- Update Teaser Series About to Start Next Week
- Welcome to Svargrond
- Cool New Monsters
- Area Concept - Ice Islands
- A New Challenge
- Vocation Balancing
- Cool New Things
- Feel the Merciless Grip of Frost and Cold!
Changes
- The new ice islands Grimlund, Helheim, Hrodmir, Nibelor, Okolnir and Tyrsung were added
- New creatures such as the Chakoyas, Barbarians and more ice themed creatures.
- The Svargrond Arena was added.
- Many vocation balancing changes
- Magic damage formula changes.
- Added over 60 new weapons and ammunition.
- Added vocation and level requirements to weapons.
Further announced for the same patch on August 9, 2007:
- It is no longer possible to block the rafts on the Ice Islands by luring creatures on it.
- A mailbox in the Edron depot has been moved to allow easier access from your depot box.
- Some wrong stairs, floor tiles and wall stones have been replaced in the houses in Svargrond.
- Spelling errors in NPC texts, raid messages and books have been corrected.
- Several small map bugs have been fixed.
Vocation Balancing Changes
Damage Formula Changes
- The damage dealt with melee and distance weapons was generally raised.
- In general, experience level has less of a influence on damage.
- Damage dealt with weapons will be more influenced by skill level.
- Damage dealt by spells will be more influenced by magic level.
- This results in a reduction of the damage dealt by knights and paladins using runes.
- To make up for the damage reduction of spells for knights and paladins, new spells were created, with damage based on their respective skills and weapons.
Weapon Requirements
This update added level and vocation requirements to wield weapons properly. When a weapon is not wielded properly, the damage dealt is reduced by half.
Only knights are able to use two-handed weapons, with the exception of staves and poleaxes.
This change was necessary since most of the damage depends from skills now, so this would prevent a player fresh out of Rookgaard to deal great damage using a high attack weapon.
New ammunition
There was new ammunition for paladins too. They are now sold in shops or made with new spells.
New Ice Islands
New Quests
New Items
New Axe Weapons
Weapon | Lvl | Atk | Def | Def Mod. | Hands | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By |
---|---|---|---|---|---|---|---|---|---|---|---|
45 | 44 | 24 | 0 | Two | 0 | 2 | 56.00 | ||||
45 | 41 | 24 | -2 | One | 2 | 2 | 63.00 | ||||
40 | 40 | 19 | -3 | One | 2 | 2 | 38.00 |
| |||
85 | 51 | 20 | 0 | Two | 2 | 3 | 99.00 | ||||
30 | 40 | 23 | 0 | Two | 0 | 2 | 95.00 | ||||
35 | 42 | 20 | 0 | Two | 3 | 2 | 45.00 |
| |||
60 | 44 | 24 | +1 | One | 2 | 2 | 61.00 |
| |||
85 | 49 | 25 | -2 | One | 2 | 3 | 82.00 | ||||
80 | 48 | 28 | +2 | One | 2 | 4 | 55.00 | ||||
35 | 39 | 22 | 0 | One | 2 | 2 | 38.00 | ||||
50 | 42 | 22 | +2 | One | 0 | 2 | 61.50 | ||||
65 | 45 | 22 | +1 | One | 0 | 4 | 55.00 | ||||
70 | 46 | 25 | +2 | One | 0 | 3 | 59.00 | ||||
75 | 47 | 25 | +3 | One | 2 | 2 | 92.00 |
| |||
40 | 43 | 30 | 0 | Two | 0 | 2 | 81.00 |
| |||
55 | 43 | 19 | +3 | One | 0 | 2 | 52.00 |
New Club Weapons
New Sword Weapons
