Changes
Balancing adjustments to improve the hunting dynamics in two of Gnomprona's areas:
- Sparkling Pools:
- Damage spikes from monsters are now less severe.
- Adjusted damage distribution. For example, a Sabretooth no longer focuses on only attacking the most vulnerable individual, but also goes after others. The damage dealt by the chain spell of Emerald Tortoises no longer increases per jump.
- Slightly decreased the physical damage dealt by monsters and slightly increased their Fire Damage.
- Monster sensitivity to Earth Damage has been increased while their sensitivity to holy, physical, and ice has been lowered a bit.
- Emerald Tortoise: earth from 90% to 115%
- Gore Horn: physical from 110% to 100%, earth from 50% to 100%, ice from 110% to 90%
- Hulking Prehemoth: earth from 100% to 120%, holy from 130% to 115%, ice from 130% to 115%
- Monster Graveyard:
- Damage spikes from monsters are now less severe.
- We have adjusted damage distribution. For example, the damage dealt by the chain spell of Stalking Stalks no longer increases per jump.
- Undertakers now root less often.
- Monster sensitivity to energy and ice has been increased while their sensitivity to physical and holy has been lowered a bit.
- Nighthunter: energy from 100% to 105%, holy from 125% to 115%
- Stalking Stalk: physical from 125% to 110%, energy from 100% to 115%
Increased the XP gained from the following creatures in two hunting grounds of the Too Hot to Handle Quest:
- Antrum of the Fallen: raised XP of Afflicted Strider by 15%.
- Dwelling of the Forgotten: raised XP of Tremendous Tyrant by 14% and XP of Varnished Diremaw by 7%.
Fixed a scrolling issue with containers, including backpacks, Your Inbox and Your Store Inbox, and Depot boxes.
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