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[[User:Cauli92|Cauli92]] ([[User talk:Cauli92|talk]]) 23:50, July 7, 2015 (UTC)
[[User:Cauli92|Cauli92]] ([[User talk:Cauli92|talk]]) 23:50, July 7, 2015 (UTC)
Yeah, it was blank. A null edit (editing without changing anything, which forces the webpage to be rendered again) fixed it.
-- [[User:Bennie|Bennie]] ([[User_talk:Bennie|talk]] ~ [[TibiaWiki:Administrators|fellows]]) 07:03, July 8, 2015 (UTC)
Revision as of 07:03, 8 July 2015
He undid it because there have been quite some posts on the Tibian forum lately complaining about 1000 still existing troughs in doorways after server save. Six's trick doesn't seem to work. -- Wouterboy (talk) 16:05, April 25, 2014 (UTC)
Yes indeed, you can see it here. http://forum.tibia.com/forum/?action=thread&threadid=4212032 If you want to make confirmation on your own, feel free to leave anything in door sqm right before ss, and check if it's gone after :P. -- Cauli92 (talk) 22:13, April 25, 2014 (UTC)
Well, if they did change it, then it had to be at least few years ago, not anywhere close to that edit. Six probably had outdated or just wrong source, doubt he would be trolling like that o.o -- Cauli92 (talk) 13:37, April 26, 2014 (UTC)
Well, donno if I'm going crazy or there was some problem with my browser/wikia, but i could swear it didn't look like that when i edited it back. As obviously you are right, i will undo the unding, thanks for pointing out. -- Cauli92 (talk) 18:08, July 17, 2014 (UTC)
10.7 mount parts
Hey Cauli, thanks for adding the mount parts of this update. I've been trying to obtain them because the names CipSoft gave us were incorrect on test.tibia.com forums and their graphic was unavailable; unfortunately it's not easy to find a team for things which are inherently unattractive.
If you can, could you please move or reupload the appropriate files to their image names? The unused sprites for this update can be found at Updates/10.7#New_Items.
Hey Six, no problem at all, I would do that earlier, but forgot to write down which boss dropped which item, so it all got delayed. I was planning to cut sprites myself, so I'm glad you pointed me to that page, saved me some time!
And sorry for all the mess that came along, I didn't really know how to put everything together. I bet you or some other admit will polish it later, and if you do, it might be worth it to mention that you will not drop anything from bosses(Terror, Horror, Maxxen) during the quest, only the 2nd time you slay them.
I usually leave a message to people who contribute significant information or information that would be hard to get, to let them know their contributions have been noticed and appreciated. Unfortunately we don't have many contributors who are able to add info on the new hero quest or related items, so it's kind of a big deal.
If you're able to provide more information there's a bit still missing:
- Hero of Rathleton Quest/Spoiler doesn't have anything after the 2nd boss.
- Bosses in the underground glooth factory have no known strategy. I think the Minotaur Wallbreaker has no strategy (besides the bug) but Glooth Bomb and Tremor Worm probably do.
- Mapper is missing the maps after the 2nd boss. If you are willing to provide map files I can use those to update the maps; they don't need to be perfect, because right now we have none.
- Hero of Rathleton Quest/Spoiler - I could try to explain it, but I would write it hell messy, so if you are a Tibiacast user, I believe it would be better if could watch these two recordings:
tibiacast:recording:2328559 Together they make full quest.
Some comment: It's all just running from room to room, saying hi, turning strange mashines, then slaying bosses, so not much changes after 2nd boss. At self reducing room you need to use bodies of elementals on the oven, there's time limit on that, but it's nothing short for sure. At Maxxen, there are 4 batteries that are biggest concern - once they active themselves(their name will appear), you have around 10 seconds to either slay them, or run from their ue-range, as it hits few ks, and can down even 400ek. Hit seems to be energy, so well-timed shockwave ammos could do as well, however, as eks lose charges on them in a moment(by being hitted by monsters he block) it's recommended not to try luck on that. Also you need to pay attention to wasp which appears next to batteries from time to time, it hits few k from the beam.
- Bosses in the underground glooth factory:
Mino and Bomb are almost exactly the same, you just need to slay them before they reach the wall and that's it. Mages should use demon skeletons as Fire Elemental can be one hitted easily. Raids are harder part, you need to take down special monsters firstly, as they constantly spam a lot of monsters.