Weapon | Lvl | Atk | Def | Def Mod. | Hands | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By |
---|---|---|---|---|---|---|---|---|---|---|---|
40 | 40 | 12 | -2 | One | 2 | 2 | 17.00 | ||||
65 | 48 | 21 | 0 | Two | 3 | 2 | 130.00 | ||||
35 | 42 | 22 | 0 | Two | 3 | 2 | 59.00 |
| |||
55 | 43 | 21 | -3 | One | 2 | 2 | 52.00 | ||||
20 | 28 | 20 | +1 | One | 2 | 1 | 36.00 | ||||
25 | 35 | 26 | 0 | Two | 0 | 1 | 69.00 |
| |||
60 | 47 | 22 | 0 | Two | 3 | 2 | 150.00 | ||||
45 | 44 | 28 | 0 | Two | 3 | 2 | 82.00 | ||||
30 | 40 | 12 | 0 | Two | 3 | 2 | 31.00 | ||||
70 | 49 | 34 | 0 | Two | 3 | 3 | 72.00 | ||||
40 | 43 | 27 | 0 | Two | 0 | 2 | 68.00 |
| |||
60 | 44 | 25 | +2 | One | 2 | 2 | 35.00 |
| |||
70 | 46 | 23 | -3 | One | 2 | 2 | 46.00 | ||||
50 | 42 | 24 | +1 | One | 2 | 2 | 48.00 | ||||
65 | 45 | 32 | +2 | One | 2 | 2 | 46.00 | ||||
50 | 45 | 29 | 0 | Two | 3 | 2 | 61.00 | ||||
75 | 47 | 24 | +3 | One | 0 | 2 | 50.00 |
| |||
25 | 32 | 19 | +1 | One | 2 | 2 | 20.00 |
New Bows
Name | Lvl | Range | Atk Mod. | Hit% | Resist. | Imb. Slots | Class. | Attributes | Weight | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|---|
Elvish Bow | 0 | 6 | +5 | 3 | 2 | 39.00 |
New Throwing Weapons
New Ammunition
Name | Lvl | Atk | Weight | NPC Price |
Dropped By | |
---|---|---|---|---|---|---|
Onyx Arrow | 40 | 38 | 0.70 | 7 | ||
Piercing Bolt | 30 | 33 | 0.80 | 5 | ||
Sniper Arrow | 20 | 28 | 0.70 | 5 |
New Body Equipment
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
2 | 12.00 | speed -6 | 1 | ||||||
3 | 18.00 | 2 | 3 | ||||||
6 | 51.00 | 1 | |||||||
10 | 20.00 | 2 | 2 | ||||||
0 | 1.50 | 2 | |||||||
41.00 | 1 | ||||||||
0 | 5.00 | ice +2% | 2 | ||||||
6 | 31.00 | 1 |
New Quest Items
Name | Attributes | Weight | Dropped By | |
---|---|---|---|---|
Empty Jug | 7.50 |
| ||
Fine Sulphur | 0.50 |
| ||
Flask with Paint | 1.80 |
| ||
Frost Charm | 19.00 |
| ||
Frostbite Herb | 1.00 |
| ||
Jug (Ants) | 7.50 |
| ||
Mead Horn (Empty) | 12.00 |
| ||
Mead Horn | 12.00 |
| ||
Memory Crystal | 2.50 |
| ||
Mushroom Spores | 0.01 |
| ||
Nilsor's Waterskin (Filled) | 7.00 |
| ||
Nilsor's Waterskin | 7.00 |
| ||
Piece of Cactus | 1.00 |
| ||
Purple Kiss Blossom | 0.20 |
| ||
Resonance Crystal (Recorded) | 2.50 |
| ||
Resonance Crystal | 2.50 |
| ||
Scale from a Frozen Dragon | 0.90 |
|
Other New Items
New Outfits
Name | Male Outfit | Male Addons | Female Outfit | Female Addons | Type | Premium |
---|---|---|---|---|---|---|
Norseman Outfits | Quest Outfits | ✓ |
New NPCs
New Creatures
Name | Exp | HP | Loot |
---|---|---|---|
Achad |
70 | 185 |
|
Avalanche (Creature) |
305 | 550 |
|
Axeitus Headbanger |
140 | 365 |
|
Barbarian Bloodwalker |
195 | 305 |
|
Barbarian Brutetamer |
90 | 145 |
|
Barbarian Headsplitter |
85 | 100 |
|
Barbarian Skullhunter |
85 | 135 |
|
Bloodpaw |
50 | 100 |
|
Bovinus |
60 | 150 |
|
Braindeath |
985 | 1,225 |
|
Chakoya Toolshaper |
40 | 80 |
|
Chakoya Tribewarden |
40 | 68 |
|
Chakoya Windcaller |
48 | 84 |
|
Colerian the Barbarian |
90 | 265 |
|
Crystal Spider |
900 | 1,250 |
|
Cursed Gladiator |
215 | 435 |
|
Darakan the Executioner |
1,600 | 3,480 |
|
Deathbringer |
5,100 | 8,440 |
|
Dire Penguin |
119 | 173 |
|
Drasilla |
700 | 1,260 |
|
Fallen Mooh'Tah Master Ghar |
4,400 | 7,990 |
|
Frost Dragon |
2,100 | 1,800 |
|
Frost Giant |
150 | 270 |
|
Frost Giantess |
150 | 275 |
|
Frostfur |
35 | 65 |
|
Gnorre Chyllson |
4,000 | 7,150 |
|
Grimgor Guteater |
670 | 1,155 |
|
Husky |
0 | 140 |
|
Ice Golem |
295 | 385 |
|
Ice Witch |
580 | 650 |
|
Kreebosh the Exile |
350 | 705 |
|
Norgle Glacierbeard |
2,100 | 4,280 |
|
Orcus the Cruel |
280 | 480 |
|
Penguin |
1 | 33 |
|
Rocky |
190 | 390 |
|
Silver Rabbit |
0 | 15 | |
Slim |
580 | 1,025 |
|
Spirit of Earth |
800 | 1,200 |
|
Spirit of Fire |
950 | 2,210 |
|
Spirit of Water |
850 | 1,400 |
|
Svoren the Mad |
3,000 | 6,310 |
|
The Dark Dancer |
435 | 805 |
|
The Hag |
510 | 935 |
|
The Hairy One |
115 | 325 |
|
The Masked Marauder |
3,500 | 7,320 |
|
The Obliverator |
6,000 | 9,020 |
|
The Pit Lord |
2,500 | 5,270 |
|
Webster |
1,200 | 2,950 |
|
New Bosses
New Objects
Name | Move | Walk | Notes | |
---|---|---|---|---|
Baby Seal (Object) | ✗ | ✗ | A happy little seal. | |
Baby Seal (Painted) | ✗ | ✗ | A tainted Baby Seal (Object). | |
Bone Totem | ✗ | ✗ | A pillar made of bones. | |
Bucket (Mead) | ✗ | ✗ | You can use Mead Horn on it to fill it up with Mead. | |
Buffer Stop | ✗ | ✗ | Found at the end of a track, so Ore Wagons won't derail. | |
Figurehead (Big) | ✗ | ✗ | Used as a bow ornamentation on ships, looks like the head of a snake. See also Figurehead (Small). | |
Figurehead (Small) | ✗ | ✗ | Used as a bow ornamentation on ships, looks like the head of a snake. | |
Fish (Hanging) | ✗ | ✗ | Fish being prepared as food. | |
Flame of Life | ✗ | ✗ | This is the fire you can see when fighting in the Svargrond Arena and in the caves of the hunting task bosses. It will tell you how many minutes you have left (you have 7 minutes from the time you enter each arena and 10 minutes for the boss monster caves). If you don't leave the current arena before the flame runs out, you'll be teleported out of the Arena. | |
Frostbite Herb (Immobile) | ✗ | ✗ | This plant can survive in the coldest of climates. | |
Frozen Behemoth | ✗ | ✗ | It is a Behemoth frozen in ice. | |
Frozen Chair | ✗ | ✓ | It's a frozen Throne. | |
Frozen Chest of Drawers | ✗ | ✓ | It's a frozen Chest of Drawers that cannot be opened. | |
Frozen Chest | ✗ | ✓ | It's a frozen Chest that cannot be opened. | |
Frozen Demon | ✗ | ✗ | It is a Demon frozen in ice. | |
Frozen Dragon | ✗ | ✗ | It is a Dragon Lord frozen in ice. | |
Frozen Human (Druid) | ✗ | ✗ | It is a druid frozen in ice. | |
Frozen Human (Knight) | ✗ | ✗ | It is a knight frozen in ice. | |
Frozen Human (Sorcerer) | ✗ | ✗ | It is a sorcerer frozen in ice. | |
Frozen Human (Witch) | ✗ | ✗ | It is a witch frozen in ice. | |
Frozen Human (Wizard) | ✗ | ✗ | It is a wizard frozen in ice. | |
Frozen Mammoth | ✗ | ✗ | It is a Mammoth frozen in ice. | |
Frozen Pendulum Clock | ✗ | ✗ | It's a frozen Pendulum Clock that cannot be used to read the time. | |
Frozen Plaguesmith | ✗ | ✗ | It is a Plaguesmith frozen in ice. | |
Frozen Trough | ✗ | ✓ | It's a frozen Trough that cannot hold any liquid. | |
