- First Update Teaser
- Second Update Teaser
- Third Update Teaser
- Fourth Update Teaser
- Fifth Update Teaser
Changes
- The city of Yalahar was added, as well as the islands of Vengoth, Mistrock, Fenrock.
- The Party channel, a way to communicate with party members.
- New Party Spells.
- New support spells for Knights and Paladins.
- Wild Growth is now a rune spell.
- New rune for paladins Holy Missile.
- Many items are now bought by Rashid and other traders.
- Many new creatures were added.
- Some creatures received graphical changes.
Tibia Website Changes
Main article: Tibia Background Artworks
- The background was changed from the dwarves to the Yalahar artwork.
New Areas
The Update includes the new city Yalahar with following quarters:
- Former Trade Quarter
- Foreigner Quarter
- Factory Quarter
- Former Alchemist Quarter
- Cemetary Quarter
- Magician Quarter
- Sunken Quarter
- Arena and Zoo Quarter
- Inner City
New Party Features
- Party Channel - here you can easily communicate with all party members and you are informed of the creatures' loot.
- Shared experience bonus - only works in creatures which give more than 20 exp.
- Party Buffs - only available to premium accounts, but when cast, Free Account players will of course be buffed as well.
Changes in Spells
- Wild Growth - This spell became a rune spell, which enables druids to place a wild growth correctly. The Wild Growth runes can only be created and used by druids.
Changes in Sprites
- Ankh
- Basket
- Broom
- Chain Legs
- Cleaver
- Crystal Necklace
- Doublet
- Fork
- Golden Boots
- Griffin Shield
- Guardian Halberd
- Hat of the Mad
- Lute
- Knife
- Machete
- Noble Armor
- Orcish Axe
- Pick
- Pitchfork
- Rake
- Rose Shield
- Salmon
- Short Sword
- Silver Brooch
- Spoon
- Steel Boots
- Dragonfetish
- Strange Talisman:
- Watch:
Note: Hammers, Small Axes and a lot of other items also have new sprites.
Changes in Creatures
- Stronger monsters had their loot and experience points ajusted.
- The experience points of Pits of Inferno monsters, like the hands of cursed fate, the undead dragons, the lost souls, the betrayed wraiths and the juggernauts, for instance, have been raised immensely.
- Other monsters that received a boost are hydras, cyclops, the sea serpent, the Quara Predators and the young sea serpent.
- Bog Raiders had their attacks increased.
- Massive Water Elementals does not hit as much as before the update.
- Earth Elementals retreated from the surface of Tiquanda.
- Chickens have been reduced in Rookgaard.
Changes in Event Creatures
- Dryads drop more seeds.
- Undead Jesters drop other things than fish.
- Grynch Clan Goblins returned 12/20/2008 @ the time of server save.
Changes in NPCs
- Rashid and a couple of other traders have broadened their purchase of goods, for example, all elemental armor sets, platinum amulets and several mid- to high-level weapons.
New Items added to NPCs Trade List
- Terra Mantle (11000gp) Terra Legs (11000gp)
- Terra Boots (2500gp) Terra Hood (2500gp) Terra Amulet (1500gp)
- Glacier Robe (11000gp) Glacier Kilt (11000gp)
- Glacier Shoes (2500gp) Glacier Mask (2500gp) Glacier Amulet (1500gp)
- Magma Coat (11000gp) Magma Legs (11000gp)
- Magma Boots (2500gp) Magma Monocle (2500gp) Magma Amulet (1500gp)
- Lightning Robe (11000gp) Lightning Legs (11000gp)
- Lightning Boots (2500gp) Lightning Headband (2500gp) Lightning Pendant (1500)
- Ring of the Sky (30000gp) Crystal Ring (250gp) Gold Ring (8000gp) Death Ring (1000gp)
- Crystal Necklace (400gp) Emerald Bangle (800gp)
- Silver Brooch (150gp) Platinum Amulet (2500gp)
- Demonbone Amulet (32000gp) Ruby Necklace (2000)
- Demonrage Sword (36000gp) Relic Sword (25000gp)
- Mercenary Sword (12000gp) Dreaded Cleaver (10000gp)
- Chaos Mace (12000gp) Noble Axe (6000gp) Ornamented Axe (11000gp)
- Norse Shield (1500gp) Paladin Armor (15000gp)
- Spellbook of Enlightenment (4000gp) Hibiscus Dress (3000gp)
- Mammoth Fur Shorts (850gp) Skullcracker Armor (18000gp)
- Mysterious Voodoo Skull (4000gp) Pirate Voodoo Doll (500gp) Voodoo Doll (400gp) Doll (200gp)
Others
- New secret path that get you to the Pits of Inferno much quicker, if you already did the quest.
