Since Winter Update 2007 each vocation of mage can use ultimate spells. Since Winter Update 2008 each vocation of fighter can also use them. While mage spells are high level wide area spells of elemental damage, fighter spells are skill augmenting spells. Sorcerers can master energy and fire, while Druids can master ice and earth. Knights can boost their melee skills or shielding, while Paladins can achieve better accuracy or run faster.
Sorcerers can master:
- Hell's Core - big explosion of fire damage
- Rage of the Skies - huge thunderstorm causing energy damage
- Ultimate Energy Strike - massive bolt of pure energy
- Ultimate Flame Strike - massive bolt of hell fire
Druids can master:
- Eternal Winter - large area of ice damage
- Wrath of Nature - growing roots causing earth damage
- Ultimate Ice Strike - massive bolt of chilling cold
- Ultimate Terra Strike - massive bolt shaking earth
Knights can learn:
- Blood Rage - major boost of melee skills at cost of defense
- Protector - immense boost of shielding at cost of fighting
Paladins can learn:
- Sharpshooter - sneak and hit a dragon from 7 sqm, but don't count on quick retreat
- Swift Foot - you can outrun a crossbow's bolt, but cannot attack