Frozen Wall | ✗ | ✗ | ||
Fur (Tile) | ✗ | ✗ | These tiles consist of strips of fur patched together. | |
Fur Wall | ✗ | ✗ | Made of fur from slain creatures. | |
Glowing Skull Pillar | ✗ | ✗ | They give light for 7 square meters. When turned off, they are simply a Skull Pillar. | |
Ice (Claw) | ✗ | ✗ | It is the claw of an Ice Golem that is frozen in ice. | |
Ice Floor | ✗ | ✓ | An uncommon tile. See also Ice (Tile). | |
Ice Hut | ✗ | ✗ | A circular construction of ice blocks. | |
Ice Wall | ✗ | ✗ | ||
Icicles | ✗ | ✗ | They can be compared to Stalagmites. | |
Icy Mountain | ✗ | ✗ | It is a mountain covered in ice. | |
Igloo | ✗ | ✗ | It is an entrance to the Chakoyas' underground caves. Other creatures may accidentally fall into it too. | |
Inactive Geyser | ✗ | ✗ | On the island of Okolnir and Fenrock you can find both inactive and Active Geysers. It looks the same as a Hot Geyser. | |
Lance | ✗ | ✓ | It is a great tool for stabbing people with. | |
Mammoth (Object) | ✗ | ✗ | This mammoth will not approach you on sight, nor attack you and cannot be attacked. | |
Mammoth Skull | ✗ | ✗ | The skull of a dead Mammoth, usually placed before a house as a proof you slayed a mighty Mammoth. | |
Mammoth Totem | ✗ | ✗ | A pillar made of Mammoth bones and skulls. | |
Ore Wagon | ✗ | ✗ | Used to transport people, coal and other cargo. Only the ones in Kazordoon and Beregar can actually be used, though; tickets to travel around in Kazordoon can be bought from Ore Wagon System Ticket Seller NPCs. The ones in Beregar are part of a quest and can be used for free. | |
Ornamented Wall | ✗ | ✗ | Only rich people can afford to upgrade their Wooden Walls to an Ornamented Wall. | |
Pillar (Small) | ✗ | ✗ | Can occasionally be found with fish hanging on them. | |
Rails | ✗ | ✓ | Ore Wagons drive on rails. | |
Ramp (Ice) | ✗ | ✓ | If you walk on the higher part of it, you will appear on a floor upstairs, be warned not to slip on the ice! | |
Shield (Blue Green) | ✗ | ✓ | A shield hung on a wall for decoration purposes. | |
Shield (Wooden) | ✗ | ✓ | A shield hung on a wall for decoration purpose. It resembles a Wooden Shield. | |
Shield (Yellow Red) | ✗ | ✓ | A shield hung on a wall for decorative purposes. | |
Ship Rudder Hole | ✗ | ✗ | They keep Ship Rudders in place. | |
Ship Rudder | ✗ | ✗ | Used to manoeuvre ships. They are stuck through Ship Rudder Holes to keep them in place. | |
Skull Pillar | ✗ | ✗ | When turned on, it is a Glowing Skull Pillar. | |
Sleeping Bear | ✗ | ✗ | Don't disturb this bear if you want to live. | |
Snow (Footsteps) | ✗ | ✓ | When walking through snow, you will leave your footprints. | |
Snowman (Decorated) | ✗ | ✗ | The little kids make it just for fun and an Ice Witch can turn you into one. Looks the same as a Snowman (Wrappable). | |
Snowman (Yeti) | ✗ | ✗ | Someone tried to build a Yeti out of snow. | |
Snowman | ✗ | ✗ | The little kids make it just for fun. | |
Snowy Dead Tree (Branched) | ✗ | ✗ | This tree was not able to endure the cold and died. | |
Snowy Dead Tree (Rotten) | ✗ | ✗ | This tree was not able to endure the cold and died. | |
Snowy Dead Tree (Twisted) | ✗ | ✗ | This tree was not able to endure the cold and died. | |
