Property Value
Combat Properties
Health Health Icon.gif 5200
Experience Experience Icon.gif 3400
Speed Haste Icon.gif 120
Armor Armor Icon.gif 76
Est. Max Dmg 780+
Summon (not possible)
Convince (not possible)
General Properties
Name Tunnel Tyrant
Classification Insects
Spawn Type
Bestiary Properties
Class Vermin
Difficulty Hard
Occurrence Common
Charm Points 50 Charm Icon.gif
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 80%
Holy 100%
Ice 130%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through
Other Properties
Version 11.50
December 05, 2017
Status Active
Tunnel Tyrant.gif
You see a tunnel tyrant.


    The tunnel tyrant is a creature that oddly resembles a creature in gnomish fairy tales. The beast of this tales is probably based on early encounters of gnomes with tunnel tyrant in a long forgotten past. This may hint that the tunnel tyrant might have been more common in areas closer to the surface but for what reason ever then vanished from the tracks of history for an untold time just to reappear in the recent invasions from below. Given the sheer numbers encountered, it's save to assume that the tunnel tyrant at least in our time isn't at the verge of extinction. Sadly enough they hold up to all the vicious and cruel things that the old tales attributed to them. It possesses a raw, bestial cunning and though not capable of speech like in the tales, they obviously posses some sort of intelligence. They often hold back in battle until they spot an opening or weakness and tend to let others do the dirty work and take the beating. They prefer fights where the odds are at their favour and like to ambush unsuspecting opponents. They rather wait for reinforcements then to attack on their own and often circle their opponent like a shark before ready to strike. In the armies of those below they somewhat lack the opportunity to act as cautious and cunning as they are used to but more often then not the causality rating of a battle is on their favour. In freedom the tunnel tyrant is a highly territorial creature that hunts in small packs that have their lairs in spacious caves. With their emergence in the armies of those bellow the tunnel tyrant can no longer be considered to be a rare creature of the depths but if there are a greater number of lager populations deeper down or if they are specifically bread for the armies, no one can tell. Their usual prey are bugs and cave spiders that stand no chance against them. Bolder packs occasionally raid the lairs of giant spiders and their brood, which seems to be a special treat for them. By all devious cunning they are not cowardly though. If they decided on a prey they will fight viciously with all their might to bring down even bigger and stronger opponents.


    Melee (0-300+), Stone Shower Effect (230-270+), Fire Effect (90-110+), Stalagmite (190-210+), Death Wave (150+).

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Warzone 5


    Tunnel Tyrants attack at close range and rarely retarget. A tunnel tyrant never retreats.


    Their attacks are not very powerful, but they often combo with several of them on the same turn and they always appear in groups of around 8 of them. Since their melee is not very powerful, Knights and Paladins can kill groups of them at close range, while mages should keep a distance, keeping in mind that a big part of their damage is ranged with different elements.


    Its loot was changed on December 7, 2017.

    On April 18, 2018, its HP was increase from 6000 to 6400 in order to increase its strength. On December 04, 2018, its HP was again changed from 6400 to 5200, its armor reduced to 76 and its attack lowered.

    Its experience was decreased from 4000 to 3400 with the eighth batch of changes of Update 12.31.


    (Loot Statistics)

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