On mino area they are called Minotaur Totems and spawn monsters like Minotaur Invaders and Glooth Powered Minotaurs. Latter one looks exactly like Moohtant and needs to be either trapped by energy walls or led to special sqm, once he steps on it, he loses his power, but before that, he's almost unkillable.
On tremor worm area they are called Unstable Tunnels, and spawn monsters like drillworms, glooth anemones, elder wyrms and behemoths. They look exactly like hidden holes that someone walked into, but they are monsters.
Oh, and worm itself should be camped in this spot:
As he appears there more often than on others.
And unfortunatelly, i haven't seen a raid on Bomb area, so i cannot tell you anything about it.
Thanks. I've got the maps now if you want to remove them from your Drive.
I've been around some of the raids so I know what they're like, but don't fully understand what triggers them etc..
I know the minotaur breaking the wall triggers the minotaur raid, but I don't think the invaders are spawned by the totems, I think they just spawn on their own. The totems will heal them too.
I was with a friend when we tried our luck at the worm, but since he teleported every 10ish seconds we decide to split up and hit it as much as possible before he left. A few seconds later I die and he barely makes it out alive because there are large spawns of monsters all over the cave. I don't know why they spawned, because if they spawned every x minutes there would've been a lot more there when we arrived, and we barely hit it so it's probably not a HP trigger.
Not sure about bomb raids though. I think there are no raids, just increased respawn amounts, but I can't say for sure.
Actually, I'm pretty sure totems and unstable tunnels are responsible for majority of spawn - While the raid triggers normal resp as well, for example worm priestesses, moohtants etc, majority of spawn will give you no exp or loot, they are simple summons and will reappear almost the same moment you kill them - the only way to stop them is to kill their source(totem/tunnel), we did it so many times and always worked like that :P
About the rot, next time you should just both stand on the place i pointed you to earlier, it will jump on that spot for even half of his total existance time. However, I still wouldn't recommend killing him as 2, while it maybe is possible, you would probably waste hours.
By the wasp in Maxxen's room do you mean Energy Pulse? From the recordings you linked it looks like the Glooth-Generator disappears when it creates Energy Pulse which is the one responsible for those UEs. The characters I've seen die all have the death attributed to the energy pulse; the Glooth-Generator seems to do nothing at all?
Yes, I do mean Energy Pulse, but I was a little wrong. It works like that: Glooth-Generator(objects) actives itself after random(?) amount of time and a name/health points appear on him(object disappears, monster appears). After that, you have something between 10-15 seconds to kill it, else Energy Pulse will appear on the sqm next to destroyed generator. And when it does, it will shoot ue-sized energy hit for 5499(or more?) health points within one second or so.
Monsters you mentioned at the end are just to add flavour indeed, at least it seems so, they have a lot of hp and may be quite annoying if they don't stick to eks :P
Also, about the raids, we both were right and we both were wrong - on Tremor Worm for example, Unstable Tunnels constantly spawn Drillworms and sometimes Behemoths, but Glooth Anemones(loads of them) have special raid respawn every few minutes. Wyrms and Elder Wyrm seem to spawn regularly, wheter there is raid active or not. -- Cauli92 (talk) 23:50, December 28, 2014 (UTC)
Oh, such a spammer I am, forgot to put following messages: When generator starts to charge you will see orange text: "THE GLOOTH GENERATOR CHARGES UP FOR THE A LETHAL EXPLOSION" And when it hasn't been killed on time, and pulse appears: "The fully charged generator explodes in a blast" -- Cauli92 (talk) 00:10, December 29, 2014 (UTC)
Ok, im new, and i didnt know you, i thought you was another vandal xD
deleting vs renaming images
You uploaded several new outfit images then tagged them for deletion. I did not see you re-upload duplicates with the correct names so these can instead be renamed to whatever the correct names are. I think you should be able to rename them yourself but if not just reply back with the correct names.
--DM ><((°> Contribs <°))>< talk to me 23:07, May 3, 2015 (UTC)
Hello there DM,
Since I can't see the option to rename the file(only to replace it with new version), once the outfits were officially anounced in news on tibia.com, I have re-uploaded them with their proper names here, here, here and here(last three are mounts). They are already categorized, visible and all, therefore no action is required.