Snowy Pine Tree | ✗ | ✗ | A quite rare one, under the Snowy Tree series. | |
Spikes (Wall Hangings) | ✗ | ✗ | Used as a tool of defence. | |
Stone Base | ✗ | ✗ | The base of the Svargrond houses, and also of some Rookgaard buildings. | |
Stone Shelf | ✗ | ✓ | It is used by Giants to store things in. | |
Strut | ✗ | ✓ | It helps support buildings. | |
Wooden Bull | ✗ | ✓ | It's a wooden replica of a bull's head on a wall. | |
Wooden Dragon | ✗ | ✓ | It's a wooden replica of a dragon's head on a wall. | |
Wooden Yeti | ✗ | ✓ | It's a wooden replica of a yeti's head on a wall. |
New Spells
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Conjure Piercing Bolt | exevo con grav | ✓ | 33 | 180 | 850 | Support | Creates 5 Piercing Bolts. | |
Conjure Sniper Arrow | exevo con hur | ✓ | 24 | 160 | 800 | Support | Creates 5 Sniper Arrows. | |
Enchant Spear | exeta con | ✓ | 45 | 350 | 2,000 | Support | Turns one ordinary Spear into an Enchanted Spear. You need to have at least one ordinary spear in your backpack to make one. | |
Ethereal Spear | exori con | ✓ | 23 | 25 | 1,100 | Attack | Throws a magical spear at the selected target, dealing physical damage based on the distance fighting skill. | |
Fierce Berserk | exori gran | ✓ | 90 | 340 | 7,500 | Attack | Performs a furious whirlwind attack, dealing high damage acording to the weapon characteristics to all surrounding targets | |
Groundshaker | exori mas | ✓ | 33 | 160 | 1,500 | Attack | A massive stomp dealing damage acording to the weapon characteristics in a 3 square meter radius. | |
Whirlwind Throw | exori hur | ✓ | 28 | 40 | 1,500 | Attack | Throws the wielded weapon at the selected target like a boomerang, dealing physical damage. |
New Houses
Name | Type | Size (sqm) | Rent (gp) | Beds | Floors | Rooms | Location |
---|---|---|---|---|---|---|---|
Arena Walk 1 | House | 61 | 300,000 | 3 | 2 | 5 | West of depot. |
Arena Walk 2 | House | 26 | 150,000 | 2 | 1 | 2 | West of the depot. |
Arena Walk 3 | House | 67 | 300,000 | 3 | 2 | 3 | Near the Arena. |
Bears Paw 1 | House | 38 | 200,000 | 2 | 1 | 2 | Directly north of the depot. |
Bears Paw 2 | House | 49 | 300,000 | 2 | 2 | 4 | Directly west of the depot. |
Bears Paw 3 | House | 42 | 200,000 | 3 | 1 | 3 | Directly south-west of the depot. |
Bears Paw 4 | House | 109 | 400,000 | 4 | 2 | 6 | Directly south of the depot. |
Bears Paw 5 | House | 41 | 200,000 | 3 | 1 | 3 | Directly south of the depot. |
Corner Shop (Shop) | House | 47 | 200,000 | 2 | 2 | 3 | East of the depot, close to the shops. |
Crystal Glance | Guildhall | 315 | 1,000,000 | 24 | 5 | 15 | north part of Svargrond at the stairs to the magic carpet |
Fimbul Shelf 1 | House | 25 | 80,000 | 2 | 1 | 1 | South-western part of city. |
Fimbul Shelf 2 | House | 27 | 100,000 | 2 | 1 | 2 | West of Depot, south of Jarl Sven and Mead/Tea Tavern. |
Fimbul Shelf 3 | House | 33 | 100,000 | 2 | 1 | 2 | South-western part of city. |
Fimbul Shelf 4 | House | 27 | 100,000 | 2 | 1 | 2 | South west of depot. |
Frost Manor | Guildhall | 434 | 500,000 | 26 | 6 | 24 | In a cliff in a northeastern part of Svargrond. |
Furrier Quarter 1 | House | 41 | 150,000 | 3 | 1 | 3 | South west of depot. |
Furrier Quarter 2 | House | 27 | 80,000 | 2 | 1 | 2 | South-west of Depot |
Furrier Quarter 3 | House | 26 | 100,000 | 2 | 1 | 2 | South west of depot |
Glacier Side 1 | House | 30 | 150,000 | 2 | 1 | 3 | West of Depot, north-west of Temple |
Glacier Side 2 | House | 91 | 300,000 | 3 | 2 | 4 | West of the depot, west of the temple. |
Glacier Side 3 | House | 37 | 150,000 | 2 | 1 | 3 | West of the depot, south-west of the temple. |
Glacier Side 4 | House | 41 | 150,000 | 1 | 1 | 2 | West of the depot, south-west of the temple. On the upper floor above Glacier Side 3. |
Mammoth Belly | Guildhall | 362 | 1,000,000 | 30 | 3 | 14 | Southwest of depot in Svargrond. |
Pilchard Bin 10 | House | 10 | 50,000 | 1 | 1 | 1 | South-east of the depot, one floor up. |
Pilchard Bin 1 | House | 13 | 80,000 | 2 | 1 | 1 | South-east of the depot on the ground floor. |
Pilchard Bin 2 | House | 13 | 50,000 | 2 | 1 | 1 | South-east of the depot on the ground floor. |
Pilchard Bin 3 | House | 13 | 50,000 | 1 | 1 | 1 | South-east of the depot on the ground floor. |
Pilchard Bin 4 | House | 13 | 50,000 | 1 | 1 | 1 | South-east of the depot on the ground floor. |
Pilchard Bin 5 | House | 13 | 80,000 | 2 | 1 | 1 | South-east of the depot on the ground floor. |
Pilchard Bin 6 | House | 10 | 25,000 | 1 | 1 | 1 | South-east of the depot, one floor up. |
Pilchard Bin 7 | House | 10 | 25,000 | 1 | 1 | 1 | South-east of the depot, one floor up. |
Pilchard Bin 8 | House | 10 | 25,000 | 2 | 1 | 1 | South-east of the depot, one floor up. |
Pilchard Bin 9 | House | 10 | 50,000 | 1 | 1 | 1 | South-east of the depot, one floor up. |
Raven Corner 1 | House | 19 | 80,000 | 1 | 1 | 2 | South-west of the depot. |
Raven Corner 2 | House | 33 | 150,000 | 3 | 1 | 3 | South-west of the depot. |
Raven Corner 3 | House | 19 | 100,000 | 1 | 1 | 2 | South-west of the depot. |
Shady Rocks 1 | House | 74 | 300,000 | 4 | 2 | 3 | North of the depot. |
Shady Rocks 2 | House | 38 | 200,000 | 4 | 1 | 3 | North of the depot. |
Shady Rocks 3 | House | 87 | 300,000 | 3 | 2 | 3 | North of the depot. |
Shady Rocks 4 (Shop) | House | 58 | 200,000 | 2 | 2 | 4 | North of the depot. |
Shady Rocks 5 | House | 62 | 300,000 | 2 | 1 | 3 | North-east of the depot. |
Shelf Site | House | 92 | 300,000 | 3 | 2 | 3 | West of the depot, up one stair on the mountain. |
Skiffs End 1 | House | 32 | 100,000 | 2 | 1 | 3 | Southern end of Svargrond, near Buddel. |
Skiffs End 2 | House | 18 | 80,000 | 2 | 1 | 2 | Southern end of Svargrond, near Buddel. |
Spirit Homes 1 | House | 32 | 150,000 | 2 | 1 | 2 | West of the depot, north of the temple. |
Spirit Homes 2 | House | 36 | 150,000 | 2 | 1 | 3 | West of the depot, north of the temple. |
Spirit Homes 3 | House | 81 | 300,000 | 3 | 1 | 4 | West of the depot, north of the temple. On the upper floor above Spirit Homes 1 and 2. |
Spirit Homes 4 | House | 22 | 80,000 | 1 | 1 | 2 | West of the depot, east of the temple. |
Spirit Homes 5 | House | 27 | 150,000 | 2 | 1 | 2 | West of the depot, east of the temple. |
Trout Plaza 1 | House | 51 | 200,000 | 2 | 2 | 5 | South of the depot. |