New Quests
New Items
New Body Equipment
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
3 | 6.00 | magic level +1 | 1 | 2 | 50 | sorcerers and druids | |||
0 | 6.00 | 1 | |||||||
2 | 9.50 | 130 |
| ||||||
0 | 19.00 | ||||||||
0 | 5.00 | 1 | |||||||
0 | 9.00 |
| |||||||
0 | 12.00 | 1 | |||||||
16 | 70.00 | death +3% | 2 | 80 | knights |
| |||
8 | 65.00 | distance fighting +2 | death +5% | 2 | 80 | paladins |
| ||
5 | 35.00 | magic level +2 | 1 | 2 | 80 | sorcerers and druids |
|
New Creature Products
Name | Attributes | Weight | Dropped By | |
---|---|---|---|---|
Dracoyle Statue (Enchanted) | 15.00 |
| ||
Dracoyle Statue | 15.00 | |||
Gear Wheel | 0.05 | |||
Glob of Acid Slime | 0.10 | |||
Glob of Mercury | 0.10 | |||
Glob of Tar | 0.10 |
Other New Items
New Outfits
Name | Male Outfit | Male Addons | Female Outfit | Female Addons | Type | Premium |
---|---|---|---|---|---|---|
Yalaharian Outfits | Quest Outfits | ✓ |
New NPCs
New Creatures
Name | Exp | HP | Loot |
---|---|---|---|
Acid Blob |
250 | 250 |
|
Crazed Beggar |
35 | 100 |
|
Damaged Worker Golem |
95 | 260 |
|
Death Blob |
300 | 320 |
|
Gang Member |
70 | 295 |
|
Ghostly Apparition |
120 | 150 |
|
Gladiator |
90 | 185 |
|
Gozzler |
180 | 240 |
|
Haunted Treeling |
310 | 450 |
|
Hellspawn |
2,550 | 3,500 |
|
Infernalist |
4,000 | 3,650 |
|
Kongra (Anti-Botter) |
? | 20,000~ |
|
Mad Scientist |
205 | 325 |
|
Mercury Blob |
180 | 150 |
|
Merlkin (Anti-Botter) |
900~ | 20,000~ |
|
Mutated Bat |
750 | 900 |
|
Mutated Human |
150 | 240 |
|
Mutated Rat |
450 | 550 |
|
Mutated Tiger |
750 | 1,100 |
|
Nightmare Scion |
1,350 | 1,400 |
|
Nightstalker |
500 | 700 |
|
Rift Brood |
1,600 | 2,950 |
|
Rift Lord |
? | ? |
|
Rift Phantom |
? | ? |
|
Rift Scythe |
2,000 | 3,600 |
|
Rift Worm |
1,195 | 2,800 |
|
Servant Golem |
5 | 1,400 |
|
Tormented Ghost |
5 | 210 |
|
Tortoise (Anti-Botter) |
? | ? |
|
Undead Gladiator |
800 | 1,000 |
|
Vampire Bride |
1,050 | 1,200 |
|
War Golem |
2,310 | 4,300 |
|
Werewolf |
1,900 | 1,955 |
|
Worker Golem |
1,250 | 1,470 |
|
Yalahari (Creature) |
5 | 150 |
|
Zombie |
280 | 500 |
|
New Bosses
New Objects
Name | Move | Walk | Notes | |
---|---|---|---|---|
Acid | ✗ | ✓ | Acid eats through everything it encounters. | |
Alchemical Apparatus | ✗ | ✗ | Most of them have no particular use. | |
Banner (Golden) | ✗ | ✗ | It is a banner with a gold frame hung on a wall. | |
Banner (Long) | ✗ | ✓ | It is a long red-green banner hung on a wall. | |
Banner (Oblong) | ✗ | ✓ | It is a long blue-orange banner hung on a wall. | |
Banner (Strips) | ✗ | ✓ | It is a stripped banner hung on a wall. | |
Bat (Object) | ✗ | ✓ | It's a bat hanging on the wall. | |
