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15.11.c5bf24

Changes

Furthermore, a bunch of older issues were fixed:

  • Fixed a problem where Rotten Charges appeared in Bakragore's boss room immediately after entering.
  • Resolved an issue where Goshnar's Greed became stronger during the fight, despite players having successfully destroyed the souls in the vortices.
  • When fighting against Earl Osam, it is no longer possible to prevent the magical spheres from spawning and moving towards the boss to heal him.
  • In the fight against The Nightmare Beast, the curse will now be cast anew if the cursed player leaves the fight via the teleport or through death.
  • Fixed an issue in the fight against Dragonking Zyrtarch where the boss was not teleported back to the room with the Soulcatchers.
  • Ekatrix can no longer appear twice at the same time.
  • If you got stuck in Dr. Merlay's Misery task when handing out letters, talking to Maro or Alaistar again should now allow you to proceed.
  • The magical watch in What a Foolish Quest can now be taken out of the box in Triangle Tower once per day, as long as you have not finished mission 5.
  • The flying carpets in Issavi, Roshamuul, Marapur and on The Witches' Cliff have been added as ley lines.
  • Casting the spell Cancel Magic Shield no longer uses mana if there is no active Magic Shield.
  • Cledwyn now gives a warning before handing out enchanted items if you do not have enough capacity or space.
  • If you are pushed while having the reward wall open at a daily reward shrine, it now closes automatically.
  • Deactivating healing sounds now also affects the spell sound for Intense Wound Cleansing.
  • Killing Goshnar's Greed is no longer counted twice in the kill statistics.
  • Fixed a bunch of minor map and NPC bugs, graphical glitches and typos. Also, Water Buffalos no longer sound like horses.

Balancing changes:

  • Claustrophobic Inferno
    • As was the case before the last patch, the raid cooldown will now reset when returning to a pre-raid area. This allows players to once again complete a full raid cycle before triggering the cooldown.
    • The cooldown duration remains at 3 minutes.
    • Players will now receive an ingame text notification as soon as they can enter the raids again.