Trout Plaza 2 | House | 32 | 150,000 | 2 | 1 | 2 | South of the depot. |
Trout Plaza 3 | House | 20 | 80,000 | 1 | 1 | 2 | South of the depot. |
Trout Plaza 4 | House | 20 | 80,000 | 1 | 1 | 2 | South of the depot. |
Trout Plaza 5 (Shop) | House | 84 | 300,000 | 2 | 2 | 5 | South of the depot. |
Tusk Flats 1 | House | 19 | 80,000 | 2 | 1 | 1 | North-east of the depot, north of the Bank and Post Office. |
Tusk Flats 2 | House | 21 | 80,000 | 2 | 1 | 1 | North-east of the depot, north of the shops. |
Tusk Flats 3 | House | 16 | 80,000 | 2 | 1 | 1 | North-east of the depot, north of the shops. |
Tusk Flats 4 | House | 9 | 25,000 | 1 | 1 | 1 | North-east of the depot, north of the shops. |
Tusk Flats 5 | House | 13 | 25,000 | 1 | 1 | 1 | North-east of the depot, north of the shops. |
Tusk Flats 6 | House | 16 | 50,000 | 2 | 1 | 1 | North-east of the depot, north of the shops. |
New Hunting Places
Name | City | Knight Attack | Knight Shielding | Pally Level | Pally Distance | Pally Shielding | Mage Level | Location | Rating Exp | Rating Loot | |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Settlements | Svargrond | 25 | 25 | 22 | Ragnir here, Bittermor here and Krimhorn here. | ||||||
Bittermor | Svargrond | 35 | 65 | 65 | 30 | 65 | 60 | 28 | South-west of Svargrond, here. | ||
Formorgar Glacier/Crystal Spiders | Svargrond | 70 | 80 | 80 | 65 | 65 | Ice Islands, here | ||||
Formorgar Glacier/Mammoths | Svargrond | 30 | 30 | 28 | Ice Islands, here and here. | ||||||
Formorgar Glacier | Svargrond | 30 | 50 | 50 | 30 | 50 | 20 | 33 | Ice islands, here. | ||
Formorgar Mines | Svargrond | 75 | 80 | 80 | 70 | 80 | 70 | 70 | Below the Formorgar Glacier, here. | ||
Frozen Trench | Svargrond | 50 | 70 | 70 | 40 | 70 | 60 | 50 | South of Tyrsung, underwater. Dive here. | ||
Helheim | Svargrond | 20 | 60 | 60 | 20 | 65 | 60 | 25 | North-east of Hrodmir, here. | ||
Inukaya | Svargrond | 30 | 40 | 40 | 25 | 40 | 30 | East of Nibelor, on Grimlund. | |||
Jotunar | Svargrond | 45 | 65 | 65 | 40 | 65 | 50 | 40 | Middle of Tyrsung, here. | ||
Krimhorn | Svargrond | 45 | 60 | 60 | 35 | 60 | 50 | 40 | South-west of Svargrond, here. | ||
Nibelor | Svargrond | 20 | 20 | 20 | 15 | 20 | 20 | North-east of Svargrond, here. | |||
Okolnir | Svargrond | 90 | 85 | 85 | 80 | 85 | 65 | 110 | South-east of Hrodmir, here. | ||
Ragnir | Svargrond | 45 | 65 | 65 | 40 | 65 | 60 | 50 | South-west of Svargrond, here. | ||
Tyrsung Furrier Camp | Svargrond | 20 | 55 | 55 | 20 | 55 | 20 | Southern Tyrsung, here. | |||
Tyrsung | Svargrond | 25 | 55 | 55 | 25 | 55 | 25 | South-east of Hrodmir, here. | |||
Yakchal Crypt | Svargrond | 180 | 160 | 130 | Deep below Formorgar Mines, here. |
New Documents
Name | Type | Description |
---|---|---|
Advanced Druidism (Book) | It gives a description of the development of druidism over the years. | |
Cult Communication I (Book) | A cult is planning to take over the Formorgar Mines and free the demons frozen there. | |
Cult Communication II (Book) | Progress is slow with the cult's plans. | |
