Blessings can now reduce the probability of losing items.
A experience bonus was added for the first hour of stamina.
A new 2-second-delay for fighting after changing floor level, teleporting, traveling with NPCs, using levitate or getting kicked out of a house; Stairhopping without getting hit can not be done anymore.
Invisible creatures will really be invisible for bots. (It will be impossible to aim missile runes on the coordinate of an invisible creature.)
An experience counter is added in the client including:
experience points left for next level
calculates experience per hour (based on last 15 minutes)
indication how long it would take to reach the next level with exp/hour ratio
option to reset the experience counter
Death penalty and blessings
Level 1-24 will still lose 10% of their experience points.
From level 24 and above the experience and skill loss will slowly decrease. A character of level 50 will lose 1 level and from then on half a level more every 50 levels. This means, a character of level 100 will lose 1.5 levels, with level 150 character you will lose 2 levels and with a character of level 200 you will lose 2.5 levels and so on. So a character of level 180 will approximately lose 2.3 levels.-[Tibia.com]
Blessings will reduce the experience loss with 8% (was 10% before).
Blessings will reduce probability of item and container (backpack) loss:
1 blessing is 30%
2 blessings is 55%
3 blessings is 75%
4 blessings is 90%
5 blessings is 100% (no loss at all)
Amulet of Loss will not be removed from the game for the time being (as was previously stated). But the AOL will likely be removed at a later time, when further issues are resolved.