Changes
- The naming rules were changed.
- Added new potions: Great Spirit Potion and Ultimate Health Potion.
- Potion prices were changed.
- The loot of many creatures was changed.
New Rules
The naming rules have undergone a major revision. link to the announcement
Changes to Current Potions
- Normal Health Potion: 45 gp (before 50 gp)
- Strong Health Potion: 100 gp (before 110 gp)
- Great Health Potion: 190 gp (before 250 gp), average healing was reduced from 600 to 500
Creatures
Many creatures received boosts or decreases in HP, damage, speed, experience given and loot.
- Blue Djinn: Exp changed from 190 to 215, more loot.
- Green Djinn: Exp changed from 190 to 215, more loot.
- Efreet: Exp changed from 300 to 325, more loot.
- Marid: Exp changed from 300 to 325, more loot.
- Blue Djinns and Green Djinns: Make you drunk less often and for less time.
- Vampire: Exp changed from 290 to 305, Hp changed from 450 to 475, attack raised, runs on deep red HP. Also have very minor healing.
- Warlock: HP changed from 3200 to 3500, stronger.
- Demon: Now have a haste spell, also can paralyze.
- Heroes: Heal much less now.
- Apes: Drop less gold now.
- Giant Spider: Now have a strong missile attack and are stronger.
- Water Elemental and Massive Water Elemental: Easier to kill with melee.
- Frost Dragon Hatchling: More loot.
- Bonebeast: New beam attack, a bit stronger hits. Its ranged attack has a chance of paralyzing.
- Hydra: New ranged attack, similar to the exori frigo spell
- Frost Dragon: Their Avalanche paralyzes now and they're weaker against physical.
- Serpent Spawn: Exp changed from 2000 to 2350.
New Items
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