Boiler | ✗ | ✗ | It pumps liquid into Copper Pipes. | |
Brass Throne | ✗ | ✓ | Vampire Lords reign from these thrones. | |
Broken Apparatus (Coils) | ✗ | ✗ | A broken Strange Apparatus (Coils). See also: Strange Apparatus (Coils Activated) | |
Broken Apparatus (Electrodes) | ✗ | ✗ | A broken Strange Apparatus (Electrodes). See also: Strange Apparatus (Electrodes Activated) | |
Broken Machine | ✗ | ✗ | It appears to be a broken Energy Generator. | |
Broken Stone Pillar | ✗ | ✗ | Some clumsy person broke this pillar. | |
Broken Stone Wall | ✗ | ✗ | It is a broken Stone Wall (Vengoth Castle). | |
Candle (Vengoth) | ✗ | ✓ | This candle cannot be turned off. | |
Copper Pipe | ✗ | ✗ | It is connected to Copper Pipes. | |
Copper Pipes | ✗ | ✓ | Usually, they release some steam from time to time; however, sometimes slime comes out of them. | |
Copper Wheel | ✗ | ✗ | They are connected to Copper Pipes and can regulate the flow going through these. | |
Core Dispenser | ✗ | ✗ | Looks the same as an Energy Generator. | |
Corkscrew Stairs | ✗ | ✓ | If you just walk on it you are up/down right away. | |
Crate (Usable) | ✗ | ✓ | You can use one crate per hour to get an item. It's also possible to get nothing at all. | |
Crystal Column (Faceted) | ✗ | ✗ | ||
Crystal Column | ✗ | ✗ | Crystal Columns appear to change colors every now and then, but in fact when they change color they become a different object. They come in red (8874), dark blue (8875), light blue (8876) and green (8877). Some of them don't have sparkles and just shimmer: | |
Crystal Table | ✓ | ✓ | Can be obtained by unpacking a Crystal Table Kit. Turns into Crystal Rubbish when broken. | |
Eaves Gutter | ✗ | ✗ | An eaves gutter transports rainwater from a Roof of a building to the sewers or a Rain Barrel. | |
Elemental Cannon | ✗ | ✗ | Looks like a Telescope facing north. | |
Family Banner | ✗ | ✗ | It is probably a symbol of the Vampire family living in Vengoth. | |
Fire Basin | ✗ | ✗ | They give light for a few square meters. Looks similar to a Lightbringer's Basin, but lacks the sparkles. | |
Gate | ✗ | ✗ | It is supposed to keep you out. It can be raised and lowered by a Mechanism. | |
Golden Ornament | ✗ | ✓ | Used to decorate houses. | |
Heavy Wooden Chair | ✗ | ✓ | These chairs are so heavy and strong that you cannot move or destroy them. | |
Inactive Teleporter | ✗ | ✗ | It was designed in order to prevent anyone from exiting the room while the battle with Azerus is going on. It will revert to a Magic Forcefield some time after he has died or disappeared. Looks the same as The Orb of Nature and a Charged Ghost Charm. | |
Iron Construction | ✗ | ✗ | It is some construction made out of iron. | |
