(→Creature: no need to put djinn and vampire on there twice.) |
CodeMaster2 (talk | contribs) (Wikified and cleaned up, still need to find changes in the monsters, which will be subject to speculation for a while likely) |
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==New Potions== |
==New Potions== |
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− | Ultimate Health Potion |
+ | [[Ultimate Health Potion]] |
− | + | For [[knight]]s of level 130 or higher |
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− | + | Costs: 310 gp |
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− | + | Restores on average: 750 hit points |
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− | Great Spirit Potion |
+ | [[Great Spirit Potion]] |
− | + | For [[paladin]]s of level 80 or higher |
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− | + | Costs: 190 gp |
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− | + | Restores on average: 300 hit points & 150 mana |
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==Changes to Current Potions== |
==Changes to Current Potions== |
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− | ==Creature== |
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+ | ==Creatures== |
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− | Other creature have gotten loot, hp, xp, armor, speed, attacks changed. |
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+ | Many creatures received boosts or decreases in [[HP]], [[damage]], [[speed]], [[experience]] given and [[loot]]. |
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− | Other changed creatures: |
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+ | |||
− | behemoth |
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− | ,bonebeast |
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− | ,demon |
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− | ,dwarf geomancer |
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− | ,frost dragon |
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− | ,giant spider |
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+ | [[Behemoth]]: <br> |
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− | ,hydra |
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+ | [[Bonebeast]]:<br> |
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− | ,some apes (kongra, merlkin) |
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+ | [[Demon]]:<br> |
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− | ,minotaur mage |
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+ | [[Dwarf Geomancer]]:<br> |
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− | ,necromancer |
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+ | [[Frost Dragon]]:<br> |
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− | ,quara hydromancer & hydromancer scout |
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+ | [[Giant Spider]]:<br> |
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− | ,serpent spawn |
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+ | [[Hydra]]:<br> |
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− | ,sibang |
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+ | [[Apes]]:<br> |
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− | ,troll champion |
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+ | [[Minotaur Mage]]:<br> |
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− | ,warlock |
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+ | [[Necromancer]]:<br> |
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− | ,water elemental & massive water elemental |
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+ | [[Quara Hydromancer]] and [[Quara Hydromancer Scout]]:<br> |
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+ | [[Serpent Spawn]]:<br> |
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+ | [[Sibang]]:<br> |
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+ | [[Troll Champion]]:<br> |
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+ | [[Warlock]]:<br> |
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+ | [[Water Elemental]] and [[Massive Water Elemental]]:<br> |
Revision as of 17:12, 8 April 2008
New Rules
The naming rules have undergone a major revision. link to the announcement
New Potions
Ultimate Health Potion For knights of level 130 or higher Costs: 310 gp Restores on average: 750 hit points
Great Spirit Potion For paladins of level 80 or higher Costs: 190 gp Restores on average: 300 hit points & 150 mana
Changes to Current Potions
Normal Health Potion: 45 gp (before 50 gp)
Strong Health Potion: 100 gp (before 110 gp)
Great Health Potion: 190 gp (before 250 gp), average healing was reduced from 600 to 500)
Creatures
Many creatures received boosts or decreases in HP, damage, speed, experience given and loot.
Blue Djinn: Exp changed from 190 to 215, More loot
Green Djinn: Exp changed from 190 to 215, More loot
Efreet: Exp changed from 300 to 325, More loot
Marid: Exp changed from 300 to 325, More loot
Vampire: Exp changed from 290 to 305, Hp changed from 450 to 475, attack raised
Behemoth:
Bonebeast:
Demon:
Dwarf Geomancer:
Frost Dragon:
Giant Spider:
Hydra:
Apes:
Minotaur Mage:
Necromancer:
Quara Hydromancer and Quara Hydromancer Scout:
Serpent Spawn:
Sibang:
Troll Champion:
Warlock:
Water Elemental and Massive Water Elemental: