Changes
- Fixed an issue where the +1 Fist Fighting skill bonus was not effective when the Virtue of Justice spell was active.
- Attacks no longer stop or delay when moving with a held arrow key.
- Chain spell ranges are no longer shorter than intended after the latest update.
- Fixed an issue where the total price was no longer calculated correctly when trading with an NPC in some cases.
- Fixed an issue where The Desert Dungeon Quest could be disrupted with a Destroy Field Rune.
- Rotrender now heals on Pulsating Rifts. It is no longer possible to prevent healing by holding the creature on pulsating or Volatile Rifts.
Additionally, the following balancing changes were made:
- Barren Drift
- Evil Prospector
- Fire Damage reflection: 100 → 0
- Fire Damage sensitivity: 100 → 105
- Ice Damage sensitivity: 100 → 105
- XP 9,000 → 9,800
- Cursed Prospector
- The additional damage that players next to the target of the energy bomb take has been reduced significantly. Note: this line was originally written in the news as "Energy Damage destination spell: Distance modifier: 50 → 25"
- Fire Damage sensitivity: 100 → 105
- Ice Damage sensitivity: 100 → 105
- The trigger chance of the Holy Damage chain now scales with the number of dead prospectors and is displayed via a new indicator. If that indicator is green, you are safe, if it is red, beware.
- Evil Prospector
- Misguided Hideout
- Added a passage to make hunting easier.
- Misguided Bully
- Reduced healing: 450 → 180
- XP 1,200 → 1,800
- Misguided Thief
- Reduced healing: 350 → 140
- XP 1,200 → 1,600
- Iksupan Occupied Sanctuary
- Reduced the respawn time.
- Mitmah Seer
- XP 4,580 → 4,900
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