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[[Image:Swimming_Teaser.jpg]]<br>
 
[[Image:Swimming_Teaser.jpg]]<br>
 
Players will be able to jump in the beach waters. The swimable areas will be closed for the safety of the tibians so they can have fun by just wading or playing [[Waterpolo]] with other tibians.
 
Players will be able to jump in the beach waters. The swimable areas will be closed for the safety of the tibians so they can have fun by just wading or playing [[Waterpolo]] with other tibians.
 
 
 
 
 
   
 
== Vocation Balancing ==
 
== Vocation Balancing ==

Revision as of 20:14, 10 December 2007

Warning Icon Red

This article should be combined with the Update page, when the update comes around, please add the most relevant information in there.


First Announcement

The winter update 2007 is going to be released on Tuesday, 11th of December. Maintenance work is scheduled to start at 13:00 CET and last approximately for 5 hours. The teasers started on Friday, November 2nd. More information is to be added.

Update Teasers

New House Types

  • Farm (including fields and 3 buildings)
  • Mansion (including private beach)
  • Wizard's Tower
  • Boat (including underwater observatory)

New Furniture

New Beds
It will be possible to buy modification kits for green, red, yellow or the common blue beds. These modification kits work only for beds, so they will be of no use if your house or apartment is furnished with cots, straw mats or hammocks.

New Areas

  • Tiquanda jungle (look for 5 small Tarantula dungeons and a new hunting ground north of Port Hope)
  • Thais troll dungeon and rotworm dungeon (broadened tunnels, new decoration elements)
  • Orc Dungeon north of Thais (broadened tunnels, more monster diversity)
  • Mt. Sternum Cyclops (broadened tunnels, new decoration elements)
  • North-west of Mount Sternum (new dungeons, new passageways, new decoration)
  • Passage to Mintwallin starting at ancient temple (broadenend tunnels, new decoration in many places)
  • Darashia/Ankrahmun surface (nomad camps added to surface, hidden nomad place)
  • Darashia Rotworm dungeons (structure slightly changed with more entrances and connections, more carrions)


New NPCs

Changes in Gameplay

Elements

Poison will not be a standalone element anymore, it will be part of the new "earth" element.

There will be three new elements; ice, holy, and death, as well as new spells for every element (see below).

Party

This update will also introduce the ability to share experience in a party. The leader of the party will have the option to turn this feature on and off and all party members who contribute to the killing of a monster or healing of party members will get equal experience. Shared experience can only be activated in a party and only by the leader.

Conditions

There are certain conditions that need to be fulfilled for shared experience to work.

  • level of the lowest character in the party must be at least 2/3 the level of the highest character in the party (that means for example, level 40 and level 60 can still share, level 200 and 300 can also share)
  • the distance of all party members to the leader must be smaller or equal to 30 fields (yelling distance), also works one floor up and one floor down
  • all party members must have contributed to the party within the last 2 minutes (healing a party member or attacking an aggressive monster)

States

Shared experience has 3 states:

  • off: experience is distributed as usual according to damage dealt
  • on and active: if all conditions are fulfilled, experience will be distributed evenly between all party members (rounded up). If a member does not have enough stamina, his share of the experience will be reduced accordingly, the shares of other party members stay unaffected, Soul Points can only be gained if the individual share of experience gained from one monster is larger than or equal to the level of the character. If a member has summons, those summons will receive their part of the experience before shared experience is calculated.
  • on but inactive: if one or more conditions are not fulfilled, shared XP will automatically be deactivated until all conditions are fulfilled again. Experience is distributed as usual according to damage dealt.

Every party member can see the state of shared XP on his party icon; it is also displayed who causes shared XP to be inactive. Shared experience only works for experience gained from monsters; on PvP-enforced worlds, experience that is gained from player killing will be distributed as usual according to damage dealt, no matter whether shared XP is active or not.

Swimming

Swimming Teaser
Players will be able to jump in the beach waters. The swimable areas will be closed for the safety of the tibians so they can have fun by just wading or playing Waterpolo with other tibians.

