to the page but the page would grow more, whoever is making statistics would need to merge them, a script designed for merge could be created on wiki. --Daniel Letalis 12:42, May 17, 2011 (UTC)

Yes, format was amount,occurrences, and, I didn't consider the time it would take to load the page. Perhaps you're right, add is better than sum here. Should we have frequent 'merges' (counting the frequency)? I find it to be more readable if we have it sorted from high-low.

If we can't find the players' ml (and we can't release their names) then I would suggest the bolded be omitted:

  • creature self heal
  • player self heal
  • player->creature heal
  • player->other player heal
  • other player->player heal
  • other player->creature heal
  • other player->other player heal
  • creature->creature damage
  • creature->player damage
  • creature->other player damage
  • player->creature damage
  • player->other player damage
  • other player->player damage
  • other player->creature damage

...because it would take a lot of work to use any of the data.

Also, creature->creature is interesting. I think it should be noted who the target was because they have resistances that players cannot achieve easily. -- Sixorish 20:14, May 17, 2011 (UTC)

Let's say that the uploader is asked before upload if he wants to upload the names included in log and he says yes, we would have to find the approximated level and ml of the players in case they are in both top lists. Should this be added?

About merging, a new script could be done so we merge the info now and then, nothing complicated just click a button on a page and wait it loads & get uploaded. Doing some calculations I noticed that even uploading the info merged could be really big, so we probably need to archive the page and make an option on the script to load, merge and display merged info from archives, I think wikia timeout for page load is 2 minutes so every archive would need to be small enough.

Sorting shouldn't be a problem.

This format would cover all we need?


--Daniel Letalis 23:21, May 17, 2011 (UTC)

Would things be any different using 'new sections' to add raw data? Probably not, it's just a thought. We apparently have a limit of 2048kb on any one page, maybe that will cause problems if it gets big.

Also, I don't mind what is included personally. However, I'm afraid that one person agreeing to reveal their player name is not enough. There could be multiple names in the data they submit, and their privacy is of equal importance...

One thing I would like is if we could get knight healing data because we don't have a formula for wound cleansing (it's probably the one healing spell we should be able to deduce from the data we're provided, since we can't accurately predict a paladins' or some mages' magic levels). I know it would probably be easier to test this ourselves knowing all the variables and such, but considering the multitude of data we could get, it would be faster to get an exact formula if we had 10-100+ contributors.

The format seems to be fine, because there's no more data that we can add unless we are given their skills. -- Sixorish 06:59, May 18, 2011 (UTC)

I calculate that having only those 4x type of events won't be a problem with size if we merge the log now and then. I think I have all info I need to start coding this. For the name of the page I suggest TibiaWiki:Server Log Statistics or TibiaWiki:Creature Statistics

About the statistics for wound cleansing, I don't think we have accurate formulas for most spells, so I think it would be a good idea to create a big project for this but only after we finish some of the pending projects. --Daniel Letalis 14:40, May 18, 2011 (UTC)

I want to test the loot parser more to be sure nothing was broken before add this to tibiawiki, for now you can test the new scripts and let me know if there is anything that needs improvement.

--Daniel Letalis 05:43, May 23, 2011 (UTC)

First problem: creature statistics are not generated if there isn't a kill in the log (I pasted my huge 75,562-line log from target dummies).

Also, in a target dummy|heal||data, does the blank mean (self)?

-- Sixorish 06:58, May 23, 2011 (UTC)

It would be helpful if the data was sorted by value, not by occurrences, by the way (maybe we have differing views) -- Sixorish 07:00, May 23, 2011 (UTC)

Also, what does w:c:dantest:DantestWiki:Creature Statistics take as an input? I thought it would take two outputs of w:c:dantest:Loot Statistics and merge them, but that doesn't seem to be the case. -- Sixorish 15:42, May 23, 2011 (UTC)

Ok I updated it, logs with no kills should be processed now. Yes, blank means self. Default sort is by values now.

This is how it works for now:

a regular user uses w:c:dantest:Loot_Statistics to upload creature statistics to w:c:dantest:DantestWiki:Creature_Statistics/Statistics as a new section so the user doesn't have to load the page(because in the future statistics page could be big).

a regular user can use w:c:dantest:DantestWiki:Creature Statistics to view the merged data.

Because the uploads were made as new sections we need to merge them, sysops use w:c:dantest:DantestWiki:Creature Statistics to upload merged data from and to w:c:dantest:DantestWiki:Creature_Statistics/Statistics, the sysop requirement to upload in the script can be changed but I think restrict it somehow is ok because the size that the page can have. --Daniel Letalis 23:34, May 23, 2011 (UTC)

That's pretty cool. I'm trying to think of a better syntax to have. Do you think using colons instead would make it easier to read?
a demon|heal||150:40|190:40|201:40|240:40|151:36|185:36|225:36|233:36|159:32|217:32|160:28|166:28|171:28|174:28|

Either way, I don't mind that and can't see any problems with the script. I think it could be implemented now and bugs can be fixed as they are found?

By the way, some other thought that crossed my mind is to have "personalization" where a person could upload his skills/level (e.g. to their user page using Template:Userpage1) and it would be used across the site e.g. for this statistics script, to associate ml and skills with the data. -- Sixorish 00:05, May 24, 2011 (UTC)

TibiaWiki:Creature_Statistics would be the name then?

I like it more with commas but any separator is ok and easy to change, I also was thinking on be able to generate another format so we can paste in excel or other program easier, so just let me know if you need any special format, these changes would be in "Creature_Statistics" page anyway.

I changed most of the loot statistics parser functions that are related to the document elements manipulation and some other stuff to compensate the performance, so what I want to test a bit more is the old loot parser functions, I don't think there are bugs but I want to be sure. --Daniel Letalis 00:28, May 24, 2011 (UTC)

Yes, the name is fine.

If you implement optional separators, I imagine that the script would be loaded on the /Statistics page? If so, then you might be interested in implementing the option to tabulate the data as well (replacing "," with </td><td> and | with </td></tr><tr><td>?) and/or adding headers to mark the beginning of new creatures, since the lines are sorted alphabetically and over time this will become very long. As for the separators, I suspect that would take a completely custom separator. We should aim for as much readability as possible in the default (to cater for those who don't want to use it in Excel) so I'd suggest either colons or commas. I guess using commas works, although it might confuse unfamiliar users. -- Sixorish 00:53, May 24, 2011 (UTC)

Interesting, later or tomorrow I will make a button on "Creature_Statistics" so anyone can choose what tables to generate and they can see some or all the info in tables. After that I'll test the loot parser and move everything to tibiawiki. --Daniel Letalis 01:46, May 24, 2011 (UTC)

Loot statistics bug?

I just came across Loot Statistics:Quara Predator and noticed that the parser seems to ignore the total amount of shrimp? Before I changed it here the total amount of shrimp was 1 even though it had been looted 242 times. -- Sixorish 08:04, May 28, 2011 (UTC)

There is no total or amount for non countable stuff on Template:Loot2, it was a manual edit addition here

About the new statistics parser, I wanted to rewrite more code, current tibiawiki parser isn't working on Safari @ windows, I expect to finish testing the new version soon. --Daniel Letalis 17:44, May 28, 2011 (UTC)


You lose 4 hitpoints due to an attack by Kraknaknork.

This won't be interpreted by your parser for creature statistics, no damages by Kraknaknork will. Does this need to be made an exception? It seems to work if you put a in front of it. -- Sixorish 18:52, July 6, 2011 (UTC)

Yes, I forgot there was a boss exception list there, I will update it soon. --Daniel Letalis 19:08, July 6, 2011 (UTC)

Outfiter Issue

I've just seen on Talk:Outfiter a problem with the elementalist outfit on a mount. Have a look at this, thought you might be interested in it. Beejay 00:38, July 19, 2011 (UTC)


You should really check out User:Tiimi's contributions, uses his account only to change prices of stuff he is probably selling/buying at the moment. Luke Nate 07:49, July 20, 2011 (UTC)Luke Nate

thanks for informing me about the deletion about the site.

The user Edres is vandalizing many new pages now, please block him asap! Ardami 12:23, December 19, 2011 (UTC)


Maybe i can contribute with explored areas.. but not sure I have a website dedicated to exploring

the preview on website is outdated its alot more on the mapfiles + i had to remap all of rook cause of summer update and stuff like that cause there was places i couldnt remove from the map with exploring.. so had to delete all rook map files T,T stupid map changes :D

The supported fansite have added me in their download section under others as a link to my website :) so you don't think im trying to spread some kind of virus or something :P

Interesting, I will merge and update mapper soon, thanks. --Daniel Letalis 03:34, August 17, 2011 (UTC)

Hi. Could you update this area, please? There is a new cave there. I tried to edit the minimap file, but I couldn't produce a small file size.
Thanks. Thascius 15:30, February 26, 2012 (UTC)

Old Twig

I dont know if your the right guy to tell but since your the admin i tell you People keep editing Old Twig for their own purpose (to scam others) they set its price to 300k~~ and add note that its ONLY lootable from massacre witch is not true, it can be found in many caves and places around Tibia..

that page should get edited so it looks good and locked
Ayuki 22:49, August 19, 2011 (UTC)

I've been kinda busy but is locked now, thanks --Daniel Letalis 00:42, August 20, 2011 (UTC)

Calculators and new trades system

Before the new trades system is applied to all pages I wonder if we will have problems adapting the calculator's loot analyzer.

