Changes
- An issue has been fixed where Vladrukh was invincible at the start of the fight and could not be defeated.
- The Galea Mortis can no longer be imbued with Punch imbuements. Available Punch imbuements for Umbral items have also been adjusted as well as imbuements for the Umbral Katar.
- The Proficiency Perk "Mana on Hit" in combination with Damage Reflection or the Parry charm no longer results in gaining mana when being hit by a creature.
- In the Char Bazaar, fragment progress for mods is now shown correctly.
- Fixed a display issue in the Wheel of Destiny planner on the website that showed incorrect percentage values for critical extra damage.
Furthermore, a bunch of older issues were fixed:
- Fixed a problem where Rotten Charges appeared in Bakragore's boss room immediately after entering.
- Resolved an issue where Goshnar's Greed became stronger during the fight, despite players having successfully destroyed the souls in the vortices.
- When fighting against Earl Osam, it is no longer possible to prevent the magical spheres from spawning and moving towards the boss to heal him.
- In the fight against The Nightmare Beast, the curse will now be cast anew if the cursed player leaves the fight via the teleport or through death.
- Fixed an issue in the fight against Dragonking Zyrtarch where the boss was not teleported back to the room with the Soulcatchers.
- Ekatrix can no longer appear twice at the same time.
- If you got stuck in Dr. Merlay's Misery task when handing out letters, talking to Maro or Alaistar again should now allow you to proceed.
- The magical watch in What a Foolish Quest can now be taken out of the box in Triangle Tower once per day, as long as you have not finished mission 5.
- The flying carpets in Issavi, Roshamuul, Marapur and on The Witches' Cliff have been added as ley lines.
- Casting the spell Cancel Magic Shield no longer uses mana if there is no active Magic Shield.
- Cledwyn now gives a warning before handing out enchanted items if you do not have enough capacity or space.
- If you are pushed while having the reward wall open at a daily reward shrine, it now closes automatically.
- Deactivating healing sounds now also affects the spell sound for Intense Wound Cleansing.
- Killing Goshnar's Greed is no longer counted twice in the kill statistics.
- Fixed a bunch of minor map and NPC bugs, graphical glitches and typos. Also, Water Buffalos no longer sound like horses.
Balancing changes:
- Claustrophobic Inferno
- As was the case before the last patch, the raid cooldown will now reset when returning to a pre-raid area. This allows players to once again complete a full raid cycle before triggering the cooldown.
- The cooldown duration remains at 3 minutes.
- Players will now receive an ingame text notification as soon as they can enter the raids again.
- Norcferatu Fortress & Norcferatu Dungeons:
- Increased experience gain from all creatures by 13%.
- Increased gold gain in these hunting grounds by approximately 20-25%.
- Dworc Shadowstalker: modified certain attacks to significantly reduce Life Drain damage, while increasing Death Damage.
- Varg: one attack now deals Earth Damage instead of Energy Damage, reducing the number of damage types in these hunting grounds.
- Book World
- Increased experience gain in all chapters as well as the Crumbling Caverns by approximately 10%.
- Decreased the DPS of the following creatures by 5-9%: Crusader, Headwalker, Lion Hydra, Hawk Hopper, Shell Drake
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