Thank you for your concern, though! -- Cauli92 (talk) 00:11, May 4, 2015 (UTC)
have you received the email I sent you ~1 week ago?
Yes, yes I did get your mail 6 days ago. I didn't give you an instant reply as I had to think about the topic for a bit, I hope it's not a problem.
-- Cauli92 (talk) 10:39, May 6, 2015 (UTC)
Not a problem at all. :)
Hey Cauli, Since you have admin rights, you can now remove some wrongly named images like File:Un_Female_0.gif, I'm asking you because you probably know best which ones you uploaded. You probably already know, but for future reference: if new outfits are introduced and you upload them like "New Outfit 99.gif" and later the name is published, you can just rename the image instead of uploading a new one and deleting the old one.
I have scheduled them all for deletion few days ago, You can even see DM asking about that case on my talk page, in the topic just above this one :p
Of course, though, I will delete them myself, now that I can. :D Thanks for the tip about how to pre-name new outfits, I did not know that! Only I've heard about renaming them, but I was unable to do so, having no proper rights(until now, mwahaha!).
Maybe you can help me out. There are only a few NPCs left from the project I've been busy with lately, they are listed here. Some of them just have various locations, so I'm still thinking how to solve this. Some however, are located in Rathleton city, but I'm afraid of dieing when going there solo. But you are high lvl I think :) So it would be awesome if you could find Mapper locations of:
Also, I can't access the Warzones, maybe you know the locations of:
Also, I've never been in Devovorga's layer, maybe you remember the location of:
Also, maybe you did Liquid Black Quest and remember the location of:
If you don't like to do this, that's no problem at all, then I'll try another way. But it would be cool to have locations of ALL NPCs. We are very close. -- Bennie (talk ~ fellows) 11:59, June 5, 2015 (UTC)
Hey there Bennie!
Yeah I've been keeping an eye on recent activity and the number NPC pages edited by you was pretty insane! As I'm really glad to see such a commitment, helping out a little will be only my pleasure.
I wouldn't say I'm high level, but yeah, I'm high enough to explore such places. However, as I'm currently FACC in tibia, I had to back up myself with cast anyway, just to be sure of locations and not mess anything up. Did remaining Rathleton, Warzone and Devovorga NPC, and the Navigator has been edited by Wouterboy before I even got there, so you don't worry anymore about any of these NPC you have listed.
Goodluck with completing the project and feel free to ask if you need anything else.
Archer and Lancer
Uhm. I have just followed your pattern from Statue (Guard) as their IDs are next to each other and I have overlooked the fact it's 15th Anniversary. Since they were almost surly implemented the same time, we need to remove the Implemented from all 3 of them.
Oops, my bad. I actually thought the Guard Statue was unique to the Realm of Dreams and therefore implemented in 9.44. I added Carlin Temple as a location when I saw it there, but forgot to remove the date of implementation. The IDs basically prove you're right in saying they were implemented in the same update (perhaps at the revamp of Carlin?). -- Wouterboy (talk) 14:12, June 7, 2015 (UTC)
Yeah, must be that. I have changed to 8.5 at all free of them now and added additional location of Guard. Shall we also make a dissambiguation page for Statues? There's plenty of them.
Great, thanks, added IDs to all statues appearing in there.
We should also check out the names of these statues related to Blood Brothers Quest/Spoiler - Mission 09: Marziel. They are all in the same room, but currently I'm unable to go there myself.
Thanks Bennie! Couldn't find them myself as I didn't know what to look for :<. Also, according to the information I got from a friend, the first object, vampire bride statue is called just "a statue", therefore I will add it under Statue (Vampire) name.
Good job, guys! Remember to get the actual name of objects whenever you can.
Thanks Hunter! A following question - Should we add actualname even thought it's the same as the page/item name? I guess that would help with double checks.
That would help with double checks indeed. If you can, please do that. But I wouldn't blame you if you wanted to focus on more important things. :)
I believe most of the objects has no article parameter yet. So remember to add this parameter if you are checking objects ingame. That's what I meant before.
Ah all right, I'm already adding it whenever I'm able and remember about it. If i skipped it somewhere, it would probably mean that the name is irregular and I couldn't check the item, as it was on Premium area, for example(or I simply forgot :<). But don't worry, I try to keep an eye on that and from now I will also add actualname parameter even if the name is no different than |name.
