Tibia is the name of the largest landmass in the game Tibia. It is commonly called "the continent", "Mainland Tibia", "the mainland", or simply "main". Tibia is accessible to every free account player who has mastered Rookgaard and been sent there by either The Oracle or The Gatekeeper. According to Tibian history, it was the home to the first human settlements. As the human race grew larger, further islands were inhabitated by them.
|File:Continent summer 2007.jpg|
Tibia as a whole is composed by the continent and its islands. There are many cities and settlements in different regions of the land.
The continent itself has five major cities, which every free account character can be citizen of:
Ab'Dendriel is the northern city of the elves, and is a Thaian colony. Being located in the elvish woods, that town is fresh and beautiful. Also, deep beneath this city is located the Hellgate, a dangerous complex of caves which holds many quests and secrets.
Carlin is a city out of Thaian domain, which is ruled by Queen Eloise together with her female warriors. There, females have founded a peaceful and romantic place to dwell. Close to Carlin are the cursed Ghostlands, and the Fields of Glory which once was the scene of a cruel war between humans and orcs.
Thais is the first human settlement in Tibia, and is from where King Tibianus III rules the land. This city grew big, becoming a quite confusing place for first-visit wanderers. However, it is the head of all the Thaian Kingdom, and the most important city in Tibia.
Venore is a daughter city of Thais, whose economy is based on commerce. Situated at the very center of the swamp, it is all built on higher floors. Venore is quite big, despite its young age, and is the closest town to the challenging Plains of Havoc.
Around the main continent, some other islands have been found, but yet with no town on them. They are basically places to hunt, and can be accessed by every free account character.
Fibula is an island located southwest of the continent. There is a peaceful small village on the ground level, and many deep caves underground.
The Southern Ice Islands
The Southern Ice Islands are located northwest of the continent. Being located on a very cold place in Tibia, it is always covered with white snow. The creatures that live here are adapted to the low-temperature conditions. There are three islands which can be accessed with the help of the Nordic Tibia Ferry and three more which can only be accessed from underground.
Folda is the largest island, and despite its low temperature, hides great heat deep inside. There is no building on this island, but its caves are the deepest of the three main islands.
The Isle of the Kings
There is an island, to the west of the continent, named Rookgaard. There lies the The Soulvortex, a place where new souls are born into Tibia world. The small village there has the same name as the isle. In this island, Players cannot attack each other, and only players who have reached the minimum level of 8 can talk to The Oracle (or The Gatekeeper for premium charaters) to go to Tibialand.
Yet there are some other islands which are only avaliable to premium account characters. These islands are considered separate from the Tibian mainland, and can only be accessed via boat, magic carpet or astral bridge. These islands also hold cities, which only premium players can become citizens of.
These premium-only cities are:
Edron is the island northeast of the continent. It is a place that holds many magical secrets. The city located in this island is also named Edron. The deep caves that there are in this island are a must to any experienced player.
Edron, The City
Cormaya is an island next to Edron, with a small village on it. There is not much to do on this island, but the captain there can take you to Sage Eremo, who can teach you further spells when you get your promotion. Also, one can travel between Cormaya and Kazordoon with the Steamship.
The sea around Darama is rumoured to be haunted by a Ghostship, and that is probably the reason why Thaians fear sailing nearby the east of it. Even though, Captain Fearless will still have courage to take you to the cities located east.
Darama has an extreme variability of weather conditions. To the west side, the humid wind that comes from the continent created the astonishing rainforest of Tiquanda. On the east side, humidity is blocked by the Kha'Zeel mountains, and thereby creating a very dry, sandy place. It is the largest island of Tibia, and has no less than three major cities located on it.
Ankrahmun is a city that worships death. It is known for its pyramids made of sand bricks. It is a huge city, also not controled by the Thaian Kingdom, and is home to many underground secrets.
Its tombs are believed to hold great treasures, also guarded by great beasts. It seems that no one has ever managed to visit every part of its neverending underground.
Port Hope is a town of the Thaian Kingdom located on the west humid rainforest side of Darama. Its buildings are mostly made of forest materials, especially wood. Creatures rule the rest of the forest, where there are many beast dwellings, such as Banuta or Chor. The colourful ambient is both refreshing and romantic. In this city is located the Tibian Explorer Society base.
The Shattered Isles
The Shattered Isles are a group of small islands located southwest of the continent. It's a place of surounding mysteries, from Pirates to a strange kind of Voodoo Cult. There is one major city to these islands, Vandura to be more precise. There the Thaian buildings stand for the highest wealth can own, while the former local inhabitants live in poor conditions.
Liberty Bay is the major city in the Shattered Isles. Thaian colonists have made their rich habitation there, breaking the once peaceful atmosphere of this town. Many secrets roam this city and the other islands, making Liberty Bay an interesting city to go to.
Situated on Hrodmir, the largest isle of the Ice Islands, Svargrond is for sure the coldest city in whole Tibia. There are people of 2 different backgrounds living in this chilly settlement. There are the barbarians, natives who have been in this area for a very long time, and there are settlers that originate from Carlin. Their ancestors once came here to dig for valuable ores in the close-by mines and founded a small settlement. Today, it is inhabited by natives and Carliners alike and has developed into a prospering city. It is characterised by a unique, rustic style with long blockhouses. The wealthier inhabitants of Svargrond live in large houses decorated with various ornaments. Many people, however, earn their living as fishermen or furriers. They live in cosy huts in separated quarters to the south.