A mage's go-to healing spell in dangerous situations. At a high level, this spell will restore about two times as much health as Intense Healing and about four times as much as Light Healing. Since the Winter Update 2007, when holy spells were introduced, Ultimate Healing became useless for paladins, as Divine Healing restores significantly more health while costing only 50 mana more. For that reason, it was eventually made available only for mages. This spell should not be used at a low level, because Intense Healing will restore almost all of a mage's health at a much lower cost.