Iron Floor | ✗ | ✓ | It often occurs together with Iron Walls. It appears in different stages of rust, and some are patched. | |
Iron Pillar | ✗ | ✗ | A pillar made of iron. | |
Iron Wall | ✗ | ✗ | They can often be seen together with Iron Floor. | |
Jutty | ✗ | ✗ | This is only found on the sides of stone buildings such as Edron Castle, Carlin Castle, Snake Tower, Rain Castle, Mercenary Tower or Seawatch. It cannot be opened. | |
Large Candelabrum | ✗ | ✗ | They illuminate the area around them with a radius of 5 square meters. | |
Large Glowing Gem (Blue) | ✗ | ✓ | This beautiful gem can sometimes be found on the top of a Stand. See also other Large Glowing Gems. | |
Large Glowing Gem (Green) | ✗ | ✓ | This beautiful gem can sometimes be found on the top of a Stand. See also other Large Glowing Gems. | |
Large Glowing Gem (Red) | ✗ | ✓ | This beautiful gem can sometimes be found on the top of a Stand. See also other Large Glowing Gems. | |
Large Glowing Gem (Violet) | ✗ | ✓ | This beautiful gem can sometimes be found on the top of a Stand. See also other Large Glowing Gems. | |
Lit Wall Lamp (Energy) | ✗ | ✓ | It is a lit Wall Lamp (Energy). Wall lamps can be turned off by selecting the use option on the wall they are attached to. Wall lamps can only hang on the south or east side of a wall. | |
Lit Wall Lamp (Gold) | ✗ | ✓ | It is a lit Wall Lamp (Gold). Wall lamps can be turned off by selecting the use option on the wall they are attached to. Wall lamps can only hang on the south or east side of a wall. | |
Mechanism (Teleporter) | ✗ | ✗ | You can only use them (and get past gates) after starting certain missions in the In Service of Yalahar Quest. If you do not meet the requirements a message will appear saying: The gate mechanism won't move. You probably have to find a way around until you figure out how to operate the gate. | |
Mechanism | ✗ | ✗ | They are used to open Gates and such. | |
Moss | ✗ | ✓ | It naturally grows on muddy earth walls, but, when you don't really care about your house, it might get overgrown by moss too. | |
Nothing | ✗ | ✗ | There are ~4 holes with nothing tiles on Mistrock, rumors say they are ventilation holes from an underground city. | |
Old Carpet (Blue) | ✗ | ✓ | ||
Old Carpet (Green) | ✗ | ✓ | ||
Old Clock | ✗ | ✗ | Use it if you want to know the time. | |
Old Flying Carpet | ✗ | ✓ | Stepping on it sends a player to Thais temple. | |
Orc Trophy (Female) | ✗ | ✓ | Can be found together with a Trophy of a Strange Being and a Trophy of a Strange Fish. See also: Orc Trophy (Fountain) and Orc Trophy | |
Orc Trophy (Fountain) | ✗ | ✗ | Appears to be a fountain.