The general syntax for items is:
buyfrom = npc1:price1;note1,npc2...
buyfrom = Sam:30;beer,npc2... (it is specified somewhere that 'beer' means "With Beer")
buyfrom = Sam;beer,npc2... (no value means npcprice/npcvalue)
buyfrom = Sam:30,npc2... (no notes)
buyfrom = Sam,npc2... (no value or notes)

(you can see an example at Cocktail Glass) -- Sixorish 03:37, December 17, 2011 (UTC)

I think I should analyze this when I come back (I dunno when :/) because it can take some time, the price data used in Calculators is fixed so for now it will be only outdated, check here: Calculators/Lootdata --Daniel Letalis 20:43, December 20, 2011 (UTC)

Hey Daniel.. i found a really old post of yours.. and i tried to change that my self but i don't manage to compile it i did like it said in the "readme" that was included on how to do it.. still failed could you help out somehow? x.x i really need a working map viewer... sorry to disturb (leave a message at my talk page)


I made a small change to TMV and then recompiled it so it displays correctly that color

Changed 2 times,

 0,0,0,0, 0,0,0,0,  0,0,0,0, 0,0,0,0,           //D4


 0,0,0,0, 0,0,0,0,  0,0,0,0, 255,255,255,0,           //D4

Blue Tome Ayuki - Talk Blue Tome 10:05, December 21, 2011 (UTC)

TMV again..

thanks for the replay :D i managed to fix it "almost" my self by almost breaking my keyboard...

i only changed those 2 lines in code for snow color

only 1 problem when trying to compile it and no idea on how to fix it.. but im going to try ask a friend Linking... LINK : warning LNK4078: multiple ".data" sections found with different attributes (60000020) but thanks for your help:)

Blue Tome Ayuki - Talk Blue Tome 04:18, December 24, 2011 (UTC)

Hey! wanted to say thanks for the php script :) good work
Blue Tome Ayuki - Talk Blue Tome 01:37, February 28, 2012 (UTC)

Hello Daniel. Sorry for my mistake, I saw an edit of yours and did not understood. Sorry for this and thank you for your advice. Have a good game ^^

Fafion 00:32, February 29, 2012 (UTC) Fafion =]

Kukironosuke 16:51, April 2, 2012 (UTC)

Hello Daniel, I have a series of videos on Tibiacast all about mapping, if you watch those videos on 50x speed it will fill in the map for you, i tried to get 100% as best as possible, if tibiacast doesn't work for you i can try to upload my current map files on some website that you think is safe, or you could contact me on skype or msn messenger, skype name is kukironosuke, (travis rogers), msn is travis_rogers_1337@hotmail.comKukironosuke 16:53, April 2, 2012 (UTC)


Hello, can you send me your automaps files?

-Sanosuke'Matheus 14:17, April 24, 2012 (UTC)

.map php script

i really love it and thank you it will help me save a lot of time i used it today first time and it worked really great. so if you work on it/update it keep me posted on my talk page:) thank you again! you helped me save ALOT of time.

.map - png php script bug

i found a bug in your php script to make map to png and png to map.
it works fine to make map to png.. but when making png to map it messes up the snow.
just thought i should tell you.
Blue Tome Ayuki - Talk Blue Tome 09:47, May 3, 2012 (UTC)

Hey man i was wondering if you could help me out. I just started my own page on the wiki. and i was wondering how to add my character and his set and his skills and stuff like you have on your page. how can i do that?