Cult Communication III (Book) | The leader of the cult's operations is granted everything he needs in order to ensure the success of their mission. | |
Cult Communication IV (Book) | The Formorgar Mines have been taken over by the cult and now caution is essential to raise a giant army without also raising suspicion. | |
Cult Communication V (Book) | The cult's megalomaniac plans seem to have backfired. | |
Downfall of Svargrond (Book) | Miners need to abandon the Formorgar Mines because of the prevalent Sea Serpent attacks on ships. | |
Floor Plan of the Formorgar Mines (Book) | Floor plans for the Formorgar Mines. | |
Hostile Chakoyas (Book) | Ogden Brewboiler and his crew get stranded somewhere near Svargrond and soon notice they are unwanted visitors... | |
Instructions to the Formorgar Mines Hoist (Book) | Instructions for using the hoist of the Formorgar Mines. | |
Mining Operations (Book) | A town has been established on the island of Hrodmir. | |
Missing Ships (Book) | Sea Serpents are attacking ships sailing from Carlin to Svargrond. | |
Sea Serpents (Book) | More Sea Serpent attacks. | |
Svargrond (Book) | It provides information on Svargrond and its citizens. | |
The Frostspire's Secret I (Book) | With the help of the local shaman Yakchal a researcher finds out that all the myths about the Frostheart Spire are true. His studies are disturbed by some Carlin miners. | |
The Frostspire's Secret II (Book) | The Carlin miners uncover some interesting creatures within the Formorgar Mines while Yakchal is becoming hungry for power. | |
The Frostspire's Secret III (Book) | Yakchal grows in power and starts to oppose the Carlin miners. Her boss was able to manipulate a shard in such a way that it slows his ageing process. | |
The Frostspire's Secret IV (Book) | The researcher's studies are progressing steadily, but Yakchal is becoming more and more restless. | |
The Frostspire's Secret V (Book) | Yakchal is scheming something bad, and her boss is planning to freeze her until he has finished his researches. | |
The Frostspire's Secret VI (Book) | The researcher performs a ritual which lures Sea Serpents to the seas around Hrodmir in order to get rid of all Carlin interference. Yakchal takes over the Formorgar Mines. | |
The Frostspire's Secret VII (Book) | A sarcophagus deep inside the Formorgar Mines seems to be fuelled by shards to create the ultimate youth preservation artefact. Yakchal uses the casket a lot. | |
The Holy Coffin (Book) | Paper discussing Yakchal in her regenerative sleep. | |
The Northern Lands (Book) | Account of a hunt for sea serpents and the shipping route to Svargrond. |
New Effects
Name | Caused By | Effect | |
---|---|---|---|
Dust Effect | Groundshaker, certain Creature Spells, using Costume Bags | Physical Damage on target, changing your appearance into various creatures. | |
Sea Serpent Effect | Using a Bait on a Crane | None. | |
Snoring Effect | putting something to sleep | target falls asleep | |
Stars Effect |
|
Character movements are randomized, walking in a straight line is not possible anymore. |
New Missiles
Update Images
By Update Type | |
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By Release Date | |
By Version |