Vocation Balancing

Druids will not rely so much in energy and fire spells anymore, instead they will focus in ice and earth spells (the poison element will be replaced with the earth element). The existing spells will receive new names and just like the current spells, there will be a possibility for the other vocations to master them, just not as accurately as the mage class. Also they will be better healers than Sorcerers, although their offensive spells will cost more mana.

Knights will be able to manipulate the elements as well, for a limited time span, with the aid of the Tibian magicians. Mages can enchant their weapons with magical gems, that can be refilled with magic at secret holy shrines that are only accessible to players with a premium account. Depending on the magical gem that is used, a certain elemental strength will bestowed upon the chosen weapon. This will convert a normal weapon into an elemental weapon.

Paladins will master one of the new elements, the holy element. Paladins will receive an entire new arsenal to fight off undead beasts. Furthermore, they can have their arrows and bolts enchanted with certain elements to inflict devastating damage upon the creatures.

Sorcerers will now be the main users of fire and energy. They will also be decent healers because of their high magic level, but not as good as Druids.

New Spells

Knight Spells
Name Words   Premium Mana Level Price Effect


Paladin Spells
Name Words   Premium Mana Level Price Effect


Sorcerer Spells
Name Words   Premium Mana Level Price Effect


Druid Spells
Name Words   Premium Mana Level Price Effect


New Runes

Template:Infobox Rune/List/Header


Template:Infobox Rune/List/Header

Icicle Rune Icicle Rune Stackable 0.42 oz
  • This item is not dropped by any creatures.


Changed Spells


New Festivities

  • Holidays commemoration (New Year's Eve, Valentine's Day)
  • Flower Month
  • Masquerade Days

New outfits

New Items and Equipment

Armor
Name Trans Attributes Weight Dropped By
Lightning Boots Lightning Boots Arm: 2, Protection energy +5%, earth -5% 7.50 oz
Lightning Legs Lightning Legs Arm: 8, Protection energy +6%, earth -6% 19.00 oz
Lightning Robe Lightning Robe Arm: 11, Protection energy +8%, earth -8% 22.50 oz
Glacier Kilt Glacier Kilt Arm: 8, Protection ice +6%, energy -6% 19.00 oz
Magma Coat Magma Coat Arm: 11, Protection fire +8%, ice -8% 22.50 oz


Amulet
Name Trans Attributes Weight Dropped By
Terra Amulet Terra Amulet Protection earth +20%, fire -10% 5.00 oz


Template:Infobox Wand/List/Header

Hailstorm Rod Hailstorm Rod Range: 3 27.00 oz
Wand of Decay Wand of Decay Range: 3 23.00 oz
Necrotic Rod Necrotic Rod Range: 3 23.00 oz


Template:Infobox Item/List/Notes/Header Template:Infobox Object/List/Notes Template:Infobox Object/List/Notes Template:Infobox Object/List/Notes Template:Infobox Object/List/Notes

Amunition

  • Earth Arrow (Lvl 20+)
  • Shiver Arrow (Lvl 20+)
  • Flaming Arrow (Lvl 20+)

New Creatures

Creatures

Name   Exp HP sum/con Loot
Cat Cat 0 20 220/220
  • This creature drops no loot.
Cyclops Drone Cyclops Drone 200 325 --/525
Cyclops Smith Cyclops Smith 255 435 --/695
Dark Apprentice Dark Apprentice 100 225 --/--
Dark Magician Dark Magician 185 325 --/--
Dragon Hatchling Dragon Hatchling 185 380 --/--
Dragon Lord Hatchling Dragon Lord Hatchling 645 750 --/--
Frost Dragon Hatchling Frost Dragon Hatchling 745 800 --/--
Dryad Dryad 190 310 --/--
Dwarf Henchman Dwarf Henchman 15 350 --/--
  • This creature drops no loot.

Dwarf Technomancer

Mechanical Fighter Mechanical Fighter 255 420 --/--
Poacher Poacher 70 90 --/530
Squirrel Squirrel 0 20 220/220

Thief (monster)

Troll Champion Troll Champion 40 75 350/350
Undead Jester Undead Jester 5 355 --/--



New Quests

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The spoiler contains information released only to tutors (and higher ranks) on the test server.


<spoiler>

</spoiler>