I understand that the problem is now resolved. But I just wanted to say that TibiaWiki:Data pages shouldn't be edited by normal users. It doesn't tell SixBot to update anything, it's just a data dump for SixBot and possibly other bots if they choose to use it. SixBot will automatically overwrite what you changed so it's no drama. SixBot creates /table versions so that normal users can graphically see where pages might have issues, so e.g. you don't need to load all NPC pages to determine which NPCs contain the text "Desintegrate Rune", but they won't be able to use it to actually change any values. -- Sixorish (talk) 02:07, June 10, 2015 (UTC)
Yeah, sorry for all that. I planned to leave the message about this thing being resolved by Hunter in edit summary, but it appears you cannot do that when you do rerolls. My bad again. To not make any more mess on wiki, I decided to sent you a mail instead, hope you got it. I'm glad it will all be easily fixed and thanks for explanation what these pages are for, I totally misunderstood it - I thought it's something like that temporary Lootdatafile from Calculator :<.
PS:Talking about seeing pages that might have issues - do You think it would be possible to check out all pages with "Wanted" .gif pages? They don't appear on normal wanted page as there is too many of wanted pages.
Yeah, that's what I mean, would be great if you could do this!
Here's the list of items. Sort by 'size' to see which ones I couldn't find. I added the size and height because all of our items would ideally have multiples of 32 x 32 but sadly they don't. I'll work on objects and NPCs as well. -- Sixorish (talk) 10:19, June 10, 2015 (UTC)
That was fast! Thanks a lot, nice to see that only few items are missing and sometimes it's just repetition/wrong name(like Bag With Stolen gold - it's 'with' now). And yeah, ideally we would have multiples of 32x32 named by their sprite number, however, it'd be a huge project and I don't think we would be able to handle it right now :( Maybe one day, though!
Well, I got some ways to make it a little easier, but yeah, I'm too much of a noob to write any program which would do it for me. Thanks!
It seems like for some reason files with 's on this list have a space added before the .gif what makes it look like there is no img while it indeed is there. Updated rest of the items and decided to add Wiki Questionmark 32x32 for items that don't have their own sprite, eq. Hydra Meat, so they won't appear on the list. Thanks for creating whole thing again.
I appreciate that you're adding item IDs. Item IDs allow us to see exactly what pages we're missing, which sadly is a lot. I'm developing something that will help us to find IDs of objects but this will take some time... -- Sixorish (talk) 22:31, June 10, 2015 (UTC)
Oh, so that's a reason behind it? I thought it's about finding pictures more easily(and possibly automatically in future) so often I was adding only the first sprite id :( Should I change that habit and add all IDs(all directions/variations of the item) separated by commas(1,2,3/1, 2, 3) or range(1-13) instead?
Yeah we should add all IDs to whichever relevant article, separated by commas ("100, 101, 102" not "100-102" and not "100,101,102"). I'd like it if we had a page for each ID but at the present this is not practical.
We can use IDs for other things as well, but knowing which pages are yet to be created is a big one. A while back we added a few parameters to Template:Infobox Item like movable and blockspath, the data came directly from the dat for items with IDs. Plus I found a few pages with wrong data like stackable etc.. It's just good to have this information so that it's verifiable. -- Sixorish (talk) 22:48, June 10, 2015 (UTC)
Thanks man! Added both.
I don't mind that you do it, but adding parameters from the tibia.dat file is really just a waste of your own time. If you know the ID to look it up then just add that and be done with it. It might only take you a few seconds per item but it takes me a few seconds to write a script to automatically do the same thing for 300 pages. Like I said, do it if you want, but if you want to be efficient just leave it and it will be done automatically eventually. -- Sixorish (talk) 09:06, June 26, 2015 (UTC)
You are talking just about SpriteIDs, right? Or is it about the light colour/radius etc as well? If it's just about the sprites, thanks for the heads up, even tho I already know that since after I asked about them on on Updates/10.80#Runes and Hunter has verified it's automatically filled by your tools. And even tho I suspected it's done by your precious bot, I still wasn't sure, so as I was already on the dat file, I decided to be 'better safe than sorry' and added them anyway. Nonetheless, thanks for taking the time and trying to make my life easier, I appreciate that!
Would you care to elaborate?