Shoots a very powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
This spell is meant to be used primarily as a finishing move because of the cost and the fact that casting it puts ALL combat spells on a 4-second cooldown. Considering that the spell's damage range is rather significant, many players prefer to cast two or three Energy Strikes instead.
Prior to the Vocation Adjustments Update, Sorcerers could use either Ultimate Energy Strike OR Ultimate Flame Strike. If the player had learned both, they could switch between them by speaking to Zoltan and paying 500 gp.