Demon loot

Hey Daniel,

Did you really loot leather armor, mouldy cheese and bone from a Demon? this edit. Maybe it was from Demon (Goblin), seeing you also posted pharaoh loot. -- Bennie (talk ~ fellows) 08:12, May 8, 2012 (UTC)

I forgot about them, thanks

--Daniel Letalis 08:19, May 8, 2012 (UTC)

TS crystalcrusher statistics

Do you think it's OK to use the current TS crystalcrusher loot for statistics of the hive boss with the same loot (it's currently bugged, they copied creature file and forgot to edit its loot)? If it's really the same, we have a very easy way to gather statistics of a boss (I think it's Fleshslicer as it drops spidris mandibles / titan axe / dung balls etc). -- Sixorish 14:28, June 25, 2012 (UTC)

I don't think the loot from hive bosses has much variation but I believe the ideal would be to save logs and if it really matches we can add them later to fleshslicer. --Daniel Letalis (talk) 18:34, June 25, 2012 (UTC)

Area Screenshot

Hare&#039;s Den 2

Hares Den

Just wonder when you make these screenshots of whole areas.. do you use some photo editing tool to copy paste or some easier method? cause ive tried to make some my self and they never get in good resolution always looks stretched.
Blue Tome Ayuki - Talk Blue Tome 23:09, June 26, 2012 (UTC)

Best way to make screenshots is to go on "options", "graphics" and select "don't shrink/stretch". Beejay 23:47, June 26, 2012 (UTC)

I did it as Beejay said, then edited on GIMP each picture, removed my char and merged them, is a bit complicated. Next time probably it would be better if I do it with flash client full light. --Daniel Letalis 00:22, June 27, 2012 (UTC)

About searching tags

hey, is there a way to implent searching tags in wikia? that could realy help in making searches much more efficiant (a nasty solution would be to use redirects as search tags but thats not so smart ;s)
~ Vapaus

Right now it seems wikia is testing with us(sadly) so if you find problems with the search or any other odd thing on site use Special:Contact to report the bug.

We are not allowed by wikia to modify the behaviour of the search (it would be amazing to do stuff with javascript, ajax and mediawiki api), we have this per user setting: Special:Preferences -> Under the Hood -> Enable Go-Search

But besides that I don't think there is much we can do, unless they implement it on their code, or maybe an extension that is compatible with Oasis, but I believe it is hard any of those things happen. --Daniel Letalis 04:13, June 27, 2012 (UTC)

Thanks for the full answer, i figured with something like tags more pages would be visible to the viwers and because of that could be updated (thought about it when looking at the Inventory page after DM uploaded new it was lacking information and had stuff missplaced) im currently using the Moonbook theme, which seem more friendly to me. anyway im guessing if they would let us use javascript and ajax (i dont know what mediawiki api is) it wont be a wiki anymore since we could make everything more complex and change the entire look and funcionality of things, they still want to keep the wikis with formalities since its all about the information shared in them after all and the concept of how its being shared, i guess thats my opinion..
~ Vapaus

I think the main reason from wikia is layout and ads but I might be wrong with the search. Mediawiki api is mainly for bots, but can also be used on scripts to get custom info/content about almost everything in a wiki. --Daniel Letalis 04:39, June 27, 2012 (UTC)

Check this out please... it could be useful...

Rurhikek (talk) 20:27, November 26, 2012 (UTC)

Outfitter Code Help

Hi Daniel,

I've tried downloading and using the Outfitter code on a new website I'm working on, but I can't seem to get it working. I'm not sure how you are generating the images, Ive tried inserting some as Base64 like you have and also saved the actual image files and linking to those, but all I get is the Outfitter loaded with no Outfits or Mounts.

Do you have any explainations for how the code works? I'm building a custom forum for my guild website and I want to limit profile images to images generated by your Outfitter to avoid any objectionable uploads, so I'd really appreciate any help you can give me.

Trixon Myssis ftw o/ (talk) 18:51, July 24, 2013 (UTC)

Position fixed in common.css

Hey Daniel,

I'm trying to edit MediaWiki:Common.css but it seems Wikia blocks edits on pages where the css "position ; fixed" is used. We have one use of this css in the css for div.minimap_wp. I don't want to mess stuff up, can you take a look in alternative css which wouldn't change to much in the gui? Thanks! -- Bennie (talk ~ fellows) 14:54, January 30, 2014 (UTC)

I removed the need of position:fixed on Common.css --Daniel Letalis (talk) 16:24, February 1, 2014 (UTC)

Thanks! -- Bennie (talk ~ fellows) 18:38, February 1, 2014 (UTC)

Gif animation generator

Hi, long time ago you said you could make a gif generator that would help in the spell animation project. Is it still possible for you to do it or contribute to creating it?