| |
Oriel Window | ✗ | ✗ | This window is seen in many different buildings in Carlin, Cormaya, and Edron. It cannot be opened. | |
Ornamented Fountain | ✗ | ✗ | ||
Painting | ✗ | ✓ | It seems to depict a nobleman. There are two versions of this item, one facing south and the other facing east. At least three of these paintings can be seen in Vengoth Castle. The Spooky Face Effect is triggered while stepping on the tile in front of the hallway's painting. | |
Pitch Black Gap | ✗ | ✗ | Can be seen on Vengoth as one of the 8 strange things there. | |
Rain Barrel (Closed) | ✗ | ✗ | It is a closed off Rain Barrel. You can use it to open it. | |
Rain Barrel (Open) | ✗ | ✗ | When water falls on a roof it can be transported via Eaves Gutters to a water barrel. Can be used to fill a container with Water (Liquid). You can use it to open it, if it is closed. | |
Ramp (Wooden) | ✗ | ✓ | If you walk on the higher part of it, you will appear on a floor upstairs | |
Roof | ✗ | ✗ | Simple kind of roof. | |
Screw (Driven) | ✗ | ✗ | It is a giant slotted screw driven into the floor and iron structures. It is also used to fasten iron roofs to Iron Pillars. | |
Screw (Pillar) | ✗ | ✗ | It holds up the floor above. | |
Screw (Wingnut) | ✗ | ✗ | It is a Screw with a wingnut on top of it. | |
Screw | ✗ | ✗ | It is a giant upside down screw. | |
Skeleton (Object) | ✗ | ✓ | The human that was tied to this chain could have either been murdered through experiments or was just left to die there. | |
Slime (Object) | ✗ | ✓ | ||
Small Tower | ✗ | ✗ | It's part of the wall structure. | |
Statue (Dolphin) | ✗ | ✗ | This statue/fountain of a dolphin, with a steady stream of water coming out of it. | |
Statue (Gargoyle) | ✗ | ✗ | It's a statue of a Gargoyle, and looks a lot more like the ones appearing in Real Life than older Gargoyle Statues. | |
Statue (Hand) | ✗ | ✗ | It's a metallic hand towering over some sort of lava moat. | |
Statue (Lord) | ✗ | ✗ | Statue of a Vampire Lord. | |
Statue (Vampire) | ✗ | ✗ | It is a statue of a Vampire Bride. | |
Statue (Woman) | ✗ | ✗ | This statue/fountain shows a woman holding a vase, with a steady stream of water coming from it. | |
Statue (Yalahari) | ✗ | ✗ | This statue represents a Yalahari. | |
Stone Carving (Building) | ✗ | ✓ | It shows how the Yalahari's intelligence eventually caused the downfall of Yalahar. Stone carvings are composed by two objects that are placed side by side, a different text can be written on each of them. You can only read the text if you stand within three fields of it. Although a version of this stone carving placed on a wall facing east does exist, it hasn't been found in game yet. In Yalahar Central Building, you can read the following text on the west part of the carving:
And you can read this text on the east part of the carving:
| |
Stone Carving (City) | ✗ | ✓ | It shows how Yalahar was abandoned by the Yalahari and then taken over by their minions. Stone carvings are composed by two objects that are placed side by side, a different text can be written on each of them. You can only read the text if you stand within three fields of it. Although a version of this stone carving placed on a wall facing east does exist, it hasn't been found in game yet. In Yalahar Central Building, you can read the following text on the west part of the carving:
And you can read this text on the east part of the carving:
| |
Stone Carving (Fall) | ✗ | ✓ | It shows the Yalahari's unwise dealings with Variphor. Stone carvings are composed by two objects that are placed side by side, a different text can be written on each of them. You can only read the text if you stand within three fields of it. Although a version of this stone carving placed on a wall facing east does exist, it hasn't been found in game yet. In Yalahar Central Building, you can read the following text on the west part of the carving:
And you can read this text on the east part of the carving:
| |
Stone Carving (Ship) | ✗ | ✓ | It shows the Yalahari's greatest flaw: their intelligence. Stone carvings are composed by two objects that are placed side by side, a different text can be written on each of them. You can only read the text if you stand within three fields of it. Although a version of this stone carving placed on a wall facing east does exist, it hasn't been found in game yet. In Yalahar Central Building, you can read the following text on the west part of the carving:
And you can read this text on the east part of the carving:
| |
Stone Carving (Yalahari) | ✗ | ✓ | It shows how some scientists turned insane when trying to grasp the incomprehensible. Stone carvings are composed by two objects that are placed side by side, a different text can be written on each of them. You can only read the text if you stand within three fields of it. Although a version of this stone carving placed on a wall facing east does exist, it hasn't been found in game yet. In Yalahar Central Building, you can read the following text on the west part of the carving:
And you can read this text on the east part of the carving:
| |
Stone Column | ✗ | ✗ | It can be seen attached to Timber Walls and Stone Walls in order to support the floor above. | |
Stone Gargoyle | ✗ | ✗ | Appears to be for decoration purposes only. | |
Stone Pedestal (Statue) | ✗ | ✗ | They can support statues, but can also be found on their own, such as in the Sunken Quarter or Drefia. | |
Stone Pile | ✗ | ✗ | Only the ones on Rookgaard are usable. | |
Stone Railing (Yalahar) | ✗ | ✗ | These can be found on top of the city walls of the Inner City of Yalahar. | |
Stone Wall (Vengoth Castle) | ✗ | ✗ | ||
Stone Wall (Yalahar) | ✗ | ✗ | These are the city walls of the Yalahar Inner City. | |
Strange Apparatus (Coils Activated) | ✗ | ✗ | Using it will turn it into a Strange Apparatus (Coils).
