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Properties

Property Value
Combat Properties
Health Health Icon 8000
Experience Experience Icon 7900
Speed Haste Icon 150
Armor Armor Icon 85
Est. Max Dmg 1450+
Summon (not possible)
Convince (not possible)
General Properties
Name Undead Elite Gladiator
Classification Skeletons
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Undead
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 110%
Fire 20%
Death 105%
Energy 80%
Holy 90%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Poison
Walks through Fire
Other Properties
Version 11.80
July 03, 2018
Status Active
Help
Undead Elite Gladiator
You see an undead elite gladiator.

    Notes

    It's a much stronger version of a Undead Gladiator.

    Abilities

    Melee (0-500?), Whirlwind Sword Throw (400-550+), Small Poison Wave does Life Drain (100-350), Berserk (0-400+)

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      -10%
    • Death
      +5%
    • Fire
      -80%
    • Energy
      -20%
    • Ice
      +0%
    • Earth
      +10%

    Location

    Deep Desert.

    Behaviour

    Fights in close combat. An undead elite gladiator never retreats.

    Strategy

    All vocations should avoid their wave, it's small, so if you're hunting from a distance, you don't necessarily have to be diagonal, just keep a 4 SQM distance.

    Paladins can start hunting those around level 120 with high risk (200+ recommended), just lure it to the entrance of the cave and throw a Poison Wall Rune to run around it.

    Because of their strong melee and berserk, knights should stay away from them until level 200 with a healer.

    Mages should get a blocker or use their summon after level 200 with mana shield.

    Loot

    (Loot Statistics)

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