The naming rules have undergone a major revision. link to the announcement
Changes to Current Potions
Blue Djinn: Exp changed from 190 to 215, more loot.
Green Djinn: Exp changed from 190 to 215, more loot.
Efreet: Exp changed from 300 to 325, more loot.
Marid: Exp changed from 300 to 325, more loot.
Blue Djinns and Green Djinns: Make you drunk less often and for less time.
Vampire: Exp changed from 290 to 305, Hp changed from 450 to 475, attack raised, runs on deep red HP. Also have very minor healing
Warlock: HP changed from 3200 to 3500, stronger.
Demon: Now have a haste spell, also can paralyze.
Heroes: Heal much less now.
Apes: Drop less gold now.
Giant Spider: Now have a strong missile attack and are stronger.
Water Elemental and Massive Water Elemental: Easier to kill with melee.
Frost Dragon Hatchling: More loot.
Bonebeast: New beam attack, a bit stronger hits. Its ranged attack has a chance of paralyzing.
Hydra: New ranged attack, similar to the exori frigo spell
Frost Dragon: Their Avalanche paralyzes now and they're weaker against physical.
Serpent Spawn: Exp changed from 2000 to 2350.