    ×  Sv.  ×  ×  Talk  ×     22:37, May 26, 2014 (UTC)

Loot Statistics stopped working

Hey Daniel,

It seems the Loot Statistics stopped working, the load gif shows but it doesn't load. When I press F12 and look in the console I see "Uncaught SyntaxError: Unexpected token { " on line 276. Could you take a look please, maybe Wikia changed something which broke it? -- Bennie (talk ~ fellows) 14:54, June 11, 2014 (UTC)

There were some items updated that didn't respect the js/json format, it is fixed now. I also made some changes so the script is more easy to check on in case of any future error. --Daniel Letalis (talk) 14:31, June 13, 2014 (UTC)

Looking at your edit made me realise I was the one who broke it. I did nothing but copy code, but apparently I didn't look close enough to see what I was doing wrong. Anyway, thanks for fixing it in behalf of all of us and sorry to all of you who wanted to upload loot statistics after I broke it.

Oh, and before I forget, could you please make the Template:Loot/List link Skulls and Black Skulls correctly? Those items frequently occur in older loot statistics and link to disambiguation pages, even though they should just link to the items, like the newer loot template does. I almost fixed it myself (by copying code from the newer one), but couldn't figure out how to make it work perfectly. Thanks in advance. -- Wouterboy (talk) 14:54, June 13, 2014 (UTC)

Contribute to mapper

I'm pretty sure i can contribute to the mappers map with oramond and maybe even other stuff  i posted in the mappers talk page before i noticed i should write  to you.. so please check the mappers talk page so i dont have to repeat my self.. there is a link with pictures of all floors in the post also

Blue Tome Ayuki - Talk Blue Tome 13:05, July 21, 2014 (UTC)

Outfiter - Yalaharian

Nothing important, but Yalahari seems to have a little wrong size, 63x64. -- Cauli92 (talk) 17:59, September 5, 2014 (UTC)

sprite-sheet alignment

Hello! Thanks for the great outfiter tool.

I use it to extract spritesets of specific outfits/colors, but I have a problem. My potential use for them are games, but they don't seem align to bottom-right. Their alignment seem to vary depending on size, which makes for trouble if you want to use them in a game because different sized outfits gets miss-aligned, I think.

I've not actually tried using any sprites, so perhaps there's no issue, or that I need to set x,y-offset per sprite? Any thoughts?

Tsur (talk) 02:11, March 28, 2015 (UTC)

If I remember correctly the outfiter does some auto centering on the produced images, you probably need to use the spritesheets that the outfiter uses. They are base64 encoded because of wiki/html5 restrictions: They are not colored, so if you need that, probably your best option(still not very easy) will be to reproduce the outfiter, find the autocentering part and disable it.

Just a note, If you will reproduce the outfiter on wiki instead of your web server remember to not use tibiawiki main space, you can use another wiki or pages with User:Tsur prefix.

--Daniel Letalis (talk) 21:58, March 28, 2015 (UTC)

Ah. I looked through the source and rather than to tempt fate I think I'll move along. Making of my script was painless but that's about as much time as I'd like to spend on it, for now. I'll just keep to similar-sized outfits for minimal alignment issues!

Thank you.

Tsur (talk) 06:11, March 29, 2015 (UTC)

Outfiter Update

Hello, do you have plan to update your outfiter? Archdemon, Elfs, Dwarfs, Puppeteer  and Spirit Caller Outfits, and a new mount and outfit in Updates/10.77Levit Tiddor (talk)

mapper is not loading


The mapper is not loading anymore ,

i cleared my cache tryied on differents broswers,nothing works´, is it broken at the moment?

Kakourgos (talk) 13:00, November 26, 2015 (UTC)

Hunter of Dragoes already replied to your question on his page. You'll find the answer there. -- Wouterboy (talk) 17:48, November 26, 2015 (UTC)

Tibia maps

Hey Daniel, per the discussion on I’m looking into merging the TibiaWiki maps with the tibia-maps-data project on GitHub. I’ve noticed some strange differences, e.g. areas that are explored in the TibiaWiki maps, but seem unreachable in-game; or areas that I just don’t recognize at all. I’ve listed these differences per floor here: So far I’ve only made comparisons for floors 01 and 02, but the others will appear there as soon as I post them. I’d appreciate your input on this. If you could just tell me what/where each missing area is, I’ll gladly explore them. The end goal is to have no map data loss if we decide to switch to the tibia-map-data for the Mapper.

Mathias (profile, talk) 16:06, December 26, 2015 (UTC)

Custom JS Code

Hey Daniel,
I noticed you started moving the JS code to the MediaWiki namespace. A Fandom staff member is actually going to move/rename the old pages, so you don't need to worry about this part right now. However, MediaWiki:Common.js‎‎ will have to be adapted accordingly.

Did you make any important changes to Loot Statistics/Code when you created MediaWiki:Loot Statistics.js?

Hunter of Dragoes (Talk · Contribs · Admins) - 17:25, May 8, 2019 (UTC)

My idea is to change and test everything on my testing site (, after that just update here. I was trying to create MediaWiki:Loot Statistics.js on dantest but got my tabs/urls mixed. I copied Loot Statistics/Code to MediaWiki:Loot Statistics.js but I just deleted it now to avoid confusion because the new version of Loot Statistics/Code will be split into 2(.css and .js), like outfiter was. Daniel Letalis (talk) 17:33, May 8, 2019 (UTC)

Mhm nevermind about all that. All the code was moved a few minutes ago, I will just test on this wiki MediaWiki:Common.js with the test functionality.

Daniel Letalis (talk) 17:48, May 8, 2019 (UTC)

Just to let you know case you haven't noticed yet, the page currently at MediaWiki:LootStatistics.js is the old Loot Statistics/Checker/Code, not Loot Statistics/Code. I already asked Rappy to fix this. The original Loot Statistics/Checker/Code should be moved to MediaWiki:LootStatistics-Checker.js, then.

Hunter of Dragoes (Talk · Contribs · Admins) - 18:45, May 8, 2019 (UTC)

Is there any reason why Rappy has to move the code?
I'm asking because I might need to create new files for the loot percentages info and I also want to move TibiaWiki:Styles/Creature_Ranks.css to MediaWiki:CreatureRanks.css.

Also I'm not sure if these scripts/pages are used and should be updated/moved: User:Sixorish/Abilities with script User:Sixorish/Abilities/Render.js and TibiaWiki:Tools/Lightbearer_Basin_Monitor with script TibiaWiki:Tools/Lightbearer_Basin_Monitor/Code.js. And I don't think Mapper/Test was working before but I'm not sure.

For now I updated and submitted for revision the files with code (except for loot statistics). I'll update/move the loot percentages scripts tomorrow. --Daniel Letalis (talk) 20:36, May 8, 2019 (UTC)

Custom JS code must be on MediaWiki namespace. I asked Rappy to move those pages for us because only Fandom can move them and we don't want to lose the edit histories. I'll ask him to move the css you mentioned, too.

User:Sixorish/Abilities seems an abondoned, though promising, project. Perhaps we should have a look at it someday. Oh, and it would be nice to have TibiaWiki:Tools/Lightbearer Basin Monitor working again. We can even feature it on Main Page when we're close to The Lightbearer event. But this is definitely not a priority.

Edit: If you want to, you can talk to the other admins on our Discord server.

Hunter of Dragoes (Talk · Contribs · Admins) - 21:33, May 8, 2019 (UTC)

I noticed you've edited code related to the loot parser and loot percentage, and they seem to be working fine now. Good job! Since today is Friday, I submitted the missing js pages to review (MediaWiki:LootStatistics.js, MediaWiki:LootStatistics-Checker.js and MediaWiki:Common.js).

Hunter of Dragoes (Talk · Contribs · Admins) - 14:12, May 10, 2019 (UTC)

Spanish Wiki Revival

Hi! I'm currently working to help Spanish Gaming wikis, and like you currently know, like this community the Spanish Tibia Wiki is one of the biggest. Unfortunately, it's currently abandoned, and although there are some people editing it doesn't have admins and a built community to going forward. I've also seen that you already helped that wiki in the past.

During these next days, my priority will be update its content and Design, plus adding some current features that the wiki didn't add in the past. Additionally, I'll be contacting its current users and readers in order to encourage them to edit and build a new community together.

As Fandom wikis are typically working together across languages (and Tibia wikis are an example for that), I'm contacting with all of the admins of this community that already helped the Spanish one to share that news. With your permission, I'm using some content and assets from your wiki to adapt them easily for the Spanish one. If someone of you don't agree with that, please feel free to mention and I'm building it from the scratch.

Besides that, all the help that I could receive from your community will be hugely welcome. For instance, I'm not sure if some of your current readers or editors also know and speak Spanish, and they just chose that wiki because is bigger and active. If you already know some of your editors that also speak Spanish, please report me in order to talk with them and also contribute with the Spanish wiki.

Thank you very much for your attention! --CuBaN VeRcEttI (Contacta) 11:52, June 10, 2019 (UTC)

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