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12.80.11430

Update Teasers

  1. On the Winter Update and an Upcoming Anniversary
  2. Exaltation Forge
  3. Target Highlight, Analyser Extension, and more

Changes

  • A number of quality-of-life improvements that ease and assist gameplay.
  • A new bit of map in service of one of the new feature: the Exaltation Forge, located at the north part of the Adventurers' Guild.
  • Two new variants of common creatures:
    • Influenced creatures have a low chance to spawn in place of a regular monster and are stronger versions of the standard version of that creature. They can carry one to five stacks which gives them increased damage and maximum health. Each stack may result in one to three dust when killing an influenced monster. The loot chance of dust is independent of any kind of loot bonuses. How many stacks a creature has is indicated below their name in the game window.
    • Fiendish creatures are even stronger creatures which carry both dust and slivers. Fiendish monsters are considerably rarer than influenced monsters. The direction of the nearest fiendish creature can be obtained by casting the new spell Find Fiend. A fiendish monster always has 15 stacks. The amount of slivers they will provide benefit from loot bonuses. Without any bonuses, fiendish monsters drop three to seven slivers. Fiendish monsters spawn as regular monsters and become fiendish afterwards.
    • Only the following can be influenced or fiendish monsters:
      1. Monsters that have the "common" occurrence.
      2. Monsters that are not part of a raid.
      3. Monsters that are not located on Dawnport, Rookgaard, Isle of Destiny, in boss lairs as well as in arenas.
      4. Monsters that carry no loot such as those from the "Harmless" difficulty cannot be fiendish, but they can be influenced.
  • Three new resources:
    • In order to get dust, players (or someone in their Party) have to kill influenced or fiendish monsters. They also have to be Premium players. Since dust is not an item, it is not tradeable. The amount of dust a character can carry is limited to 100 at first, however this can be increased to a maximum of 225 by spending dust.
    • Slivers are only obtained by defeating fiendish monsters or by converting dust at the Exaltation Forge. At the same place, slivers can be converted into exalted cores. Unlike dust, slivers are items and can be traded with other players.
    • Exalted Cores are items obtained by converting slivers at the Exaltation Forge. They have to be used to obtain the new permanent bonuses.
  • Three new permanent bonuses:
    • Onslaught Effect Onslaught: 60% bonus damage (additive to Critical Hits).
    • Ruse Effect Ruse: provides a chance of completely avoiding damage from an attack.
    • Momentum Effect Momentum: grants a chance every two seconds to reduce all existing spell cooldowns by two seconds if Logout Block (aka battle sign) is present. This affects individual spell cooldown and the secondary group cooldown, but not the primary group cooldown.
  • A new spell:
    • Find Fiend indicates the direction of the nearest fiendish creature. If the nearest fiendish monster is derived from a creature for which a player has completed the bestiary entry, the spell Find Fiend will reveal the creature's difficulty.
  • A new feature will be added to be supported in the XP Analyser and Hunt Analyser to remove any guesswork and manual calculation when figuring out how impactful bonuses are in your experience per hour.
  • A new red overlay option will be added to improve visual clarity when targeting a creature or player. It will be possible to alternate between using only the new red overlay, only the already existing red frame around the target, or both.
  • New Outfit: Royal Costume Outfits
    • The outfit are available from Percybald in Carlin and Alyxo in Issavi.
    • The base outfit costs a sum of 15,000 Silver Tokens and 12,500 Gold Tokens, and 7,500 silver tokens and 6,250 gold tokens for each addon.
    • Purchashing the outfit will secure you a spot on the memorial, just like when purchasing the Golden Outfit. Acquiring the full outfit will unlock you the Admirer of the Crown title as well.
    • In order to allow carrying the huge sums, silver and gold tokens weight were reduced from 0.20 oz to 0.01 oz.
  • A new option to randomise mounts in the "Customise Character" window. By ticking this checkbox, one of your mounts will be randomly selected once you mount. In general, if a character was mounted before a transformation, they will now be remounted automatically after the transformation, if mounting is possible.
  • Additionally, the price limit for a Market offer was raised from 999,999,999 to 999,999,999,999.
This update will not host any external Test Servers, meaning the entire content will only be tested internally.

New Quests

Name Min Level Rec Level Prem Location Reward Implemented
Royal Costume Outfits Quest 0 8 Percybald (Carlin) or Alyxo (Issavi). Royal Costume Outfits and addons. Additionally, your character name will be listed on Memorials.
Outfit Royal Costume Male Addon 3.gif Outfit Royal Costume Male Addon 3.gif
12.80.11430
   

New Items

Name Attributes Weight Dropped By
Exaltation Chest Exaltation Chest.gif 20.00
  • This item is not dropped by any creatures.
Exalted Core Exalted Core.gif 2.60
  • This item is not dropped by any creatures.
Sliver Sliver.gif 0.10
  • This item is not dropped by any creatures.

New Outfits

Name Male Outfit Male Addons Female Outfit Female Addons Type Premium
Royal Costume Outfits Outfit Royal Costume Male.gif Outfit Royal Costume Male Addon 3.gif Outfit Royal Costume Female.gif Outfit Royal Costume Female Addon 3.gif Quest Outfits
     

New Objects

Name Walkable Notes
Dust Dust.gif Dust is a special resource obtained by killing influenced and fiendish creatures. It is not an actual item you pick and drag into your backpack. You can see it similarly to points you obtain and are bound to your character.

60 dusts are needed in order to create 3 Slivers Sliver at the Exaltation Forge (part of the Equipment Upgrade System).

Exaltation Forge Exaltation Forge.gif The Forge is used on the Equipment Upgrade system.

Using the forge: Forging: Two of the same item Reagents (100 dust, 750k gold)

50% chance of success Upon failure: T0 - the items are lost (?, Maybe?, One, Both?) TX - the items are lowered by a tier (?, Maybe?, One, Both?)

Use forge core to increase chance to 65% (Forge Core = 50 slivers = 1020 dust) If you are forging an item higher than T1, you may also (?) use a forge core to lower the chance of lowering tier on failure


Transferring: Two items of the same Class: One item must be T2 or higher Second item must be T0 Reagents (100 dust, 1 forge core, 5kk gold)

Result is Item starting with Tier is destroyed, and receiving item becomes TX-1 Transfers only need to be of the same Class, not the same item type (armor, weapon, helmet)!


Forging TXs: Each Tier requires x2 amount of items of the previous tier 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024

Forges required per tier: Items required - 1

At 750k and 100 dust per forge Thus T10 is 102300 dust and 767.25kk plus items

Transferring for T10 Soul weapons: Need 2 T10 class 4 items Transfer to 2 T0s SoulBleeders Now you have 2 T9 SoulBleeders Take your SoulBleeders and run or Pray And Forge those together - hoping they don't break Congrats on your T10

New Spells

Name Words Prem Level Mana Price Group Effect
Find Fiend Find Fiend.gif exiva moe res 25 20 1,000 Support
    

New Effects

Name Caused By Effect
Momentum Effect Momentum Effect.gif Momentum Grants a chance every two seconds to reduce all existing spell cooldowns by two seconds if Logout Block is present.
Onslaught Effect Onslaught Effect.gif Onslaught Causes 60% bonus damage (additive to Critical Hits).
Ruse Effect Ruse Effect.gif Ruse Provides a chance of completely avoiding damage from an attack.
 

Update Images

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