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See also: TibiaWiki:Projects

User:Sv came up with an idea of creating an animation for every creatures' spell attacks, since Creature Spells page is highly inaccurate, outdated and missing a lot. Also many creatures' abilities link to player spells - for example Dragons' Firewave links to exevo flam hur and Fireball links to adori mas flam rune. I hope you agree this needs revision.

However, since this is a lot of work, which won't be done in a day or even a week, and of course not by him alone, there have to be set some rules explaining details, so all contributors' work have the same standard.

This page will contain some broad outline how to do this, and if you are willing to help, any suggestions would be appreciated, comments or changes here or better on talk page.
This would also apply for Spells used by players as most of them don't have animation.

Things to do

Some things need to be done/decided before the project can start:

  1. Make a list of all Player (attack) Spells with no animation image
  2. Make a list of all Creature Spells with no animation image
  3. Decide if the spell casters on the image would face south or east
  4. Maybe more

Lists

Player Spells

These spells don't have animated images:

Creature Spells

Rules

General .gif file info

  1. Animations' background should be the grey tile for every square
  2. It should be rectangular, sized 1 square more in every direction than actual spell size (for berserk which is 3x3 sq, animation should be 5x5 sq)
  3. Delay after each frame should amount 0,1s (could vary, in some cases it might be 0,05 / 0,1 / 0,15 / 0,2 because animations with less frames look better and more "natural" (tibia-like) with higher delay, and vice versa, animations with more frames should be faster - lower delay)
  4. Delay after animation cycle should be 1s (time when nothing happens)
  5. File name should include creature name and name of an attack in this way:
  • Sea_serpent_attack1.gif, Sea_serpent_attack2.gif, etc. (or "spell" instead of "attack")
or
  • Sea_serpent_wave1.gif, Sea_serpent_bomb1.gif, etc.
or
  • Sea_serpent_ice_wave.gif, Sea_serpent_terra_wave.gif, *Sea_serpent_drown_bomb.gif (disadvantages: sometimes might be problematic to come up with spell name; advantages: file name tells exactly what spell is it - but is it needed? could it be used in some template? we have to think about it now instead renaming all files later ;p)

Creature Spells

  1. For every animation there should be specific creature in it (it should be no problem since all sprites are easily accessible User:Arkshi/Sprites, and this looks... weird.

Wave and Beam attacks

  1. Creature should be facing east/right
  2. Creature should be aligned to center vertically
  3. Creature should be aligned to left horizontally
  4. "Big" creatures (like demon) with 64x64 px sprite will "touch" the border of image as their "main" square should still be on the second sq from the left - this is to maintain uniformity

Exori-like and Ball-like attacks on itself

  1. Creature should be facing east (south would look better but east would be uniform; comments please)
  2. Creature should be aligned to center vertically and horizontally
  3. Attack animation should appear over the creature sptrite (covering it)

Attacks on target

  1. Creature should be facing east
  2. Target should be the "bob" - citizen outfit without addons, male , white colors
  3. Target facing south / west (decide)
  4. Target standing X squares away in straight horizontal line (should it be fixed distance or depending on attack animation size?)
  5. Projectile animation
  • Travels 1 sq / 0.05 s (or 2sq/50ms, or ?)
  • Starts flying from the square creature stand on and lands on target
  • Starts flying evenly with first attack animation frame

Player Spells

  1. Animations might have vocation-specific character outfit (but what with spells shared between many vocations)

Wave and Beam attacks

  1. Character facing east / south (?, east would be better positioned on site, especially in case of long attacks like GEB)

Attacks on self

  1. Character facing east / south (?)

Attacks on target

  1. Character facing east
  2. Target "bob"
  3. Target standing at maximum spell distance (?)
  4. Projectile (in case of exori ico/hur etc. all 3 weapon types in rotation)
  • Travels 1 sq / 0.05 s (or 2sq/50ms, or ?)
  • Starts flying from the square creature stand on and lands on target
  • Starts flying evenly with first attack animation frame
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