TibiaWiki
Advertisement
Merlkin Merlkin
(235 Hit Points, 145 Experience)
Location: Banuta, north-east of Port Hope.
Abilities:
Physical Damage Melee (0-30)
⁠,
Energy Damage Energy Strike (15-45)
latest?cb=20171218211158&path-prefix=en
Blue_Electricity_Effect.gif
latest?cb=20180831183407&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Blue_Electricity_Effect.gif
⁠,
Fire Damage Fire Strike (30-90)
latest?cb=20171218211158&path-prefix=en
Fireball_Effect.gif
latest?cb=20180831165521&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Fireball_Effect.gif
⁠,
Poison Gas Creates Poison Fields
latest?cb=20171218211158&path-prefix=en
Poison_Gas.gif
latest?cb=20180831183407&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Poison_Gas.gif
⁠,
Healing Self-Healing (10-40)
latest?cb=20171218211158&path-prefix=en
Blue_Sparkles_Effect.gif
.
Immune to:
Strong against: Holy (-10%), Fire (-20%), Energy (-10%)
Weak against: Death (+5%), Ice (+15%)
Field Notes: The Merlkin are the magic users of the apes. They can best be described by being some kind of primitive witch doctor. Considering the fact that those apes raid the human settlements to steal their tools, it is very likely that they have also stolen their knowledge about magic. Their ability to wield magic hints at a greater intelligence than that of their cousins (the Sibang and the Kongra) with whom they seem to live in an uneasy peace. Still, the Merlkins work together with the other ape races and their strange magic combined with the skills of the others form very effective attack forces. After the christmas update 2008, the merlkin could be seldom much stronger, so take care! You may hunt 300 Kongra, Sibang, Merlkin combined, as a task of the Killing in the Name of... Quest.
Advertisement