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You see a turbulent elemental

    Notes

    The first turbulent elementals were originally sucked into Zarhanash by rifts and breaches in the lands of the living. As everything else they did not remain untouched by the realm, though. Usual drawing their power out of their natural element, they instead of fed on the rotten essence of Zarganash and quickly became more an element of despair than anything else. Through unfettered feeding on the vile energies of the realm, they quickly overcharge more and more and become unstable. At some point the element bursts into a veritable storm that breaches the realms and has the powers to suck in more elementals that might be drawn to the storm that occurs in their realm too. This is a highly dangerous process beyond their control, that more often than not leads to their own destruction and dispersion. Often their remainders are quickly devoured by other denizens of the realm, but sometimes they even manage to survive the process and reform. Given the number of existing turbulent elementals and the rarity of natural rifts that suck in new untainted elementals, it can be assumed, that the chances for a turbulent elemental to overcharge and cause a realm storm are somewhat common. With more active exploration of Zarganash by travellers, newest data might suggest that the number of turbulent elementals in a given area heavily influences to probability of an elemental to overcharge. If the elementals are numerous, the chances seem quite slim. If they are rare a realm storm seems very likely. The storms that they cause are dangerous in the realm of Zarganash as well as in the realm of the living. Only other turbulent elementals can roam then freely and even flourish in them. The passages between corresponding storms are random, short lived and follow the accompanying lightning patterns. So it's rather unlikely for a mortal to pass through, yet elementals that ride wind and lightning or an occasional soul are not uncommon to become unwilling travellers.

    It only drops a Bag You Desire for players with at least one of Goshnar's Taints. The more taints you have, the higher the chance. The Bag is always dropped inside a Reward Container so there's no risk of leaving it behind in the creature's corpse.

    Abilities

    Physical Damage Melee (?)
    ⁠,
    Earth Damage Terra Wave (1000+)
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    Turbulent Elemental
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    ⁠,
    Ice Damage Small Ice Explosion (800+)
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    Ice_Tornado_Effect_SE.gif
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    Turbulent Elemental
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    Ice_Tornado_Effect_NW.gif
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    Ice_Tornado_Effect_SE.gif
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    Ice_Tornado_Effect_NW.gif
    ⁠,
    Ice Damage Snow Ball (480+)
    Turbulent Elemental
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    Target_Dummy_(Object).gif
    Ice_Explosion_Effect.gif
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    ⁠,
    Earth Damage Poison Spear (950+)
    Turbulent Elemental
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    .

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    90%
    Death Cursed Icon Big
    100%
    Holy Dazzled Icon Big
    100%
    Ice Freezing Icon Big
    70%
    Fire Burning Icon Big
    120%
    Energy Electrified Icon Big
    110%
    Earth Poisoned Icon Big
    60%

    Location

    Ebb and Flow.

    Behaviour

    A turbulent elemental attacks in melee range.

    History

    • It didn't walk over Fire Fields until March 09, 2021, when this behavior was changed.
    • Its experience was reduced from 29,900 to 20,000 and its loot in 22% with the balancing changes on April 15, 2021.
    • Its experience was further reduced to 17,600 with the changes on June 01, 2021.
    • Its experience was later increased to 19,360 on July 06, 2021. Its loot was also increased by 10% on the same patch.
    • In July 18, 2023, the experience was reduced to 17,230.

    Loot

    (Loot Statistics)

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