| |
Strange Apparatus (Coils) | ✗ | ✗ | Using it will turn it into a Strange Apparatus (Coils Activated).
| |
Strange Apparatus (Electrodes Activated) | ✗ | ✗ | Using it will turn it into a Strange Apparatus (Electrodes).
| |
Strange Apparatus (Electrodes) | ✗ | ✗ | Using it will turn it into a Strange Apparatus (Electrodes Activated).
| |
Strange Machine (Activated) | ✗ | ✗ | It is an activated Strange Machine. It can be turned off by using it. See also: Strange Machine (Broken) | |
Strange Machine (Broken) | ✗ | ✗ | A broken Strange Machine.
| |
Strange Machine (Generator) | ✗ | ✗ | You have no idea what this machine does. Looks the same as an Energy Generator and a Core Dispenser. | |
Strange Machine | ✗ | ✗ | Strange Apparatuses can be turned on by using them.
| |
Strange Whirl | ✗ | ✓ | It appears to be a small tornado. Can be seen on the pixel art of Eternal Winter. | |
Street Lamp (Gold Broken) | ✗ | ✗ | These street lamps are broken and cannot be used - they turn on and off by themselves.
| |
Street Lamp (Gold Lit) | ✗ | ✗ | Lit street lamps can be turned off by selecting the use option on their square meter.
| |
Street Lamp (Gold) | ✗ | ✗ | Street Lamps can be turned on by selecting the use option on their square meter.
| |
Sun Clock | ✗ | ✗ | It is a fancier version of the Sundial. | |
Suspicious Cauldron | ✗ | ✗ | They are a smaller variant of the Campfire (Pot). | |
Swamp (Diggable) | ✗ | ✗ | It is possible to dig up Dead Snakes, Small Diamonds or rarely a Leech by using a Shovel or equivalent on this tile. After digging up an item, you have to wait a week to be able to dig any of these tiles again. | |
Swamp Tentacles | ✗ | ✗ | ||
Thread of Screw | ✗ | ✗ | It is a smaller version of the Screw. | |
Trophy of a Strange Being | ✗ | ✓ | The one in Yalahar can be found together with an Orc Trophy and a Trophy of a Strange Fish. | |
Trophy of a Strange Fish | ✗ | ✓ | This trophy hangs on a wall in the easternmost Dark Apprentice tower. You can't take it. In the Explorer Society building it hangs next to an Orc Trophy and a Trophy of a Strange Being. | |
Vampire Lord Statue | ✗ | ✗ | When you activate it, it will change into a real Vampire Lord. | |
Vampire Lord | ✗ | ✗ | When you activate the Vampire Lord Statue, it will change into a real Vampire Lord. | |
Wall Lamp (Energy) | ✗ | ✓ | Wall lamps can be turned on by using them. When you do so, it will turn into a Lit Wall Lamp (Energy). They can only hang on the south or east side of a wall. | |
Wall Lamp (Gold) | ✗ | ✓ | Wall lamps can be turned on by selecting the use option on the wall it is attached to. Wall lamps can only hang on the south or east side of a wall. See also: Lit Wall Lamp (Gold) | |
Weird Machine | ✗ | ✗ | It cannot be turned on. | |
Wooden Floor (Dark Brown) | ✗ | ✓ | ||
Wooden Pillar (Ornamented) | ✗ | ✗ | It is a Wooden Pillar ornamented similarly to the Ornamented Walls found around Svargrond. | |
Wooden Pole | ✗ | ✗ | They support the floor above them. |
New Spells
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Blood Rage | utito tempo | ✓ | 60 | 290 | 8,000 | Support | Increases your melee attack skills (fist fighting, axe fighting, club fighting and sword fighting) by 35% for 10 seconds. Concentrating on the fight, a knight will neglect his defense being unable to block any attacks in this condition and suffers additional 15% of damage. | |
Charge | utani tempo hur | ✓ | 25 | 100 | 1,300 | Support | Increases your speed by 90% for 5 seconds. | |
Enchant Party | utori mas sio | ✓ | 32 | Varies | 4,000 | Support | Raises the caster's and their party members' magic level by 1 for 2 minutes. | |
Heal Party | utura mas sio | ✓ | 32 | Varies. | 4,000 | Support | The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes, totaling up 1200 hitpoints. | |
Holy Missile | adori san | ✓ | 27 | 300 | 1,600 | Support | Makes 5 Holy Missile Runes (requiring 1 Blank Rune). Shoots an attack that inflicts Holy Damage. | |
Protect Party | utamo mas sio | ✓ | 32 | Varies | 4,000 | Support | The Protect Party spell will raise the shielding by 3 for 2 minutes for every party member standing on one of these fields. | |
Protector | utamo tempo | ✓ | 55 | 200 | 6,000 | Support | Increases the knight's shielding to 220% for about 12 seconds. During this time, it will also reduce all damage the knight receives by 15%. Concentrating on his protection, the knight's attacks and spells have a -35% penalty during this period of time. | |
Sharpshooter | utito tempo san | ✓ | 60 | 450 | 8,000 | Support | Increases the distance skill of the paladin by 40% for 10 seconds. While the spell is in effect, the paladin's speed is reduced by 70%, they cannot cast healing, support or supply spells. | |
Swift Foot | utamo tempo san | ✓ | 55 | 400 | 6,000 | Support | Increases the paladin's speed by 80% for 10 seconds, they however can not attack or use attack spells during this time. | |
Train Party | utito mas sio | ✓ | 32 | Varies | 4,000 | Support | Raises the Fist Fighting, sword, axe, club and distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes. |
New Houses
Name | Type | Size (sqm) | Rent (gp) | Beds | Floors | Rooms | Location |
---|---|---|---|---|---|---|---|
Aureate Court 1 | House | 126 | 600,000 | 3 | 3 | 8 | Yalahar, northwest side of Inner City, near Alchemist Quarter. |
Aureate Court 2 | House | 119 | 400,000 | 2 | 3 | 4 | Yalahar, northwest side of Inner City, near Alchemist Quarter. |
Aureate Court 3 | House | 105 | 400,000 | 2 | 3 | 6 | Yalahar, northwest side of Inner City, near Alchemist Quarter. |
Aureate Court 4 | House | 92 | 400,000 | 4 | 2 | 7 | Yalahar, northwest side of Inner City, near Alchemist Quarter. |
Cascade Towers | Guildhall | 405 | 5,000,000 | 34 | 4 | 24 | Right across from the Sunken Quarter in the east side of Inner City. |
Fortune Wing 1 | House | 247 | 800,000 | 4 | 2 | 4 | Yalahar, northeast side of Inner City, near Magician Quarter. |
Fortune Wing 2 | House | 137 | 600,000 | 2 | 3 | 8 | Yalahar, northeast side of Inner City, near Magician Quarter. |
Fortune Wing 3 | House | 141 | 600,000 | 2 | 2 | 5 | Yalahar, northeast side of Inner City, near Magician Quarter. |
Fortune Wing 4 | House | 141 | 600,000 | 4 | 4 | 8 | Yalahar, northeast side of Inner City, near Magician Quarter. |
Halls of Serenity | Guildhall | 504 | 5,000,000 | 33 | 5 | 29 | Right across from the Cemetery Quarter in the northern side of Inner City. |
Luminous Arc 1 | House | 159 | 800,000 | 2 | 3 | 8 | Yalahar, southeast side of Inner City, near Sunken Quarter and Factory Quarter. |
Luminous Arc 2 | House | 154 | 600,000 | 4 | 4 | 6 | Yalahar, northeast side of Inner City, near Sunken Quarter and Factory Quarter. |
Luminous Arc 3 | House | 130 | 600,000 | 3 | 2 | 4 | Yalahar, northeast side of Inner City, near Sunken Quarter and Factory Quarter. |
Luminous Arc 4 | House | 190 | 800,000 | 5 | 2 | 7 | Yalahar, Southeast side of the Inner City, near the Trade Quarter, the Factory Quarter and the Bank. |
Radiant Plaza 1 | House | 133 | 800,000 | 4 | 3 | 7 | Yalahar, west side of Inner City, northwest of depot. |
Radiant Plaza 2 | House | 93 | 600,000 | 2 | 3 | 4 | Yalahar, west side of Inner City, northwest of depot. |
Radiant Plaza 3 | House | 120 | 800,000 | 2 | 3 | 6 | Yalahar, west side of Inner City, northwest of depot. |
Radiant Plaza 4 | House | 186 | 800,000 | 3 | 5 | 7 | Yalahar, west side of Inner City, northwest of depot. |
Sun Palace | Guildhall | 513 | 5,000,000 | 27 | 3 | 16 | Right across from the Arena and Zoo Quarter, about central eastern side of city. |
New Hunting Places
New Documents
Name | Type | Description |
---|---|---|
Arthei's Descent into Vampirism I (Book) | Marziel, Arthei, Lersatio, Boreth, and Kala leave Carlin and discover and settle in Yalahar. Arthei gets badly wounded in an explosion. | |
Arthei's Descent into Vampirism II (Book) | Arthei's future does not look very bright. Something strange happens. | |
Arthei's Descent into Vampirism III (Book) | Some black being makes Arthei recover miraculously. | |
Arthei's Descent into Vampirism IV (Book) | Arthei is acting strange: he is very aloof and goes out during the night. His wife Kala cannot take it and disappears. | |
Arthei's Descent into Vampirism V (Book) | Some murders have occurred in Yalahar and its citizens suspect the four brothers. When these become especially agressive the brothers flee and set out to sea again. | |
Arthei's Descent into Vampirism VI (Book) | The four brothers find a beautiful island to the east of Yalahar and settle in the abandoned mansion they find there. The land seems to be suffering from a curse, though, and Arthei is still acting suspiciously. | |
Arthei's Descent into Vampirism VII (Book) | The island's land is impossible to cultivate, and Arthei seems to be the cause... something has to be done about this. | |
Awaiting Gordon (Book) | Dr. Kleiner's writing to someone named "Gordon". | |
History of the Augur I (Book) | It tells you the first part of the story of the Augur. | |
History of the Augur II (Book) | It tells you the second part of the story of the Augur. | |
Manifest of the Yalahari I (Book) | It tells you the first part of how the Yalahari are planning to take over the city again. | |
Manifest of the Yalahari II (Book) | It tells you the second part of how the Yalahari are planning to take over the city again. | |
Recipe of the Day (Book) | An astoundingly easy recipe. |
New Effects
Name | Caused By | Effect | |
---|---|---|---|
Bat Swarm Effect | Some vampiric creatures' spells, being teleported to Armenius basement. | ||
Spooky Face Effect | Stepping on the tile in front of Vengoth Castle hallway's Painting. |
Update Images
By Update Type | |
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By Release Date | |
By Version |